C# Class Shooter.Controls.Movement

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Public Properties

Property Type Description
XVelocity double
YVelocity double
normVelocity double
sprintVelocity double

Public Methods

Method Description
Movement ( double mv, double accel, int tileSize ) : System
UpdateSprint ( KeyboardState state, KeyboardState oldState, int tileSize, Character player ) : void
UpdateX ( double xVelocity, double timeElapsed, KeyboardState state ) : double
UpdateY ( double yVelocity, double timeElapsed, KeyboardState state ) : double

Method Details

Movement() public method

public Movement ( double mv, double accel, int tileSize ) : System
mv double
accel double
tileSize int
return System

UpdateSprint() public method

public UpdateSprint ( KeyboardState state, KeyboardState oldState, int tileSize, Character player ) : void
state Microsoft.Xna.Framework.Input.KeyboardState
oldState Microsoft.Xna.Framework.Input.KeyboardState
tileSize int
player Shooter.Entities.Character
return void

UpdateX() public method

public UpdateX ( double xVelocity, double timeElapsed, KeyboardState state ) : double
xVelocity double
timeElapsed double
state Microsoft.Xna.Framework.Input.KeyboardState
return double

UpdateY() public method

public UpdateY ( double yVelocity, double timeElapsed, KeyboardState state ) : double
yVelocity double
timeElapsed double
state Microsoft.Xna.Framework.Input.KeyboardState
return double

Property Details

XVelocity public_oe property

public double XVelocity
return double

YVelocity public_oe property

public double YVelocity
return double

normVelocity public_oe property

public double normVelocity
return double

sprintVelocity public_oe property

public double sprintVelocity
return double