Property | Type | Description | |
---|---|---|---|
mouseEnable | bool | ||
tag | object |
Property | Type | Description | |
---|---|---|---|
_alpha | float | ||
_alphaInTree | float | ||
_boundRect | Rect | ||
_boundRectInTree | Rect | ||
_height | float | ||
_isBoundRectDirty | bool | ||
_isTransformDirty | bool | ||
_isTransformInTreeDirty | bool | ||
_originalHeight | float | ||
_originalWidth | float | ||
_parent | DisplayObjectContainer, | ||
_rotation | float | ||
_scaleX | float | ||
_scaleY | float | ||
_selfBoundRect | Rect | ||
_stage | Stage, | ||
_swipeCounter | int | ||
_swipeDirection | string | ||
_touchList | List |
||
_transform | Transform2D, | ||
_transformInTree | Transform2D, | ||
_transformInTreeInverted | Transform2D, | ||
_transformInTreeRotation | float | ||
_transformInTreeScale | Vector2 | ||
_visible | bool | ||
_width | float | ||
_x | float | ||
_y | float |
Method | Description | |
---|---|---|
DisplayObject ( ) : System.Collections | ||
clearTouchs ( ) : void | ||
destroy ( ) : void | ||
dispatchEnterFrame ( ) : void | ||
hitTestMouseDispatch ( string type, Vector2 vec ) : bool | ||
hitTestTouchDispatch ( string type, Touch touch ) : bool | ||
hittest ( Vector2 vec ) : bool | ||
render ( ) : void | ||
setBoundRectDirty ( ) : void | ||
setTransFormDirty ( ) : void | ||
setTransformInTreeDirty ( ) : void | ||
updateBoundRect ( ) : void | ||
updateBoundRectInTree ( ) : void | ||
updateParentBoundRect ( ) : void | ||
updateRelatedBoundRect ( ) : void | ||
updateTouchs ( ) : void | ||
updateTransform ( ) : void | ||
updateTransformInTree ( ) : void |
public DisplayObject ( ) : System.Collections | ||
return | System.Collections |
public hitTestMouseDispatch ( string type, Vector2 vec ) : bool | ||
type | string | |
vec | Vector2 | |
return | bool |
public hitTestTouchDispatch ( string type, Touch touch ) : bool | ||
type | string | |
touch | Touch | |
return | bool |
protected DisplayObjectContainer, _parent | ||
return | DisplayObjectContainer, |
protected Transform2D, _transformInTreeInverted | ||
return | Transform2D, |
protected float _transformInTreeRotation | ||
return | float |