C# Class TagTool.TagDefinitions.GameEngineSettingsDefinition.CaptureTheFlagVariant

Datei anzeigen Open project: TheGuardians/TagTool

Public Properties

Property Type Description
Description StringID
FlagCarrierTraitProfile StringID
FlagResetTime short
FlagReturnTime short
Flags uint
GameMode GameModeValue
GeneralSettings List
HomeFlagWaypoint HomeFlagWaypointValue
MapOverrides List
Name StringID
RespawnOnCapture RespawnOnCaptureValue
RespawnSettings List
ScoreToWin short
SocialSettings List
SuddenDeathTime short
Unknown short

Property Details

Description public_oe property

public StringID Description
return StringID

FlagCarrierTraitProfile public_oe property

public StringID FlagCarrierTraitProfile
return StringID

FlagResetTime public_oe property

public short FlagResetTime
return short

FlagReturnTime public_oe property

public short FlagReturnTime
return short

Flags public_oe property

public uint Flags
return uint

GameMode public_oe property

public GameModeValue GameMode
return GameModeValue

GeneralSettings public_oe property

public List GeneralSettings
return List

HomeFlagWaypoint public_oe property

public HomeFlagWaypointValue HomeFlagWaypoint
return HomeFlagWaypointValue

MapOverrides public_oe property

public List MapOverrides
return List

Name public_oe property

public StringID Name
return StringID

RespawnOnCapture public_oe property

public RespawnOnCaptureValue RespawnOnCapture
return RespawnOnCaptureValue

RespawnSettings public_oe property

public List RespawnSettings
return List

ScoreToWin public_oe property

public short ScoreToWin
return short

SocialSettings public_oe property

public List SocialSettings
return List

SuddenDeathTime public_oe property

public short SuddenDeathTime
return short

Unknown public_oe property

public short Unknown
return short