Method |
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OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void |
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OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller ) : void |
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OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void |
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OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller ) : void |
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OnStateIK ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void |
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OnStateIK ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller ) : void |
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OnStateMachineEnter ( Animator animator, int stateMachinePathHash ) : void |
Called on the first Update frame when making a transition to a StateMachine. This is not called when making a transition into a StateMachine sub-state. |
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OnStateMachineEnter ( Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller ) : void |
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OnStateMachineExit ( Animator animator, int stateMachinePathHash ) : void |
Called on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state. |
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OnStateMachineExit ( Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller ) : void |
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OnStateMove ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void |
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OnStateMove ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller ) : void |
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OnStateUpdate ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void |
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OnStateUpdate ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller ) : void |
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