C# Class RolePlayCharacterWF.RolePlayCharacterForm

Inheritance: System.Windows.Forms.Form
Datei anzeigen Open project: GAIPS-INESC-ID/FAtiMA-Toolkit

Public Methods

Method Description
RolePlayCharacterForm ( ) : System
SaveRPC ( object sender, EventArgs e ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

PopulateEmotionalAppraisalAvailableList ( ) : void
PopulateEmotionalAppraisalList ( ) : void
PopulateEmotionalDecisionMaKing ( ) : void
PopulateEmotionalDecisionMakingAvailable ( ) : void
PopulateListBoxView ( ListView lsv, string folder, string fileType ) : void
addNewEA_Click ( object sender, EventArgs e ) : void
addNewEDM_Click ( object sender, EventArgs e ) : void
addNewGroupButton_Click ( object sender, EventArgs e ) : void
deleteEA_Click ( object sender, EventArgs e ) : void
deleteEDM_Click ( object sender, EventArgs e ) : void
deleteGroupButton_Click ( object sender, EventArgs e ) : void
descriptionTextBox_TextChanged ( object sender, EventArgs e ) : void
editEA_Click ( object sender, EventArgs e ) : void
editEDM_Click ( object sender, EventArgs e ) : void
editGroupButton_Click ( object sender, EventArgs e ) : void
emotionalAppraisalSelectionView_SelectedIndexChanged ( object sender, EventArgs e ) : void
emotionalAppraisalView_SelectedIndexChanged ( object sender, EventArgs e ) : void
emotionalDecisionMakingAvailableView_SelectedIndexChanged ( object sender, EventArgs e ) : void
emotionalDecisionMakingView_SelectedIndexChanged ( object sender, EventArgs e ) : void
nameTextBox_TextChanged ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

RolePlayCharacterForm() public method

public RolePlayCharacterForm ( ) : System
return System

SaveRPC() public method

public SaveRPC ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void