Method | Description | |
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CatmullRom ( float value1, float value2, float value3, float value4, float amount ) : float | ||
Clamp ( float value, float min, float max ) : float | ||
Clamp ( int value, int min, int max ) : int | ||
ColorLerp ( |
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DistanceD ( |
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DistanceD ( float x1, float y1, float x2, float y2 ) : double | ||
DistanceF ( |
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DistanceF ( float value1, float value2 ) : float | ||
DistanceF ( float x1, float y1, float x2, float y2 ) : float | ||
FloatLerp ( float from_value, float to_value, float speed ) : float |
Linear interpolation between two values.
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Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float | ||
InRange ( float val, float min, float max ) : bool | ||
InRange ( int val, int min, int max ) : bool | ||
SmoothStep ( float value1, float value2, float amount ) : float |
Interpolates between two values using a cubic equation.
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Step ( float from_value, float to_value, float speed ) : float |
public static CatmullRom ( float value1, float value2, float value3, float value4, float amount ) : float | ||
value1 | float | |
value2 | float | |
value3 | float | |
value4 | float | |
amount | float | |
return | float |
public static Clamp ( float value, float min, float max ) : float | ||
value | float | |
min | float | |
max | float | |
return | float |
public static Clamp ( int value, int min, int max ) : int | ||
value | int | |
min | int | |
max | int | |
return | int |
public static ColorLerp ( |
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from | ||
to | Color | |
speed | float | |
return |
public static DistanceD ( |
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p1 | ||
p2 | ||
return | double |
public static DistanceD ( float x1, float y1, float x2, float y2 ) : double | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
return | double |
public static DistanceF ( |
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p1 | ||
p2 | ||
return | float |
public static DistanceF ( float value1, float value2 ) : float | ||
value1 | float | |
value2 | float | |
return | float |
public static DistanceF ( float x1, float y1, float x2, float y2 ) : float | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
return | float |
public static FloatLerp ( float from_value, float to_value, float speed ) : float | ||
from_value | float | |
to_value | float | |
speed | float | |
return | float |
public static Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float | ||
value1 | float | |
tangent1 | float | |
value2 | float | |
tangent2 | float | |
amount | float | |
return | float |
public static InRange ( float val, float min, float max ) : bool | ||
val | float | |
min | float | |
max | float | |
return | bool |
public static InRange ( int val, int min, int max ) : bool | ||
val | int | |
min | int | |
max | int | |
return | bool |
public static SmoothStep ( float value1, float value2, float amount ) : float | ||
value1 | float | Source value. |
value2 | float | Source value. |
amount | float | Weighting value. |
return | float |
public static Step ( float from_value, float to_value, float speed ) : float | ||
from_value | float | |
to_value | float | |
speed | float | |
return | float |