Property | Type | Description | |
---|---|---|---|
RaiseEvent | Action |
Property | Type | Description | |
---|---|---|---|
ChangeModPath | bool | ||
ChangeSynqPath | bool | ||
CollectionCompatibleEnabledMods | IEnumerable |
||
GetCustomRepoServerMods | IEnumerable |
||
GetMods | IEnumerable |
||
GetServerMods | IEnumerable |
||
GetServerMods | IEnumerable |
||
GetSignatures | IEnumerable |
||
GetSignaturesSafe | IEnumerable |
||
HandleMission | void | ||
HandleMissionSwitch | void | ||
HandleModSetSwitch | void | ||
HandleMods | IEnumerable |
||
HandleServer | void | ||
HandleServerModsChanged | void | ||
HandleServerSwitch | void | ||
HandleSubGames | System.Threading.Tasks.Task | ||
Info | void | ||
ServerMods | IEnumerable |
||
ServerModsEnabled | bool | ||
SetGamePath | void | ||
SetModPath | void | ||
SetSynqPath | void | ||
UpdateRecentMission | void | ||
UpdateRecentModSet | void | ||
UpdateRecentServer | void |
Method | Description | |
---|---|---|
CalculatedGameSettings ( Game game ) : System | ||
GetRecentMission ( ) : RecentMission | ||
GetRecentServer ( ) : |
||
SwitchToMission ( ) : void | ||
SwitchToServer ( ) : void | ||
Update ( ) : void | ||
UpdateMod ( bool raiseEvent = true ) : bool | ||
UpdateSignatures ( ) : void |
Method | Description | |
---|---|---|
ChangeModPath ( IAbsoluteDirectoryPath value ) : bool | ||
ChangeSynqPath ( IAbsoluteDirectoryPath value ) : bool | ||
CollectionCompatibleEnabledMods ( ) : IEnumerable |
||
GetCustomRepoServerMods ( Server server, |
||
GetMods ( ) : IEnumerable |
||
GetServerMods ( |
||
GetServerMods ( Server server ) : IEnumerable |
||
GetSignatures ( Collection ms ) : IEnumerable |
||
GetSignaturesSafe ( |
||
HandleMission ( ) : void | ||
HandleMissionSwitch ( MissionBase value ) : void | ||
HandleModSetSwitch ( Collection value ) : void | ||
HandleMods ( IReadOnlyCollection |
||
HandleServer ( ) : void | ||
HandleServerModsChanged ( string value ) : void | ||
HandleServerSwitch ( Server value ) : void | ||
HandleSubGames ( ) : System.Threading.Tasks.Task | ||
Info ( ) : void | ||
ServerMods ( Server server ) : IEnumerable |
||
ServerModsEnabled ( ) : bool | ||
SetGamePath ( ) : void | ||
SetModPath ( ) : void | ||
SetSynqPath ( ) : void | ||
UpdateRecentMission ( MissionBase value ) : void | ||
UpdateRecentModSet ( Collection value ) : void | ||
UpdateRecentServer ( Server value ) : void |
public CalculatedGameSettings ( Game game ) : System | ||
game | Game | |
return | System |
public GetRecentServer ( ) : |
||
return |
public UpdateMod ( bool raiseEvent = true ) : bool | ||
raiseEvent | bool | |
return | bool |