Property | Type | Description | |
---|---|---|---|
lazer | GameObject | ||
lazerFireRate | float | ||
lazerHeatClimb | float | ||
lazerHeatDeficiency | float | ||
lazerHeatDissipate | float | ||
lazerOverheatPenalty | float | ||
lazerOverheatSound | GameObject | ||
lazerRange | float | ||
lazerSound | GameObject | ||
maxHealth | float | ||
missile | GameObject | ||
missileAmmo | int | ||
missileFireRate | float | ||
missileLaunchPoints | Transform[] | ||
missileRange | float | ||
missileSound | GameObject | ||
shipCollideSound | GameObject | ||
shipExplosionAnimation | GameObject | ||
shipExplosionSound | GameObject | ||
turrets | Transform[] |
Method | Description | |
---|---|---|
AddToScore ( int points ) : void | ||
CheckForKill ( GameObject killingPlayer ) : void | ||
Death ( ) : void | ||
FireMissile ( ) : void | ||
GotKillingBlow ( ) : void | ||
Hit ( int damage ) : void | ||
Kill ( ) : void | ||
OnCollisionEnter ( Collision collision ) : void | ||
OnTriggerEnter ( Collider collidedWith ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
ShootLazer ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ReplaceCapacitor ( float seconds ) : IEnumerator |
public CheckForKill ( GameObject killingPlayer ) : void | ||
killingPlayer | GameObject | |
return | void |
public OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
return | void |
public OnTriggerEnter ( Collider collidedWith ) : void | ||
collidedWith | Collider | |
return | void |
public OnTriggerExit ( Collider other ) : void | ||
other | Collider | |
return | void |
public GameObject shipExplosionAnimation | ||
return | GameObject |