C# Class WaveEngine.Components.Transitions.FanTransition

Transition effect where each square of the image appears at a different time.
Inheritance: ScreenTransition
Datei anzeigen Open project: WaveEngine/Components

Public Methods

Method Description
FanTransition ( System.TimeSpan duration ) : System

Initializes a new instance of the FanTransition class.

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources.

Draw ( System.TimeSpan gameTime ) : void

Draws the specified game time.

Initialize ( ) : void

Initializes this instance.

Update ( System.TimeSpan gameTime ) : void

Updates the specified game time.

Method Details

Dispose() protected method

Releases unmanaged and - optionally - managed resources.
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
return void

Draw() protected method

Draws the specified game time.
protected Draw ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The game time.
return void

FanTransition() public method

Initializes a new instance of the FanTransition class.
public FanTransition ( System.TimeSpan duration ) : System
duration System.TimeSpan The duration.
return System

Initialize() protected method

Initializes this instance.
protected Initialize ( ) : void
return void

Update() protected method

Updates the specified game time.
protected Update ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The game time.
return void