Method | Description | |
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AddTriangle ( int idx0, int idx1, int idx2 ) : void |
Add a triangle to the buffer.
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AddUIVertexQuad ( |
Add a quad to the stream.
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AddUIVertexStream ( List |
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AddUIVertexTriangleStream ( List |
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AddVert ( |
Add a single vertex to the stream.
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AddVert ( Vector3 position, |
Add a single vertex to the stream.
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AddVert ( Vector3 position, |
Add a single vertex to the stream.
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Clear ( ) : void |
Clear all vertices from the stream.
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Dispose ( ) : void |
Cleanup allocated memory.
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FillMesh ( |
Fill the given mesh with the stream data.
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GetUIVertexStream ( List |
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PopulateUIVertex ( |
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SetUIVertex ( |
Set a UIVertex at the given index.
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VertexHelper ( ) : System | ||
VertexHelper ( |
public AddTriangle ( int idx0, int idx1, int idx2 ) : void | ||
idx0 | int | Index 0. |
idx1 | int | Index 1. |
idx2 | int | Index 2. |
return | void |
public AddUIVertexQuad ( |
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verts | 4 Vertices representing the quad. | |
return | void |
public AddUIVertexStream ( List |
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verts | List |
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indices | List |
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return | void |
public AddUIVertexTriangleStream ( List |
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verts | List |
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return | void |
public AddVert ( Vector3 position, |
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position | Vector3 | |
color | ||
uv0 | Vector2 | |
return | void |
public AddVert ( Vector3 position, |
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position | Vector3 | |
color | ||
uv0 | Vector2 | |
uv1 | Vector2 | |
normal | Vector3 | |
tangent | Vector4 | |
return | void |
public GetUIVertexStream ( List |
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stream | List |
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return | void |
public PopulateUIVertex ( |
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vertex | ||
i | int | |
return | void |
public SetUIVertex ( |
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vertex | ||
i | int | |
return | void |
public VertexHelper ( |
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m | ||
return | System |