Property | Type | Description | |
---|---|---|---|
BoundaryMat | Material | ||
CurrentHealth | int | ||
MaxHealth | int |
Method | Description | |
---|---|---|
CalculateHealth ( ) : void | ||
CrabCommand ( int crabAction, float actionSpeed, int seed ) : void | ||
CrabMoveSync ( float x, float z, float aimx, float aimz, bool direction, float time ) : void | ||
HitWeakpoint ( ) : void | ||
SpawnGun ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
UpdateHealthBar ( ) : void | ||
WalkLeft ( float speed ) : void | ||
WeakPointFeedback ( float c ) : void |
Method | Description | |
---|---|---|
BlinkWeakPointMessage ( int blinkcount ) : IEnumerator | ||
ChangeTargetSync ( Vector3 Target, float wait ) : IEnumerator | ||
CrabDeathExplosions ( ) : IEnumerator | ||
CrabDie ( ) : IEnumerator | ||
CrabFastDeath ( ) : IEnumerator | ||
CrazyBarrage ( ) : IEnumerator | ||
EyeDeath ( ) : IEnumerator | ||
EyesAlive ( ) : IEnumerator | ||
MegaBeam ( float length, bool useRapidCannon ) : IEnumerator | ||
MusicFade ( ) : IEnumerator | ||
RandomSpray ( float speed, int seed ) : IEnumerator | ||
RapidCannon ( float speed, int difficulty ) : IEnumerator | ||
SweepShot ( float speed ) : IEnumerator |
public CrabCommand ( int crabAction, float actionSpeed, int seed ) : void | ||
crabAction | int | |
actionSpeed | float | |
seed | int | |
return | void |
public CrabMoveSync ( float x, float z, float aimx, float aimz, bool direction, float time ) : void | ||
x | float | |
z | float | |
aimx | float | |
aimz | float | |
direction | bool | |
time | float | |
return | void |