Property | Type | Description | |
---|---|---|---|
autoRespawn | bool | ||
changeTimeout | float | ||
giveWay | bool | ||
giveWayDistance | float | ||
gravity | float | ||
ignoreYDistance | bool | ||
minFollowDistance | float | ||
patrolRadius | float | ||
playerDistance | float | ||
randomPatrol | bool | ||
respawnDistance | float | ||
runSpeed | float | ||
speedSmoothing | float | ||
useAIMover | bool | ||
useCombatantSpeed | bool | ||
waypointTime | float |
Method | Description | |
---|---|---|
AIMoverSettings ( ) : System.Collections | ||
AddAIMover ( GameObject combatant ) : AIMover, | ||
GetData ( Hashtable ht ) : Hashtable | ||
RemoveAIMover ( GameObject combatant ) : void | ||
SetData ( Hashtable ht ) : void |
public AIMoverSettings ( ) : System.Collections | ||
return | System.Collections |
public AddAIMover ( GameObject combatant ) : AIMover, | ||
combatant | GameObject | |
return | AIMover, |
public RemoveAIMover ( GameObject combatant ) : void | ||
combatant | GameObject | |
return | void |