Method | Description | |
---|---|---|
Begin ( ) : void | ||
Dispose ( ) : void | ||
Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, |
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Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector4 destination, |
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End ( ) : void | ||
TileBatch ( GraphicsDevice g ) : Microsoft.Xna.Framework |
Method | Description | |
---|---|---|
Allocate ( ) : void | ||
CreateIndexData ( ) : short[] | ||
Flush ( ) : void | ||
FlushRenderState ( ) : void | ||
InternalDraw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector4 &destination, bool scaleDestination, |
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RenderBatch ( Microsoft.Xna.Framework.Graphics.Texture2D texture, SpriteData sprites, int offset, int count ) : void | ||
TileBatch ( ) : Microsoft.Xna.Framework |
public Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, |
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texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
destinationRectangle | ||
sourceRectangle | ||
colors | ||
return | void |
public Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, |
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texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
sourceRectangle | ||
colors | ||
origin | Vector2 | |
scale | float | |
effects | SpriteEffects | |
return | void |
public Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, |
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texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
colors | ||
return | void |
public Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, |
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texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
colors | ||
scale | Vector2 | |
return | void |
public Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector4 destination, |
||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
destination | Vector4 | |
colors | ||
return | void |
public TileBatch ( GraphicsDevice g ) : Microsoft.Xna.Framework | ||
g | GraphicsDevice | |
return | Microsoft.Xna.Framework |