Property | Type | Description | |
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AvatarEnteringParcel | void | ||
EventManager_OnStartupComplete | void | ||
GenSunPos | void | ||
GetParamList | string>.Dictionary | ||
ParseCmdParams | List |
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SunUpdateToAllClients | void |
Method | Description | |
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AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
EstateToolsSunUpdate ( ulong regionHandle, bool fixedSun, bool useEstateTime, float fixedSunHour ) : void |
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GetCurrentSunHour ( ) : float | ||
GetCurrentTimeAsLindenSunHour ( ) : float | ||
GetSunParameter ( string param ) : double | ||
HandleSunConsoleCommand ( IScene scene, string cmdparams ) : void | ||
Initialize ( IConfigSource config ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
SetSunParameter ( IScene scene, string param, double value ) : void | ||
SunToClient ( IClientAPI client ) : void | ||
SunUpdate ( ) : void |
Method | Description | |
---|---|---|
AvatarEnteringParcel ( IScenePresence avatar, ILandObject oldParcel ) : void |
When an avatar enters the region, it's probably a good idea to send them the current sun info
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EventManager_OnStartupComplete ( IScene scene, List |
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GenSunPos ( ) : void |
Calculate the sun's orbital position and its velocity.
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GetParamList ( ) : string>.Dictionary |
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ParseCmdParams ( string args ) : List |
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SunUpdateToAllClients ( ) : void |
public EstateToolsSunUpdate ( ulong regionHandle, bool fixedSun, bool useEstateTime, float fixedSunHour ) : void | ||
regionHandle | ulong | |
fixedSun | bool | Is the sun's position fixed? |
useEstateTime | bool | Use the Region or Estate Sun hour? |
fixedSunHour | float | What hour of the day is the Sun Fixed at? |
return | void |
public GetCurrentTimeAsLindenSunHour ( ) : float | ||
return | float |
public GetSunParameter ( string param ) : double | ||
param | string | |
return | double |
public HandleSunConsoleCommand ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
return | void |
public Initialize ( IConfigSource config ) : void | ||
config | IConfigSource | |
return | void |
public SetSunParameter ( IScene scene, string param, double value ) : void | ||
scene | IScene | |
param | string | |
value | double | |
return | void |
public SunToClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
return | void |