Method | Description | |
---|---|---|
ColorUniform ( Vector4 val ) : void | ||
IntensityDecayUniform ( Vector2 val ) : void | ||
LightPosUniform ( Vector3 val ) : void | ||
ModelViewProjectionUniform ( Matrix &val ) : void | ||
ModelWorldUniform ( Matrix &val ) : void | ||
PointLightEffect ( ) : System.IO |
public IntensityDecayUniform ( Vector2 val ) : void | ||
val | Vector2 | |
return | void |
public LightPosUniform ( Vector3 val ) : void | ||
val | Vector3 | |
return | void |
public ModelViewProjectionUniform ( Matrix &val ) : void | ||
val | Matrix | |
return | void |
public ModelWorldUniform ( Matrix &val ) : void | ||
val | Matrix | |
return | void |