Property | Type | Description | |
---|---|---|---|
BulletLogger | void | ||
BulletLoggerPhysLog | void |
Method | Description | |
---|---|---|
Activate ( |
||
AddChildShapeToCompoundShape ( |
||
AddConstraintRef ( |
||
AddConstraintToWorld ( |
||
AddObjectToWorld ( |
||
AddToCollisionFlags ( |
||
ApplyCentralForce ( |
||
ApplyCentralImpulse ( |
||
ApplyDamping ( |
||
ApplyForce ( |
||
ApplyGravity ( |
||
ApplyImpulse ( |
||
ApplyTorque ( |
||
ApplyTorqueImpulse ( |
||
BSAPIUnman ( string paramName, |
||
BuildCapsuleShape ( |
||
BuildConvexHullShapeFromMesh ( |
||
BuildHullShapeFromMesh ( |
||
BuildNativeShape ( |
||
CalculateLocalInertia ( |
||
CalculateTransforms ( |
||
ClearAllForces ( |
||
ClearCollisionProxyCache ( |
||
ClearForces ( |
||
Create6DofConstraint ( |
||
Create6DofConstraintFixed ( |
||
Create6DofConstraintToPoint ( |
||
Create6DofSpringConstraint ( |
||
CreateBodyFromShape ( |
||
CreateBodyWithDefaultMotionState ( |
||
CreateCompoundShape ( |
||
CreateConeTwistConstraint ( |
||
CreateConvexHullShape ( |
||
CreateGImpactShape ( |
||
CreateGearConstraint ( |
||
CreateGhostFromShape ( |
||
CreateGroundPlaneShape ( uint id, float height, float collisionMargin ) : |
||
CreateHingeConstraint ( |
||
CreateHullShape ( |
||
CreateMeshShape ( |
||
CreatePoint2PointConstraint ( |
||
CreateSliderConstraint ( |
||
CreateTerrainShape ( uint id, System.Vector3 size, float minHeight, float maxHeight, float heightMap, float scaleFactor, float collisionMargin ) : |
||
DeleteCollisionShape ( |
||
DestroyConstraint ( |
||
DestroyObject ( |
||
DumpActivationInfo ( |
||
DumpAllInfo ( |
||
DumpCollisionShape ( |
||
DumpConstraint ( |
||
DumpPhysicsStatistics ( |
||
DumpRigidBody ( |
||
DuplicateCollisionShape ( |
||
ForceActivationState ( |
||
GetActivationState ( |
||
GetAngularDamping ( |
||
GetAngularFactor ( |
||
GetAngularMotionDisc ( |
||
GetAngularVelocity ( |
||
GetAnisotripicFriction ( |
||
GetBodyType ( |
||
GetCcdMotionThreshold ( |
||
GetCcdSweptSphereRadius ( |
||
GetChildShapeFromCompoundShapeIndex ( |
||
GetCollisionFlags ( |
||
GetCollisionShape ( |
||
GetConstraintRef ( |
||
GetContactBreakingThreshold ( |
||
GetContactProcessingThreshold ( |
||
GetDeactivationTime ( |
||
GetForceUpdateAllAabbs ( |
||
GetFriction ( |
||
GetGravity ( |
||
GetHitFraction ( |
||
GetInvInertiaDiagLocal ( |
||
GetLinearDamping ( |
||
GetLinearFactor ( |
||
GetLinearSleepingThreshold ( |
||
GetLinearVelocity ( |
||
GetLocalScaling ( |
||
GetMargin ( |
||
GetNumConstraintRefs ( |
||
GetNumberOfCompoundChildren ( |
||
GetOrientation ( |
||
GetPosition ( |
||
GetRestitution ( |
||
GetShapeType ( |
||
GetTotalForce ( |
||
GetTotalTorque ( |
||
GetUserPointer ( |
||
GetVelocityInLocalPoint ( |
||
HasAnisotripicFriction ( |
||
HasContactResponse ( |
||
HingeSetLimits ( |
||
Initialize ( System.Vector3 maxPosition, |
||
IsActive ( |
||
IsCompound ( |
||
IsConcave ( |
||
IsConvex ( |
||
IsConvex2d ( |
||
IsInWorld ( |
||
IsInfinite ( |
||
IsKinematicObject ( |
||
IsNativeShape ( |
||
IsNonMoving ( |
||
IsPolyhedral ( |
||
IsSoftBody ( |
||
IsStaticObject ( |
||
IsStaticOrKinematicObject ( |
||
PhysicsStep ( |
||
PushUpdate ( |
||
RecalculateCompoundShapeLocalAabb ( |
||
RemoveChildShapeFromCompoundShape ( |
||
RemoveChildShapeFromCompoundShapeIndex ( |
||
RemoveConstraintFromWorld ( |
||
RemoveConstraintRef ( |
||
RemoveFromCollisionFlags ( |
||
RemoveObjectFromWorld ( |
||
ResetBroadphasePool ( |
||
ResetConstraintSolver ( |
||
SetActivationState ( |
||
SetAngularDamping ( |
||
SetAngularFactor ( |
||
SetAngularFactorV ( |
||
SetAngularLimits ( |
||
SetAngularVelocity ( |
||
SetAnisotripicFriction ( |
||
SetBreakingImpulseThreshold ( |
||
SetCcdMotionThreshold ( |
||
SetCcdSweptSphereRadius ( |
||
SetCenterOfMassByPosRot ( |
||
SetCollisionFlags ( |
||
SetCollisionGroupMask ( |
||
SetCollisionShape ( |
||
SetConstraintEnable ( |
||
SetConstraintNumSolverIterations ( |
||
SetConstraintParam ( |
||
SetContactProcessingThreshold ( |
||
SetDamping ( |
||
SetDeactivationTime ( |
||
SetForceUpdateAllAabbs ( |
||
SetFrames ( |
||
SetFriction ( |
||
SetGravity ( |
||
SetHitFraction ( |
||
SetInterpolationAngularVelocity ( |
||
SetInterpolationLinearVelocity ( |
||
SetInterpolationVelocity ( |
||
SetInvInertiaDiagLocal ( |
||
SetLinearDamping ( |
||
SetLinearFactor ( |
||
SetLinearLimits ( |
||
SetLinearVelocity ( |
||
SetLocalScaling ( |
||
SetMargin ( |
||
SetMassProps ( |
||
SetObjectForce ( |
||
SetRestitution ( |
||
SetShapeCollisionMargin ( |
||
SetSleepingThresholds ( |
||
SetTranslation ( |
||
SetUserPointer ( |
||
Shutdown ( |
||
SliderMotor ( |
||
SliderMotorEnable ( |
||
SliderSet ( |
||
SliderSetLimits ( |
||
SpringEnable ( |
||
SpringSetDamping ( |
||
SpringSetEquilibriumPoint ( |
||
SpringSetStiffness ( |
||
Translate ( |
||
TranslationalLimitMotor ( |
||
UpdateAabbs ( |
||
UpdateChildTransform ( |
||
UpdateDeactivation ( |
||
UpdateInertiaTensor ( |
||
UpdateParameter ( |
||
UpdateSingleAabb ( |
||
UseFrameOffset ( |
||
WantsSleeping ( |
Method | Description | |
---|---|---|
BulletLogger ( string msg ) : void | ||
BulletLoggerPhysLog ( string msg ) : void |
public Activate ( |
||
obj | ||
forceActivation | bool | |
return | void |
public AddChildShapeToCompoundShape ( |
||
shape | ||
addShape | ||
pos | System.Vector3 | |
rot | Quaternion | |
return | void |
public AddConstraintRef ( |
||
obj | ||
constrain | ||
return | void |
public AddConstraintToWorld ( |
||
world | ||
constrain | ||
disableCollisionsBetweenLinkedObjects | bool | |
return | bool |
public AddObjectToWorld ( |
||
world | ||
obj | ||
return | bool |
public AddToCollisionFlags ( |
||
obj | ||
flags | CollisionFlags | |
return | CollisionFlags |
public ApplyCentralForce ( |
||
obj | ||
force | System.Vector3 | |
return | void |
public ApplyCentralImpulse ( |
||
obj | ||
imp | System.Vector3 | |
return | void |
public ApplyDamping ( |
||
obj | ||
timeStep | float | |
return | void |
public ApplyForce ( |
||
obj | ||
force | System.Vector3 | |
pos | System.Vector3 | |
return | void |
public ApplyGravity ( |
||
obj | ||
return | void |
public ApplyImpulse ( |
||
obj | ||
imp | System.Vector3 | |
pos | System.Vector3 | |
return | void |
public ApplyTorque ( |
||
obj | ||
torque | System.Vector3 | |
return | void |
public ApplyTorqueImpulse ( |
||
obj | ||
imp | System.Vector3 | |
return | void |
public BSAPIUnman ( string paramName, |
||
paramName | string | |
physScene | ||
return | System |
public BuildCapsuleShape ( |
||
world | ||
radius | float | |
height | float | |
scale | System.Vector3 | |
return |
public BuildConvexHullShapeFromMesh ( |
||
world | ||
meshShape | ||
return |
public BuildHullShapeFromMesh ( |
||
world | ||
meshShape | ||
parms | ||
return |
public BuildNativeShape ( |
||
world | ||
shapeData | ||
return |
public CalculateLocalInertia ( |
||
shape | ||
mass | float | |
return | System.Vector3 |
public CalculateTransforms ( |
||
constrain | ||
return | bool |
public ClearAllForces ( |
||
obj | ||
return | void |
public ClearCollisionProxyCache ( |
||
world | ||
obj | ||
return | bool |
public Create6DofConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frame1loc | System.Vector3 | |
frame1rot | Quaternion | |
frame2loc | System.Vector3 | |
frame2rot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public Create6DofConstraintFixed ( |
||
world | ||
obj1 | ||
frameInBloc | System.Vector3 | |
frameInBrot | Quaternion | |
useLinearReferenceFrameB | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public Create6DofConstraintToPoint ( |
||
world | ||
obj1 | ||
obj2 | ||
joinPoint | System.Vector3 | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public Create6DofSpringConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frame1loc | System.Vector3 | |
frame1rot | Quaternion | |
frame2loc | System.Vector3 | |
frame2rot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public CreateBodyFromShape ( |
||
world | ||
shape | ||
id | uint | |
pos | System.Vector3 | |
rot | Quaternion | |
return |
public CreateBodyWithDefaultMotionState ( |
||
shape | ||
id | uint | |
pos | System.Vector3 | |
rot | Quaternion | |
return |
public CreateCompoundShape ( |
||
world | ||
enableDynamicAabbTree | bool | |
return |
public CreateConeTwistConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frame1loc | System.Vector3 | |
frame1rot | Quaternion | |
frame2loc | System.Vector3 | |
frame2rot | Quaternion | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public CreateConvexHullShape ( |
||
world | ||
indicesCount | int | |
indices | int | |
verticesCount | int | |
vertices | float | |
return |
public CreateGImpactShape ( |
||
world | ||
indicesCount | int | |
indices | int | |
verticesCount | int | |
vertices | float | |
return |
public CreateGearConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
axisInA | System.Vector3 | |
axisInB | System.Vector3 | |
ratio | float | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public CreateGhostFromShape ( |
||
world | ||
shape | ||
id | uint | |
pos | System.Vector3 | |
rot | Quaternion | |
return |
public CreateGroundPlaneShape ( uint id, float height, float collisionMargin ) : |
||
id | uint | |
height | float | |
collisionMargin | float | |
return |
public CreateHingeConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
pivotinA | System.Vector3 | |
pivotinB | System.Vector3 | |
axisInA | System.Vector3 | |
axisInB | System.Vector3 | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public CreateHullShape ( |
||
world | ||
hullCount | int | |
hulls | float | |
return |
public CreateMeshShape ( |
||
world | ||
indicesCount | int | |
indices | int | |
verticesCount | int | |
vertices | float | |
return |
public CreatePoint2PointConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
pivotInA | System.Vector3 | |
pivotInB | System.Vector3 | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public CreateSliderConstraint ( |
||
world | ||
obj1 | ||
obj2 | ||
frame1loc | System.Vector3 | |
frame1rot | Quaternion | |
frame2loc | System.Vector3 | |
frame2rot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |
public CreateTerrainShape ( uint id, System.Vector3 size, float minHeight, float maxHeight, float heightMap, float scaleFactor, float collisionMargin ) : |
||
id | uint | |
size | System.Vector3 | |
minHeight | float | |
maxHeight | float | |
heightMap | float | |
scaleFactor | float | |
collisionMargin | float | |
return |
public DeleteCollisionShape ( |
||
world | ||
shape | ||
return | bool |
public DestroyConstraint ( |
||
world | ||
constrain | ||
return | bool |
public DestroyObject ( |
||
world | ||
obj | ||
return | void |
public DumpActivationInfo ( |
||
world | ||
return | void |
public DumpAllInfo ( |
||
world | ||
return | void |
public DumpCollisionShape ( |
||
world | ||
collisionShape | ||
return | void |
public DumpConstraint ( |
||
world | ||
constrain | ||
return | void |
public DumpPhysicsStatistics ( |
||
world | ||
return | void |
public DumpRigidBody ( |
||
world | ||
collisionObject | ||
return | void |
public DuplicateCollisionShape ( |
||
world | ||
srcShape | ||
id | uint | |
return |
public ForceActivationState ( |
||
obj | ||
state | ActivationState | |
return | void |
public GetActivationState ( |
||
obj | ||
return | int |
public GetAngularDamping ( |
||
obj | ||
return | float |
public GetAngularFactor ( |
||
obj | ||
return | System.Vector3 |
public GetAngularMotionDisc ( |
||
shape | ||
return | float |
public GetAngularVelocity ( |
||
obj | ||
return | System.Vector3 |
public GetAnisotripicFriction ( |
||
constrain | ||
return | System.Vector3 |
public GetBodyType ( |
||
obj | ||
return | CollisionObjectTypes |
public GetCcdMotionThreshold ( |
||
obj | ||
return | float |
public GetCcdSweptSphereRadius ( |
||
obj | ||
return | float |
public GetChildShapeFromCompoundShapeIndex ( |
||
shape | ||
indx | int | |
return |
public GetCollisionFlags ( |
||
obj | ||
return | CollisionFlags |
public GetCollisionShape ( |
||
obj | ||
return |
public GetConstraintRef ( |
||
obj | ||
index | int | |
return |
public GetContactBreakingThreshold ( |
||
shape | ||
defaultFactor | float | |
return | float |
public GetContactProcessingThreshold ( |
||
obj | ||
return | float |
public GetDeactivationTime ( |
||
obj | ||
return | float |
public GetForceUpdateAllAabbs ( |
||
world | ||
return | bool |
public GetFriction ( |
||
obj | ||
return | float |
public GetGravity ( |
||
obj | ||
return | System.Vector3 |
public GetHitFraction ( |
||
obj | ||
return | float |
public GetInvInertiaDiagLocal ( |
||
obj | ||
return | System.Vector3 |
public GetLinearDamping ( |
||
obj | ||
return | float |
public GetLinearFactor ( |
||
obj | ||
return | System.Vector3 |
public GetLinearSleepingThreshold ( |
||
obj | ||
return | float |
public GetLinearVelocity ( |
||
obj | ||
return | System.Vector3 |
public GetLocalScaling ( |
||
shape | ||
return | System.Vector3 |
public GetMargin ( |
||
shape | ||
return | float |
public GetNumConstraintRefs ( |
||
obj | ||
return | int |
public GetNumberOfCompoundChildren ( |
||
shape | ||
return | int |
public GetOrientation ( |
||
obj | ||
return | Quaternion |
public GetPosition ( |
||
obj | ||
return | System.Vector3 |
public GetRestitution ( |
||
obj | ||
return | float |
public GetShapeType ( |
||
shape | ||
return | int |
public GetTotalForce ( |
||
obj | ||
return | System.Vector3 |
public GetTotalTorque ( |
||
obj | ||
return | System.Vector3 |
public GetUserPointer ( |
||
obj | ||
return |
public GetVelocityInLocalPoint ( |
||
obj | ||
pos | System.Vector3 | |
return | System.Vector3 |
public HasAnisotripicFriction ( |
||
constrain | ||
return | bool |
public HasContactResponse ( |
||
obj | ||
return | bool |
public HingeSetLimits ( |
||
constrain | ||
low | float | |
high | float | |
softness | float | |
bias | float | |
relaxation | float | |
return | bool |
public Initialize ( System.Vector3 maxPosition, |
||
maxPosition | System.Vector3 | |
parms | ||
maxCollisions | int | |
collisionArray | ||
maxUpdates | int | |
updateArray | ||
return |
public IsCompound ( |
||
shape | ||
return | bool |
public IsConcave ( |
||
shape | ||
return | bool |
public IsConvex2d ( |
||
shape | ||
return | bool |
public IsInWorld ( |
||
world | ||
obj | ||
return | bool |
public IsInfinite ( |
||
shape | ||
return | bool |
public IsKinematicObject ( |
||
obj | ||
return | bool |
public IsNativeShape ( |
||
shape | ||
return | bool |
public IsNonMoving ( |
||
shape | ||
return | bool |
public IsPolyhedral ( |
||
shape | ||
return | bool |
public IsSoftBody ( |
||
shape | ||
return | bool |
public IsStaticObject ( |
||
obj | ||
return | bool |
public IsStaticOrKinematicObject ( |
||
obj | ||
return | bool |
public PhysicsStep ( |
||
world | ||
timeStep | float | |
maxSubSteps | int | |
fixedTimeStep | float | |
updatedEntityCount | int | |
collidersCount | int | |
return | int |
public RecalculateCompoundShapeLocalAabb ( |
||
shape | ||
return | void |
public RemoveChildShapeFromCompoundShape ( |
||
shape | ||
removeShape | ||
return | void |
public RemoveChildShapeFromCompoundShapeIndex ( |
||
shape | ||
indx | int | |
return |
public RemoveConstraintFromWorld ( |
||
world | ||
constrain | ||
return | bool |
public RemoveConstraintRef ( |
||
obj | ||
constrain | ||
return | void |
public RemoveFromCollisionFlags ( |
||
obj | ||
flags | CollisionFlags | |
return | CollisionFlags |
public RemoveObjectFromWorld ( |
||
world | ||
obj | ||
return | bool |
public ResetBroadphasePool ( |
||
world | ||
return | void |
public ResetConstraintSolver ( |
||
world | ||
return | void |
public SetActivationState ( |
||
obj | ||
state | int | |
return | void |
public SetAngularDamping ( |
||
obj | ||
ang_damping | float | |
return | void |
public SetAngularFactor ( |
||
obj | ||
factor | float | |
return | void |
public SetAngularFactorV ( |
||
obj | ||
factor | System.Vector3 | |
return | void |
public SetAngularLimits ( |
||
constrain | ||
low | System.Vector3 | |
hi | System.Vector3 | |
return | bool |
public SetAngularVelocity ( |
||
obj | ||
angularVelocity | System.Vector3 | |
return | void |
public SetAnisotripicFriction ( |
||
constrain | ||
frict | System.Vector3 | |
return | System.Vector3 |
public SetBreakingImpulseThreshold ( |
||
constrain | ||
threshold | float | |
return | bool |
public SetCcdMotionThreshold ( |
||
obj | ||
val | float | |
return | void |
public SetCcdSweptSphereRadius ( |
||
obj | ||
val | float | |
return | void |
public SetCenterOfMassByPosRot ( |
||
obj | ||
pos | System.Vector3 | |
rot | Quaternion | |
return | void |
public SetCollisionFlags ( |
||
obj | ||
flags | CollisionFlags | |
return | CollisionFlags |
public SetCollisionGroupMask ( |
||
body | ||
filter | uint | |
mask | uint | |
return | bool |
public SetCollisionShape ( |
||
world | ||
obj | ||
shape | ||
return | void |
public SetConstraintEnable ( |
||
constrain | ||
numericTrueFalse | float | |
return | void |
public SetConstraintNumSolverIterations ( |
||
constrain | ||
iterations | float | |
return | void |
public SetConstraintParam ( |
||
constrain | ||
paramIndex | ConstraintParams | |
value | float | |
axis | ConstraintParamAxis | |
return | bool |
public SetContactProcessingThreshold ( |
||
obj | ||
val | float | |
return | void |
public SetDamping ( |
||
obj | ||
lin_damping | float | |
ang_damping | float | |
return | void |
public SetDeactivationTime ( |
||
obj | ||
dtime | float | |
return | void |
public SetForceUpdateAllAabbs ( |
||
world | ||
force | bool | |
return | void |
public SetFrames ( |
||
constrain | ||
frameA | System.Vector3 | |
frameArot | Quaternion | |
frameB | System.Vector3 | |
frameBrot | Quaternion | |
return | bool |
public SetFriction ( |
||
obj | ||
val | float | |
return | void |
public SetGravity ( |
||
obj | ||
val | System.Vector3 | |
return | void |
public SetHitFraction ( |
||
obj | ||
val | float | |
return | void |
public SetInterpolationAngularVelocity ( |
||
obj | ||
vel | System.Vector3 | |
return | void |
public SetInterpolationLinearVelocity ( |
||
obj | ||
vel | System.Vector3 | |
return | void |
public SetInterpolationVelocity ( |
||
obj | ||
linearVel | System.Vector3 | |
angularVel | System.Vector3 | |
return | void |
public SetInvInertiaDiagLocal ( |
||
obj | ||
inert | System.Vector3 | |
return | void |
public SetLinearDamping ( |
||
obj | ||
lin_damping | float | |
return | void |
public SetLinearFactor ( |
||
obj | ||
factor | System.Vector3 | |
return | void |
public SetLinearLimits ( |
||
constrain | ||
low | System.Vector3 | |
hi | System.Vector3 | |
return | bool |
public SetLinearVelocity ( |
||
obj | ||
vel | System.Vector3 | |
return | void |
public SetLocalScaling ( |
||
shape | ||
scale | System.Vector3 | |
return | void |
public SetMargin ( |
||
shape | ||
val | float | |
return | void |
public SetMassProps ( |
||
obj | ||
mass | float | |
inertia | System.Vector3 | |
return | void |
public SetObjectForce ( |
||
obj | ||
force | System.Vector3 | |
return | void |
public SetRestitution ( |
||
obj | ||
val | float | |
return | void |
public SetShapeCollisionMargin ( |
||
shape | ||
margin | float | |
return | void |
public SetSleepingThresholds ( |
||
obj | ||
lin_threshold | float | |
ang_threshold | float | |
return | void |
public SetTranslation ( |
||
obj | ||
position | System.Vector3 | |
rotation | Quaternion | |
return | void |
public SetUserPointer ( |
||
obj | ||
val | ||
return | void |
public SliderMotor ( |
||
constrain | ||
forceVel | int | |
linAng | int | |
val | float | |
return | bool |
public SliderMotorEnable ( |
||
constrain | ||
linAng | int | |
numericTrueFalse | float | |
return | bool |
public SliderSet ( |
||
constrain | ||
softRestDamp | int | |
dirLimOrtho | int | |
linAng | int | |
val | float | |
return | bool |
public SliderSetLimits ( |
||
constrain | ||
lowerUpper | int | |
linAng | int | |
val | float | |
return | bool |
public SpringEnable ( |
||
constrain | ||
index | int | |
numericTrueFalse | float | |
return | bool |
public SpringSetDamping ( |
||
constrain | ||
index | int | |
damping | float | |
return | bool |
public SpringSetEquilibriumPoint ( |
||
constrain | ||
index | int | |
equilibriumPoint | float | |
return | bool |
public SpringSetStiffness ( |
||
constrain | ||
index | int | |
stiffnesss | float | |
return | bool |
public Translate ( |
||
obj | ||
trans | System.Vector3 | |
return | void |
public TranslationalLimitMotor ( |
||
constrain | ||
enable | float | |
targetVel | float | |
maxMotorForce | float | |
return | bool |
public UpdateAabbs ( |
||
world | ||
return | void |
public UpdateChildTransform ( |
||
pShape | ||
childIndex | int | |
pos | System.Vector3 | |
rot | Quaternion | |
shouldRecalculateLocalAabb | bool | |
return | void |
public UpdateDeactivation ( |
||
obj | ||
timeStep | float | |
return | void |
public UpdateInertiaTensor ( |
||
obj | ||
return | void |
public UpdateParameter ( |
||
world | ||
localID | uint | |
parm | String | |
value | float | |
return | bool |
public UpdateSingleAabb ( |
||
world | ||
obj | ||
return | void |
public UseFrameOffset ( |
||
constrain | ||
enable | float | |
return | bool |
public WantsSleeping ( |
||
obj | ||
return | bool |