C# Class UnityEditor.AssetModificationProcessorInternal

Datei anzeigen Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
CheckArgumentTypes bool
CheckArgumentTypesAndReturnType bool
CheckArguments bool
CheckArgumentsAndReturnType bool
FileModeChanged void
GetIsOpenForEditMethods System.Reflection.MethodInfo[]
IsOpenForEdit bool
OnStatusUpdated void
OnWillCreateAsset void
OnWillDeleteAsset AssetDeleteResult
OnWillMoveAsset AssetMoveResult
OnWillSaveAssets void
RequireTeamLicense void

Private Methods

Method Description
CheckArgumentTypes ( Type types, MethodInfo method ) : bool
CheckArgumentTypesAndReturnType ( Type types, MethodInfo method, Type returnType ) : bool
CheckArguments ( object args, MethodInfo method ) : bool
CheckArgumentsAndReturnType ( object args, MethodInfo method, Type returnType ) : bool
FileModeChanged ( string assets, FileMode mode ) : void
GetIsOpenForEditMethods ( ) : System.Reflection.MethodInfo[]
IsOpenForEdit ( string assetPath, string &message ) : bool
OnStatusUpdated ( ) : void
OnWillCreateAsset ( string path ) : void
OnWillDeleteAsset ( string assetPath, RemoveAssetOptions options ) : AssetDeleteResult
OnWillMoveAsset ( string fromPath, string toPath, string newPaths, string NewMetaPaths ) : AssetMoveResult
OnWillSaveAssets ( string assets, string &assetsThatShouldBeSaved, string &assetsThatShouldBeReverted, int explicitlySaveScene ) : void
RequireTeamLicense ( ) : void