C# (CSharp) GameEngine.GameObjects Namespace

Classes

Name Description
Entity An abstract Entity class that should be inherited by objects which are to be visible within the game world. Any map objects, NPCs, particles or playable characters should inherit from this class in order to be used by the game engine.
MapZone
StaticEntity Represents a Static object on the map that is not associated with any particular Entity subclass. By wrapping the Entity in this StaticEntity class, the user may specify Update, PreCreate, PreDestroy, PostCreate and PostDestroy routines to run within the tile editor through the use of event hooks.