Method | Description | |
---|---|---|
AddForce ( idEntity entity, int id, Vector3 point, Vector3 force ) : void | ||
ApplyImpulse ( idEntity entity, int id, Vector3 point, Vector3 impulse ) : void | ||
Collide ( object collision, Vector3 velocity ) : bool | ||
FreeModelDef ( ) : void | ||
GetImpactInfo ( idEntity entity, int id, Vector3 point ) : object | ||
GetPhysicsToVisualTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
LinkCombat ( ) : void | ||
LoadAF ( ) : bool | ||
Restore ( object savefile ) : void | ||
Save ( object savefile ) : void | ||
Spawn ( ) : void | ||
Think ( ) : void | ||
UnlinkCombat ( ) : void | ||
UpdateAnimationControllers ( ) : bool | ||
idAFEntity ( ) : System |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
public AddForce ( idEntity entity, int id, Vector3 point, Vector3 force ) : void | ||
entity | idEntity | |
id | int | |
point | Vector3 | |
force | Vector3 | |
return | void |
public ApplyImpulse ( idEntity entity, int id, Vector3 point, Vector3 impulse ) : void | ||
entity | idEntity | |
id | int | |
point | Vector3 | |
impulse | Vector3 | |
return | void |
public Collide ( object collision, Vector3 velocity ) : bool | ||
collision | object | |
velocity | Vector3 | |
return | bool |
public GetImpactInfo ( idEntity entity, int id, Vector3 point ) : object | ||
entity | idEntity | |
id | int | |
point | Vector3 | |
return | object |
public GetPhysicsToVisualTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
origin | Vector3 | |
axis | Matrix | |
return | bool |