Property | Type | Description | |
---|---|---|---|
OnCursorClick | CursorClick | ||
OnCursorCollision | CursorAction | ||
OnCursorSeparation | CursorAction |
Method | Description | |
---|---|---|
CursorController ( |
||
Deactivate ( ) : void | ||
DisableCursor ( int playerIndex ) : void | ||
EnableCursor ( int playerIndex ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
OnNext ( GameStateManager value ) : void | ||
ResetCursors ( ) : void | ||
SetCursorCollisionCategory ( Category cat = Category.Cat5 ) : void | ||
Unload ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
CheckForCursorDeslect ( int playerIndex ) : void | ||
CheckForCursorPress ( int playerIndex ) : void | ||
CheckForPress ( int playerIndex, bool selectKey ) : void | ||
OnCollision ( |
||
OnCursorNavigate ( float directionX, float directionY, int playerIndex, bool newXdirection, bool newYdirection ) : void | ||
OnSeparation ( |
public CursorController ( |
||
screen | ||
return | System |
public DisableCursor ( int playerIndex ) : void | ||
playerIndex | int | |
return | void |
public EnableCursor ( int playerIndex ) : void | ||
playerIndex | int | |
return | void |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public OnNext ( GameStateManager value ) : void | ||
value | GameStateManager | |
return | void |
public SetCursorCollisionCategory ( Category cat = Category.Cat5 ) : void | ||
cat | Category | |
return | void |
public Update ( |
||
gameTime | ||
return | void |