C# Class AIMoverSettings, RPGQuest

Mostrar archivo Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
autoRespawn bool
changeTimeout float
giveWay bool
giveWayDistance float
gravity float
ignoreYDistance bool
minFollowDistance float
patrolRadius float
playerDistance float
randomPatrol bool
respawnDistance float
runSpeed float
speedSmoothing float
useAIMover bool
useCombatantSpeed bool
waypointTime float

Public Methods

Method Description
AIMoverSettings ( ) : System.Collections
AddAIMover ( GameObject combatant ) : AIMover,
GetData ( Hashtable ht ) : Hashtable
RemoveAIMover ( GameObject combatant ) : void
SetData ( Hashtable ht ) : void

Method Details

AIMoverSettings() public method

public AIMoverSettings ( ) : System.Collections
return System.Collections

AddAIMover() public method

public AddAIMover ( GameObject combatant ) : AIMover,
combatant GameObject
return AIMover,

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

RemoveAIMover() public method

public RemoveAIMover ( GameObject combatant ) : void
combatant GameObject
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

Property Details

autoRespawn public_oe property

public bool autoRespawn
return bool

changeTimeout public_oe property

public float changeTimeout
return float

giveWay public_oe property

public bool giveWay
return bool

giveWayDistance public_oe property

public float giveWayDistance
return float

gravity public_oe property

public float gravity
return float

ignoreYDistance public_oe property

public bool ignoreYDistance
return bool

minFollowDistance public_oe property

public float minFollowDistance
return float

patrolRadius public_oe property

public float patrolRadius
return float

playerDistance public_oe property

public float playerDistance
return float

randomPatrol public_oe property

public bool randomPatrol
return bool

respawnDistance public_oe property

public float respawnDistance
return float

runSpeed public_oe property

public float runSpeed
return float

speedSmoothing public_oe property

public float speedSmoothing
return float

useAIMover public_oe property

public bool useAIMover
return bool

useCombatantSpeed public_oe property

public bool useCombatantSpeed
return bool

waypointTime public_oe property

public float waypointTime
return float