Property | Type | Description | |
---|---|---|---|
SetParent | void | ||
UpdateBounds | void |
Method | Description | |
---|---|---|
IsKeyDown ( Keys key ) : bool |
Determines, if a Key was pressed down.
|
|
IsKeyUp ( Keys key ) : bool |
Determines, if a Key was relased.
|
|
IsMouseDown ( MouseButtons mouseButton ) : bool |
Determines, if a MouseButton was pressed.
|
|
OnDraw ( |
Processes a Render call.
|
|
OnUpdate ( GameTime gameTime ) : void |
Updates the object.
|
|
RemoveChild ( |
Removes a UIControl from the Childs.
|
|
RemoveFocus ( ) : void |
Removes the Focus of the UIControl.
|
|
SetFocus ( ) : void |
Sets the Focus for this UIControl.
|
|
Update ( GameTime gameTime ) : void |
Updates the object.
|
Method | Description | |
---|---|---|
UIControl ( UIManager assignedUIManager ) : System |
Initializes a new UIControl class.
|
Method | Description | |
---|---|---|
SetParent ( |
Sets the Parent.
|
|
UpdateBounds ( ) : void |
Updates the Bounds of the UIControl.
|
public IsMouseDown ( MouseButtons mouseButton ) : bool | ||
mouseButton | MouseButtons | The MouseButton. |
return | bool |
public abstract OnDraw ( |
||
spriteBatch | The SpriteBatch. | |
return | void |
public OnUpdate ( GameTime gameTime ) : void | ||
gameTime | GameTime | The GameTime. |
return | void |
public RemoveChild ( |
||
control | The UIControl. | |
return | void |
protected UIControl ( UIManager assignedUIManager ) : System | ||
assignedUIManager | UIManager | The assigned UIManager. |
return | System |
public Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | The GameTime. |
return | void |