Property | Type | Description | |
---|---|---|---|
hitAnimList | string[] | ||
knockBackForceList | float[] |
Property | Type | Description | |
---|---|---|---|
instance | DamageRule, | ||
knockBackTypeToForce | float>.Dictionary | ||
stunTypeToAnim | string>.Dictionary |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
CalculateDamage ( ActorInfo, _defender, DamageInfo, _dmgInfo ) : float | ||
HitAnim ( HitInfo, _type ) : string | ||
Instance ( ) : DamageRule, | ||
KnockBackForce ( DamageInfo, _type ) : float |
Method | Description | |
---|---|---|
SolidBulletDamage ( ActorInfo, _defender, DamageInfo, _dmgInfo ) : float | ||
SolidMeleeDamage ( ActorInfo, _defender, DamageInfo, _dmgInfo ) : float |
public CalculateDamage ( ActorInfo, _defender, DamageInfo, _dmgInfo ) : float | ||
_defender | ActorInfo, | |
_dmgInfo | DamageInfo, | |
return | float |
public KnockBackForce ( DamageInfo, _type ) : float | ||
_type | DamageInfo, | |
return | float |
protected Dictionary |
||
return | float>.Dictionary |