Property | Type | Description | |
---|---|---|---|
IdleAnimation | |||
anim | Animation | ||
animationSpeed | float | ||
botState | BotState | ||
defaultHealth | int | ||
distanceToPlayer | float | ||
endOfPathEffect | GameObject | ||
health | int | ||
myPhotonView | PhotonView, | ||
sleepVelocity | float |
Property | Type | Description | |
---|---|---|---|
lastTarget | Vector3 |
Method | Description | |
---|---|---|
Attack ( ) : void | ||
Damage ( ) : void | ||
GetFeetPosition ( ) : Vector3 | ||
OnTargetReached ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void |
Method | Description | |
---|---|---|
Die ( ) : IEnumerator | ||
DoAttack ( ) : IEnumerator | ||
DoDamage ( ) : IEnumerator |
public AnimationClip,UnityEngine IdleAnimation | ||
return |