C# Class DotweenUtlity, UGUIPlugin

Mostrar archivo Open project: l980305284/UGUIPlugin Class Usage Examples

Public Methods

Method Description
DOColor ( Image target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
DOColor ( Material target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
DOColor ( RawImage target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
DOColor ( SpriteRenderer target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
DOFade ( AudioSource target, float endValue, float duration, float delay, System doComplete = null ) : Tweener,
DOLocalMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener,
DOLookAt ( Transform target, Vector3 towards, float duration, AxisConstraint, axisConstraint = AxisConstraint.None, Vector3 up = null, float delay, System doComplete = null ) : Tweener,
DOMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener,
DOOffset ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener,
DOPath ( Transform target, Vector3 path, float duration, PathType pathType = PathType.Linear, PathMode pathMode = PathMode.Full3D, int resolution = 10, Color gizmoColor = null, float delay, System doComplete = null ) : Tweener,
DORotate ( Transform target, Vector3 endValue, float duration, RotateMode, mode = RotateMode.Fast, float delay, System doComplete = null ) : Tweener,
DOScale ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener,
DOShakePosition ( Camera target, float duration, float strength = 90f, int vibrato = 10, float randomness = 90f, float delay, System doComplete = null ) : Tweener,
DOShakePosition ( Transform target, float duration, float strength = 1f, int vibrato = 10, float randomness = 90f, bool snapping = false, float delay, System doComplete = null ) : Tweener,
DOTiling ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener,

Private Methods

Method Description
SetTweenerComplete ( Tweener, tweener, float delay, System doComplete = null ) : void

Method Details

DOColor() public static method

public static DOColor ( Image target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
target Image
endValue Color
duration float
delay float
doComplete System
return Tweener,

DOColor() public static method

public static DOColor ( Material target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
target Material
endValue Color
duration float
delay float
doComplete System
return Tweener,

DOColor() public static method

public static DOColor ( RawImage target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
target UnityEngine.UI.RawImage
endValue Color
duration float
delay float
doComplete System
return Tweener,

DOColor() public static method

public static DOColor ( SpriteRenderer target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener,
target SpriteRenderer
endValue Color
duration float
delay float
doComplete System
return Tweener,

DOFade() public static method

public static DOFade ( AudioSource target, float endValue, float duration, float delay, System doComplete = null ) : Tweener,
target UnityEngine.AudioSource
endValue float
duration float
delay float
doComplete System
return Tweener,

DOLocalMove() public static method

public static DOLocalMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener,
target Transform
endValue Vector3
duration float
loops int
loopType LoopType
delay float
doComplete System
return Tweener,

DOLookAt() public static method

public static DOLookAt ( Transform target, Vector3 towards, float duration, AxisConstraint, axisConstraint = AxisConstraint.None, Vector3 up = null, float delay, System doComplete = null ) : Tweener,
target Transform
towards Vector3
duration float
axisConstraint AxisConstraint,
up Vector3
delay float
doComplete System
return Tweener,

DOMove() public static method

public static DOMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener,
target Transform
endValue Vector3
duration float
loops int
loopType LoopType
delay float
doComplete System
return Tweener,

DOOffset() public static method

public static DOOffset ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener,
target Material
endValue Vector2
duration float
delay float
doComplete System
return Tweener,

DOPath() public static method

public static DOPath ( Transform target, Vector3 path, float duration, PathType pathType = PathType.Linear, PathMode pathMode = PathMode.Full3D, int resolution = 10, Color gizmoColor = null, float delay, System doComplete = null ) : Tweener,
target Transform
path Vector3
duration float
pathType PathType
pathMode PathMode
resolution int
gizmoColor Color
delay float
doComplete System
return Tweener,

DORotate() public static method

public static DORotate ( Transform target, Vector3 endValue, float duration, RotateMode, mode = RotateMode.Fast, float delay, System doComplete = null ) : Tweener,
target Transform
endValue Vector3
duration float
mode RotateMode,
delay float
doComplete System
return Tweener,

DOScale() public static method

public static DOScale ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener,
target Transform
endValue Vector3
duration float
loops int
loopType LoopType
delay float
doComplete System
return Tweener,

DOShakePosition() public static method

public static DOShakePosition ( Camera target, float duration, float strength = 90f, int vibrato = 10, float randomness = 90f, float delay, System doComplete = null ) : Tweener,
target Camera
duration float
strength float
vibrato int
randomness float
delay float
doComplete System
return Tweener,

DOShakePosition() public static method

public static DOShakePosition ( Transform target, float duration, float strength = 1f, int vibrato = 10, float randomness = 90f, bool snapping = false, float delay, System doComplete = null ) : Tweener,
target Transform
duration float
strength float
vibrato int
randomness float
snapping bool
delay float
doComplete System
return Tweener,

DOTiling() public static method

public static DOTiling ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener,
target Material
endValue Vector2
duration float
delay float
doComplete System
return Tweener,