Method | Description | |
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Blur ( float blur = 1.0f, float resolution = 1.0f ) : |
Creates a blur filter on the object with the specified parameters
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ColorMatrix ( |
Creates a color matrix filter wit the specified color matrix. If the matrix is not specified it will use an identity matrix (that does nothing)
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DropShadow ( float distance = 4.0f, float angle = 0.785f, uint color = 0x000000, float alpha = 0.5f, float blur = 1.0f, float resolution = 0.5f ) : |
Creates a drop shadow with a specified distance, angle, color, alpha, blur and resolution.
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Glow ( uint color = 0xFF00FF, float alpha = 0.5f, float blur = 1.0f, float resolution = 0.5f ) : |
Creates a glow with a specified color, alpha, blur and resolution.
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public static Blur ( float blur = 1.0f, float resolution = 1.0f ) : |
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blur | float | |
resolution | float | |
return |
public static ColorMatrix ( |
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colorMatrix | ||
return |
public static DropShadow ( float distance = 4.0f, float angle = 0.785f, uint color = 0x000000, float alpha = 0.5f, float blur = 1.0f, float resolution = 0.5f ) : |
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distance | float | |
angle | float | |
color | uint | |
alpha | float | |
blur | float | |
resolution | float | |
return |
public static Glow ( uint color = 0xFF00FF, float alpha = 0.5f, float blur = 1.0f, float resolution = 0.5f ) : |
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color | uint | |
alpha | float | |
blur | float | |
resolution | float | |
return |