Property | Type | Description | |
---|---|---|---|
_eyeOffset | Vector3 | ||
_fovDot | float | ||
_modelOffset | Vector3 | ||
_viewAxis | Matrix |
Method | Description | |
---|---|---|
ConstructScriptObject ( ) : idThread | ||
Damage ( idEntity inflictor, idEntity attacker, Vector3 direction, string damageDefName, float damageScale, int location ) : void | ||
GetAASLocation ( object aas, Vector3 position, int &areaNum ) : void | ||
GetAIAimTargets ( Vector3 lastSightPosition, Vector3 &headPosition, Vector3 chestPosition ) : void |
Gets positions for the AI to aim at.
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GetPhysicsToSoundTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
GetPhysicsToVisualTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
GetViewPosition ( Vector3 &origin, Matrix &axis ) : void | ||
Hide ( ) : void | ||
LinkCombat ( ) : void | ||
LoadAF ( ) : bool | ||
Pain ( idEntity inflictor, idEntity attacker, int damage, Vector3 direction, int location ) : bool | ||
ProjectOverlay ( Microsoft origin, Microsoft direction, float size, string material ) : void | ||
Restart ( ) : void | ||
Restore ( object savefile ) : void | ||
Save ( object savefile ) : void | ||
Show ( ) : void | ||
Spawn ( ) : void | ||
SpawnGibs ( Vector3 direction, string damageDefName ) : void | ||
Teleport ( Vector3 origin, |
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UnlinkCombat ( ) : void | ||
UpdateAnimationControllers ( ) : bool | ||
idActor ( ) : System |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Method | Description | |
---|---|---|
FinishSetup ( ) : void |
public Damage ( idEntity inflictor, idEntity attacker, Vector3 direction, string damageDefName, float damageScale, int location ) : void | ||
inflictor | idEntity | |
attacker | idEntity | |
direction | Vector3 | |
damageDefName | string | |
damageScale | float | |
location | int | |
return | void |
public GetAASLocation ( object aas, Vector3 position, int &areaNum ) : void | ||
aas | object | |
position | Vector3 | |
areaNum | int | |
return | void |
public GetAIAimTargets ( Vector3 lastSightPosition, Vector3 &headPosition, Vector3 chestPosition ) : void | ||
lastSightPosition | Vector3 | |
headPosition | Vector3 | |
chestPosition | Vector3 | |
return | void |
public GetPhysicsToSoundTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
origin | Vector3 | |
axis | Matrix | |
return | bool |
public GetPhysicsToVisualTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
origin | Vector3 | |
axis | Matrix | |
return | bool |
public GetViewPosition ( Vector3 &origin, Matrix &axis ) : void | ||
origin | Vector3 | |
axis | Matrix | |
return | void |
public Pain ( idEntity inflictor, idEntity attacker, int damage, Vector3 direction, int location ) : bool | ||
inflictor | idEntity | |
attacker | idEntity | |
damage | int | |
direction | Vector3 | |
location | int | |
return | bool |
public ProjectOverlay ( Microsoft origin, Microsoft direction, float size, string material ) : void | ||
origin | Microsoft | |
direction | Microsoft | |
size | float | |
material | string | |
return | void |
public SpawnGibs ( Vector3 direction, string damageDefName ) : void | ||
direction | Vector3 | |
damageDefName | string | |
return | void |
public Teleport ( Vector3 origin, |
||
origin | Vector3 | |
angles | ||
destination | idEntity | |
return | void |