Method | Description | |
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Dispose ( ) : void |
Frees any unmanaged reblocks.
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FindBlock ( string blockId ) : |
Finds a block.
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FindBlocks ( string segmentPath ) : IList |
Finds the blocks belonging to the specified segment.
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FindParentForSegment ( string segmentPath ) : |
Finds the parent segment for the specified segment.
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FindSegment ( string segmentPath ) : |
Returns the segment
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FindSegments ( string segmentPath ) : IList |
Finds the segments belonging to the specified segment.
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FindSegmentsForBlock ( string blockId ) : IList |
Finds the segments for block.
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StartSimulation ( ) : void |
Starts a simulation which causes the tag states to change. This simulation randomly activates the tags that belong to the blocks. Once an tag is active it has to be acknowledged and confirmed. Once an tag is confirmed it go to the inactive state. If the tag stays active the severity will be gradually increased. |
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StopSimulation ( ) : void |
Stops the simulation.
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UnderlyingSystem ( ) : System |
Initializes a new instance of the UnderlyingSystem class.
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Method | Description | |
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Dispose ( bool disposing ) : void |
An overrideable version of the Dispose.
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Method | Description | |
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DoSimulation ( object state ) : void |
Simulates a block by updating the state of the tags belonging to the condition.
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public FindBlock ( string blockId ) : |
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blockId | string | The block identifier. |
return |
public FindBlocks ( string segmentPath ) : IList |
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segmentPath | string | The path to the segment to search. |
return | IList |
public FindParentForSegment ( string segmentPath ) : |
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segmentPath | string | The segment path. |
return |
public FindSegment ( string segmentPath ) : |
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segmentPath | string | The path to the segment. |
return |
public FindSegments ( string segmentPath ) : IList |
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segmentPath | string | The path to the segment to search. |
return | IList |
public FindSegmentsForBlock ( string blockId ) : IList |
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blockId | string | The block id. |
return | IList |