Property | Type | Description | |
---|---|---|---|
LocalAnchorA | Vector2 | ||
LocalAnchorB | Vector2 |
Method | Description | |
---|---|---|
GetReactionForce ( float inv_dt ) : Vector2 | ||
GetReactionTorque ( float inv_dt ) : float | ||
WeldJoint ( Body bodyA, Body bodyB, Vector2 localAnchorA, Vector2 localAnchorB ) : System |
You need to specify a local anchor point where they are attached and the relative body angle. The position of the anchor point is important for computing the reaction torque. You can change the anchor points relative to bodyA or bodyB by changing LocalAnchorA and/or LocalAnchorB.
|
Method | Description | |
---|---|---|
InitVelocityConstraints ( TimeStep &step ) : void | ||
SolvePositionConstraints ( ) : bool | ||
SolveVelocityConstraints ( TimeStep &step ) : void |
public GetReactionForce ( float inv_dt ) : Vector2 | ||
inv_dt | float | |
return | Vector2 |
public GetReactionTorque ( float inv_dt ) : float | ||
inv_dt | float | |
return | float |
public WeldJoint ( Body bodyA, Body bodyB, Vector2 localAnchorA, Vector2 localAnchorB ) : System | ||
bodyA | Body | The first body |
bodyB | Body | The second body |
localAnchorA | Vector2 | The first body anchor. |
localAnchorB | Vector2 | The second body anchor. |
return | System |