Property | Type | Description | |
---|---|---|---|
blendMode | int | ||
camera | Camera | ||
fontPrefix | string | ||
gameObject | GameObject | ||
maskMode | int | ||
renderQueueOffset | int | ||
textureLoader | TextureLoader | ||
texturePrefix | string | ||
textureUnloader | TextureUnloader | ||
zOffset | float | ||
zRate | float |
Method | Description | |
---|---|---|
BeginRender ( LWF lwf ) : void | ||
ConstructBitmap ( LWF lwf, int objectId, Bitmap bitmap ) : Renderer | ||
ConstructBitmapEx ( LWF lwf, int objectId, BitmapEx bitmapEx ) : Renderer | ||
ConstructParticle ( LWF lwf, int objectId, Particle particle ) : Renderer | ||
ConstructText ( LWF lwf, int objectId, Text text ) : UnityRenderer.TextRenderer | ||
ConvertColor ( Color c ) : UnityEngine.Color | ||
ConvertColor ( Color c, ColorTransform t ) : UnityEngine.Color | ||
ConvertColorTransform ( UnityEngine &mc, ColorTransform c ) : void | ||
ConvertColorTransform ( UnityEngine &mc, UnityEngine &ac, ColorTransform c ) : void | ||
ConvertMatrix ( Matrix4x4 &m, Matrix lm, float scale = 1, float z, float height ) : void | ||
ConvertMatrix ( Matrix4x4 &m, Matrix lm, float scale, float z, float zO, float zR, float height ) : void | ||
Destruct ( ) : void | ||
EndRender ( LWF lwf ) : void | ||
Init ( LWF lwf ) : void | ||
MultiplyMatrix ( Matrix4x4 &m, Matrix4x4 l, Matrix4x4 r ) : void | ||
SetBlendMode ( int m ) : void | ||
SetMaskMode ( int m ) : void | ||
WorldToLWFPoint ( LWF lwf, Vector3 p ) : Vector3 |
Method | Description | |
---|---|---|
Factory ( GameObject gObj, float zOff, float zR, int rQOff, Camera cam, string texturePrfx = "", string fontPrfx = "", TextureLoader textureLdr = null, TextureUnloader textureUnldr = null ) |
public ConstructBitmap ( LWF lwf, int objectId, Bitmap bitmap ) : Renderer | ||
lwf | LWF | |
objectId | int | |
bitmap | Bitmap | |
return | Renderer |
public ConstructBitmapEx ( LWF lwf, int objectId, BitmapEx bitmapEx ) : Renderer | ||
lwf | LWF | |
objectId | int | |
bitmapEx | BitmapEx | |
return | Renderer |
public ConstructParticle ( LWF lwf, int objectId, Particle particle ) : Renderer | ||
lwf | LWF | |
objectId | int | |
particle | Particle | |
return | Renderer |
public ConstructText ( LWF lwf, int objectId, Text text ) : UnityRenderer.TextRenderer | ||
lwf | LWF | |
objectId | int | |
text | Text | |
return | UnityRenderer.TextRenderer |
public ConvertColor ( Color c ) : UnityEngine.Color | ||
c | Color | |
return | UnityEngine.Color |
public ConvertColor ( Color c, ColorTransform t ) : UnityEngine.Color | ||
c | Color | |
t | ColorTransform | |
return | UnityEngine.Color |
public ConvertColorTransform ( UnityEngine &mc, ColorTransform c ) : void | ||
mc | UnityEngine | |
c | ColorTransform | |
return | void |
public ConvertColorTransform ( UnityEngine &mc, UnityEngine &ac, ColorTransform c ) : void | ||
mc | UnityEngine | |
ac | UnityEngine | |
c | ColorTransform | |
return | void |
public ConvertMatrix ( Matrix4x4 &m, Matrix lm, float scale = 1, float z, float height ) : void | ||
m | Matrix4x4 | |
lm | Matrix | |
scale | float | |
z | float | |
height | float | |
return | void |
public static ConvertMatrix ( Matrix4x4 &m, Matrix lm, float scale, float z, float zO, float zR, float height ) : void | ||
m | Matrix4x4 | |
lm | Matrix | |
scale | float | |
z | float | |
zO | float | |
zR | float | |
height | float | |
return | void |
protected Factory ( GameObject gObj, float zOff, float zR, int rQOff, Camera cam, string texturePrfx = "", string fontPrfx = "", TextureLoader textureLdr = null, TextureUnloader textureUnldr = null ) | ||
gObj | GameObject | |
zOff | float | |
zR | float | |
rQOff | int | |
cam | Camera | |
texturePrfx | string | |
fontPrfx | string | |
textureLdr | TextureLoader | |
textureUnldr | TextureUnloader |
public static MultiplyMatrix ( Matrix4x4 &m, Matrix4x4 l, Matrix4x4 r ) : void | ||
m | Matrix4x4 | |
l | Matrix4x4 | |
r | Matrix4x4 | |
return | void |
public WorldToLWFPoint ( LWF lwf, Vector3 p ) : Vector3 | ||
lwf | LWF | |
p | Vector3 | |
return | Vector3 |