Method | Description | |
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DOColor ( Image target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
DOColor ( Material target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
DOColor ( |
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DOColor ( SpriteRenderer target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
DOFade ( |
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DOLocalMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener, | ||
DOLookAt ( Transform target, Vector3 towards, float duration, AxisConstraint, axisConstraint = AxisConstraint.None, Vector3 up = null, float delay, System doComplete = null ) : Tweener, | ||
DOMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener, | ||
DOOffset ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
DOPath ( Transform target, Vector3 path, float duration, PathType pathType = PathType.Linear, PathMode pathMode = PathMode.Full3D, int resolution = 10, Color gizmoColor = null, float delay, System doComplete = null ) : Tweener, | ||
DORotate ( Transform target, Vector3 endValue, float duration, RotateMode, mode = RotateMode.Fast, float delay, System doComplete = null ) : Tweener, | ||
DOScale ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener, | ||
DOShakePosition ( Camera target, float duration, float strength = 90f, int vibrato = 10, float randomness = 90f, float delay, System doComplete = null ) : Tweener, | ||
DOShakePosition ( Transform target, float duration, float strength = 1f, int vibrato = 10, float randomness = 90f, bool snapping = false, float delay, System doComplete = null ) : Tweener, | ||
DOTiling ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener, |
Method | Description | |
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SetTweenerComplete ( Tweener, tweener, float delay, System doComplete = null ) : void |
public static DOColor ( Image target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
target | Image | |
endValue | Color | |
duration | float | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOColor ( Material target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
target | Material | |
endValue | Color | |
duration | float | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOColor ( |
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target | ||
endValue | Color | |
duration | float | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOColor ( SpriteRenderer target, Color endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
target | SpriteRenderer | |
endValue | Color | |
duration | float | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOFade ( |
||
target | ||
endValue | float | |
duration | float | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOLocalMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener, | ||
target | Transform | |
endValue | Vector3 | |
duration | float | |
loops | int | |
loopType | LoopType | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOLookAt ( Transform target, Vector3 towards, float duration, AxisConstraint, axisConstraint = AxisConstraint.None, Vector3 up = null, float delay, System doComplete = null ) : Tweener, | ||
target | Transform | |
towards | Vector3 | |
duration | float | |
axisConstraint | AxisConstraint, | |
up | Vector3 | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOMove ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener, | ||
target | Transform | |
endValue | Vector3 | |
duration | float | |
loops | int | |
loopType | LoopType | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOOffset ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
target | Material | |
endValue | Vector2 | |
duration | float | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOPath ( Transform target, Vector3 path, float duration, PathType pathType = PathType.Linear, PathMode pathMode = PathMode.Full3D, int resolution = 10, Color gizmoColor = null, float delay, System doComplete = null ) : Tweener, | ||
target | Transform | |
path | Vector3 | |
duration | float | |
pathType | PathType | |
pathMode | PathMode | |
resolution | int | |
gizmoColor | Color | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DORotate ( Transform target, Vector3 endValue, float duration, RotateMode, mode = RotateMode.Fast, float delay, System doComplete = null ) : Tweener, | ||
target | Transform | |
endValue | Vector3 | |
duration | float | |
mode | RotateMode, | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOScale ( Transform target, Vector3 endValue, float duration, int loops = -1, LoopType loopType = LoopType.Yoyo, float delay, System doComplete = null ) : Tweener, | ||
target | Transform | |
endValue | Vector3 | |
duration | float | |
loops | int | |
loopType | LoopType | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOShakePosition ( Camera target, float duration, float strength = 90f, int vibrato = 10, float randomness = 90f, float delay, System doComplete = null ) : Tweener, | ||
target | Camera | |
duration | float | |
strength | float | |
vibrato | int | |
randomness | float | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOShakePosition ( Transform target, float duration, float strength = 1f, int vibrato = 10, float randomness = 90f, bool snapping = false, float delay, System doComplete = null ) : Tweener, | ||
target | Transform | |
duration | float | |
strength | float | |
vibrato | int | |
randomness | float | |
snapping | bool | |
delay | float | |
doComplete | System | |
return | Tweener, |
public static DOTiling ( Material target, Vector2 endValue, float duration, float delay, System doComplete = null ) : Tweener, | ||
target | Material | |
endValue | Vector2 | |
duration | float | |
delay | float | |
doComplete | System | |
return | Tweener, |