C# Class RTS.Packs.Default.scripts.input.BarracksController

Datei anzeigen Open project: RegrowthStudios/VoxelRTS

Public Properties

Property Type Description
active bool
army List
barracks RTSEngine.Data.Team.RTSBuilding
currentTarget int?
sentArmy List
target IEntity

Public Methods

Method Description
ApplyTarget ( ) : void
BarracksController ( AI input, RTSBuilding b ) : System
DecideTarget ( ) : void
Dispose ( ) : void
OnUnitDeath ( IEntity e ) : void
SpawnUnits ( ) : void

Method Details

ApplyTarget() public method

public ApplyTarget ( ) : void
return void

BarracksController() public method

public BarracksController ( AI input, RTSBuilding b ) : System
input RTS.Input.AI
b RTSEngine.Data.Team.RTSBuilding
return System

DecideTarget() public method

public DecideTarget ( ) : void
return void

Dispose() public method

public Dispose ( ) : void
return void

OnUnitDeath() public method

public OnUnitDeath ( IEntity e ) : void
e IEntity
return void

SpawnUnits() public method

public SpawnUnits ( ) : void
return void

Property Details

active public_oe property

public bool active
return bool

army public_oe property

public List army
return List

barracks public_oe property

public RTSBuilding,RTSEngine.Data.Team barracks
return RTSEngine.Data.Team.RTSBuilding

currentTarget public_oe property

public int? currentTarget
return int?

sentArmy public_oe property

public List sentArmy
return List

target public_oe property

public IEntity target
return IEntity