Name | Description |
---|---|
CEffectData | |
CLuaEmitter | |
CLuaLocomotion | |
CLuaParticle | |
CMoveData | |
CNavArea | |
CNavLadder | |
CRecipientFilter | |
CSEnt | |
CSoundPatch | |
CTakeDamageInfo | |
CUserCmd | A class used to store the player inputs, such as mouse movement, view angles, IN buttons pressed and analog movement, the data from this class is then transfered to a CMoveData during actual movement simulation. |
Entity | |
File | |
IGModAudioChannel | |
IMaterial | |
IMesh | |
IRestore | |
ISave | |
ITexture | |
IVideoWriter | |
NPC | |
NextBot | |
Panel | |
PathFollower | |
PhysObj | |
Player | |
Schedule | |
Stack | |
TOOL | |
Task | |
VMatrix | Representation of a mathematical construct that allows Vectors to be transformed. This object can be created with Global.Matrix function. |
Vehicle | |
Weapon | |
bf_read | This is the object passed to usermessage.Hook when a message is received. It contains each value stored in the message in sequential order. You should read values from it in the order you wrote them. |