Property | Type | Description | |
---|---|---|---|
color | Color | ||
defaultcolor | Color | ||
distance | int | ||
hexgrid | SolarSystem3D | ||
passable | System.Boolean | ||
prev | |||
radius | int | ||
spacing | int | ||
visible | System.Boolean | ||
x | int | ||
y | int |
Method | Description | |
---|---|---|
AddObject ( |
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ClearGhostObject ( ) : void | ||
Draw ( Matrix world, Matrix view, Matrix projection ) : void | ||
DrawObject ( Matrix world, Matrix view, Matrix projection ) : void | ||
GetGameObject ( ) : |
||
Hex3D ( int xx, int yy, SolarSystem3D ss, Color c ) : System | ||
IsMouseOver ( Microsoft.Xna.Framework.Ray mouseray ) : bool | ||
RemoveObject ( ) : void | ||
SetGhostObject ( |
||
ToString ( ) : string | ||
getCenter ( ) : Vector3 | ||
getNeighbors ( ) : List |
public Draw ( Matrix world, Matrix view, Matrix projection ) : void | ||
world | Matrix | |
view | Matrix | |
projection | Matrix | |
return | void |
public DrawObject ( Matrix world, Matrix view, Matrix projection ) : void | ||
world | Matrix | |
view | Matrix | |
projection | Matrix | |
return | void |
public Hex3D ( int xx, int yy, SolarSystem3D ss, Color c ) : System | ||
xx | int | |
yy | int | |
ss | SolarSystem3D | |
c | Color | |
return | System |
public IsMouseOver ( Microsoft.Xna.Framework.Ray mouseray ) : bool | ||
mouseray | Microsoft.Xna.Framework.Ray | |
return | bool |
public SetGhostObject ( |
||
go | ||
return | void |