Method | Description | |
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CheckAddEventToQueue ( |
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CloseAndDispose ( bool shouldbackup ) : void |
This closes the script, removes it from any known spots, and disposes of itself.
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DisplayUserNotification ( string message, string stage, bool postScriptCAPSError, bool IsError ) : void | ||
EventQueuePoke ( object o ) : void | ||
FireEvents ( ) : void |
Fires the events after the compiling has occurred
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ReleaseControls ( ) : void |
Removes any permissions the script may have on other avatars.
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ResetEvents ( ) : void | ||
ScriptData ( ScriptEngine engine ) : System | ||
SetEventParams ( |
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Start ( |
This starts the script and sets up the variables.
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Suspend ( ) : void | ||
ToString ( ) : string |
Method | Description | |
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ChangeState ( string state ) : void | ||
Reset ( ) : void |
This resets the script back to its default state.
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SetApis ( ) : void |
Sets up the APIs for the script
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public CheckAddEventToQueue ( |
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itm | ||
return | bool |
public CloseAndDispose ( bool shouldbackup ) : void | ||
shouldbackup | bool | Should we back up this script and fire state_exit? |
return | void |
public DisplayUserNotification ( string message, string stage, bool postScriptCAPSError, bool IsError ) : void | ||
message | string | |
stage | string | |
postScriptCAPSError | bool | |
IsError | bool | |
return | void |
public ScriptData ( ScriptEngine engine ) : System | ||
engine | ScriptEngine | |
return | System |
public SetEventParams ( |
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itm | ||
return | bool |
public TaskInventoryItem,Universe.Framework.SceneInfo InventoryItem | ||
return |
public DetectParams[],Universe.ScriptEngine.VirtualScript LastDetectParams | ||
return | Universe.ScriptEngine.VirtualScript.DetectParams[] |