Property | Type | Description | |
---|---|---|---|
AddRandomTrees | void | ||
AddToPool | void | ||
AddTreeLimits | void | ||
FreeEntity | void | ||
RetrieveTerrainEntity | Entity |
Method | Description | |
---|---|---|
FillPool ( ) : void | ||
FreeCarEntity ( IEnumerable |
||
FreeTerrain ( IEnumerable |
||
FreeTreeEntity ( IEnumerable |
||
FreeTreeLimitEntity ( IEnumerable |
||
Retrieve ( Queue |
||
RetrieveCarEntity ( ) : Entity | ||
RetrieveTerrainEntity ( int prefabIndex = -1 ) : Entity | ||
RetrieveTerrainLimitEntity ( ) : Entity | ||
RetrieveTreeEntity ( ) : Entity |
Method | Description | |
---|---|---|
ResolveDependencies ( ) : void |
Method | Description | |
---|---|---|
AddRandomTrees ( int count, System.Entity nextTerrain ) : void | ||
AddToPool ( string prefab, string tag, Queue |
||
AddTreeLimits ( string name, Vector3 position, Entity parent ) : void | ||
FreeEntity ( IEnumerable |
||
RetrieveTerrainEntity ( string prefab ) : Entity |
public FreeCarEntity ( IEnumerable |
||
collection | IEnumerable |
|
return | void |
public FreeTerrain ( IEnumerable |
||
collection | IEnumerable |
|
return | void |
public FreeTreeEntity ( IEnumerable |
||
collection | IEnumerable |
|
return | void |
public FreeTreeLimitEntity ( IEnumerable |
||
collection | IEnumerable |
|
return | void |
public Retrieve ( Queue |
||
pool | Queue |
|
prefabs | string | |
tag | string | |
return | Entity |
public RetrieveTerrainEntity ( int prefabIndex = -1 ) : Entity | ||
prefabIndex | int | |
return | Entity |
public RetrieveTerrainLimitEntity ( ) : Entity | ||
return | Entity |