Property | Type | Description | |
---|---|---|---|
Chests | GameObject[] | ||
CurrentFloor | int | ||
Enemies | GameObject[] | ||
FloorItemsHolder | GameObject | ||
ItemSprites | Sprite[] | ||
Items | List |
||
Npcs | List |
||
PauseOverlay | GameObject | ||
Paused | bool | ||
PriestNPC | GameObject | ||
Transitions | TransitionManager | ||
UsedStaff | bool | ||
goodNPC | GameObject |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |