Method |
Description |
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CaptureScreenshotImmediate ( string filePath, int x, int y, int width, int height ) : void |
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ClearSkinCache ( ) : void |
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CopyComponentToPasteboard ( Component component ) : bool |
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CopyGameObjectsToPasteboard ( ) : void |
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CopyStateMachineDataToPasteboard ( Object stateMachineObjects, Vector3 monoPositions, AnimatorController controller, int layerIndex ) : void |
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DeleteGameObjectSelection ( ) : void |
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DuplicateGameObjectsUsingPasteboard ( ) : void |
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GetApplicationSettingCompressAssetsOnImport ( ) : bool |
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GetBaseUnityDeveloperFolder ( ) : string |
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GetLocalIdentifierInFile ( int instanceID ) : int |
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GetNETVersion ( ) : NETVersion |
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GetSerializedAssetInterfaceSingleton ( string className ) : Object |
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GetSubmenus ( string menuPath ) : string[] |
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GetSubmenusCommands ( string menuPath ) : string[] |
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GetSubmenusIncludingSeparators ( string menuPath ) : string[] |
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GetTypeFromFullName ( string fullName ) : Type |
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HasStateMachineDataInPasteboard ( ) : bool |
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INTERNAL_CALL_MakeNiceVector3 ( Vector3 &vector, Vector3 &value ) : void |
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INTERNAL_CALL_PasteToStateMachineFromPasteboardInternal ( AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 &position ) : void |
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IsBleedingEdgeBuild ( ) : bool |
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IsDestroyScriptableObject ( ScriptableObject target ) : bool |
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IsDeveloperBuildInternal ( ) : bool |
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IsHiddenFile ( string path ) : bool |
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IsNativeCodeBuiltInReleaseMode ( ) : bool |
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MakeNiceVector3 ( Vector3 vector ) : Vector3 |
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PasteComponentFromPasteboard ( GameObject go ) : bool |
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PasteComponentValuesFromPasteboard ( Component component ) : bool |
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PasteGameObjectsFromPasteboard ( ) : void |
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PasteToStateMachineFromPasteboardInternal ( AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position ) : void |
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PrepareObjectContextMenu ( Object c, int contextUserData ) : void |
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ResolveSymlinks ( string path ) : string |
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SceneTrackerFlushDirty ( ) : void |
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SetAllowCursorHide ( bool allow ) : void |
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SetAllowCursorLock ( bool allow ) : void |
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SetApplicationSettingCompressAssetsOnImport ( bool value ) : void |
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SetQualitySettingsShadowDistanceTemporarily ( float distance ) : void |
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SetRenderSettingsUseFogNoDirty ( bool fog ) : void |
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SmartReset ( Object obj ) : void |
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StopPlayingImmediately ( ) : void |
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