Property | Type | Description | |
---|---|---|---|
active_animation_name | string | ||
animation_choice_index | int | ||
blend_rate | float | ||
counter_clockwise | bool | ||
creature_asset | CreatureAsset | ||
creature_manager | CreatureManager | ||
is_colliding | bool | ||
local_time_scale | float | ||
region_offsets_z | float | ||
should_loop | bool |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
BlendToAnimation ( string animation_name ) : void | ||
CreateRenderingData ( ) : void | ||
CreatureRenderer ( ) : System | ||
GetActiveAnimation ( ) : String | ||
GetLocalTime ( ) : float | ||
InitData ( ) : void | ||
LateUpdate ( ) : void | ||
OnCollisionEnter2D ( Collision2D collisionInfo ) : void | ||
OnCollisionExit2D ( Collision2D coll ) : void | ||
OnCollisionStay2D ( Collision2D collisionInfo ) : void | ||
Reset ( ) : void | ||
SetActiveAnimation ( string animation_name, bool already_active_check = false ) : void | ||
SetCustomTimeRange ( float start_time, float end_time ) : void | ||
SetLocalTime ( float t ) : void | ||
SetUseCustomTimeRange ( bool flag_in ) : void | ||
Start ( ) : void | ||
UpdateRenderingData ( ) : void | ||
UpdateTime ( ) : void | ||
debugDrawBones ( MeshBone bone_in ) : void |
Method | Description | |
---|---|---|
CreateRenderer ( ) : CreatureRenderer, | ||
createMesh ( ) : Mesh | ||
doSwapMesh ( ) : void |
public BlendToAnimation ( string animation_name ) : void | ||
animation_name | string | |
return | void |
public OnCollisionEnter2D ( Collision2D collisionInfo ) : void | ||
collisionInfo | Collision2D | |
return | void |
public OnCollisionExit2D ( Collision2D coll ) : void | ||
coll | Collision2D | |
return | void |
public OnCollisionStay2D ( Collision2D collisionInfo ) : void | ||
collisionInfo | Collision2D | |
return | void |
public SetActiveAnimation ( string animation_name, bool already_active_check = false ) : void | ||
animation_name | string | |
already_active_check | bool | |
return | void |
public SetCustomTimeRange ( float start_time, float end_time ) : void | ||
start_time | float | |
end_time | float | |
return | void |
public SetUseCustomTimeRange ( bool flag_in ) : void | ||
flag_in | bool | |
return | void |
public debugDrawBones ( MeshBone bone_in ) : void | ||
bone_in | MeshBone | |
return | void |