Method | Description | |
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Draw ( |
Draws the animated enemy.
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Enemy ( |
Constructs a new Enemy.
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LoadContent ( string spriteSet ) : void |
Loads a particular enemy sprite sheet and sounds.
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Update ( |
Paces back and forth along a platform, waiting at either end.
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public Draw ( |
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gameTime | ||
batch | BitmapBatch | |
return | void |
public Enemy ( |
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level | ||
position | Vector2 | |
spriteSet | string | |
return | System |
public LoadContent ( string spriteSet ) : void | ||
spriteSet | string | |
return | void |
public Update ( |
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gameTime | ||
return | void |