Method | Description | |
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AddPersonalityEffect ( |
Adds a personality effect to the batch. Personality effects will change the first impression that new relationships get seeded with.
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AddRelationshipChange ( |
Adds a relationship trait change to the batch.
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Apply ( |
Applies a batch.
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RelationshipChange ( ) : System | ||
RelationshipChange ( |
Constructor which lets you provide a dialogue option and relationship to automatically bind to.
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Method | Description | |
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opt_OptionChosen ( object sender, |
public AddPersonalityEffect ( |
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target | The person whose personality should change. | |
t | The trait of the personality that should change. | |
amount | double | How much the specified trait should change. |
return | void |
public AddRelationshipChange ( |
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t | The trait to change. | |
amount | double | How much the trait should change. |
return | void |
public Apply ( |
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target | The relationship that the batch should be applied to. | |
return | void |
public RelationshipChange ( |
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option | /// The dialogue option which, when triggered by a visitor, will apply the batch. /// | |
relationship | The relationship that will be modified. | |
applyMultiple | bool | /// Whether the batch may be applied more than once for the same dialogue option. /// |
return | System |