Name |
Description |
Animation |
An animation sequence. |
AnimationTrack |
A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of object that can be animated. |
AttachmentPoint |
|
KeyFrame |
A key frame in an animation sequence defined by an AnimationTrack. |
NodeAnimationTrack |
|
NumericAnimationTrack |
|
NumericKeyFrame |
Specialised KeyFrame which stores any numeric value. |
Pose |
A pose is a linked set of vertex offsets applying to one set of vertex data. |
PoseRef |
Reference to a pose at a given influence level |
Skeleton |
A collection of Bone objects used to animate a skinned mesh. |
TransformKeyFrame |
Specialised KeyFrame which stores a full transform. The members are public, but any client that assigns to a member instead of using the setter must call Changed() |
VertexAnimationTrack |
|
VertexMorphKeyFrame |
|
VertexPoseKeyFrame |
|