Method | Description | |
---|---|---|
Generate ( VGArea mArea ) : void | ||
VGGWalker ( int mValuePassable, int mValueSolid = 1, int mWalkersAmount = 3, int mWalkerMinumumSteps = 20, int mWalkerMaximumSteps = 100, int mWalkerDeathChance = 5, int mWalkerDirectionChangeChance = 15, bool mIsWrapped = true, bool mIsRoomCreatedOnDeath = true, int mRoomMinSize = 4, int mRoomMaxSize = 9, int mWalkerRadius = 1 ) : System.Collections.Generic |
public VGGWalker ( int mValuePassable, int mValueSolid = 1, int mWalkersAmount = 3, int mWalkerMinumumSteps = 20, int mWalkerMaximumSteps = 100, int mWalkerDeathChance = 5, int mWalkerDirectionChangeChance = 15, bool mIsWrapped = true, bool mIsRoomCreatedOnDeath = true, int mRoomMinSize = 4, int mRoomMaxSize = 9, int mWalkerRadius = 1 ) : System.Collections.Generic | ||
mValuePassable | int | |
mValueSolid | int | |
mWalkersAmount | int | |
mWalkerMinumumSteps | int | |
mWalkerMaximumSteps | int | |
mWalkerDeathChance | int | |
mWalkerDirectionChangeChance | int | |
mIsWrapped | bool | |
mIsRoomCreatedOnDeath | bool | |
mRoomMinSize | int | |
mRoomMaxSize | int | |
mWalkerRadius | int | |
return | System.Collections.Generic |