Property | Type | Description | |
---|---|---|---|
endPosition | Vector2 | ||
levelGenerationStrategy | LevelGenerationStrategy | ||
levelHeight | int | ||
levelWidth | int | ||
maximumDistance | int | ||
minimumDistance | int | ||
startingPosition | Vector2 |
Method | Description | |
---|---|---|
Start ( ) : void | ||
instanciateWall ( Vector2 position ) : void |
Method | Description | |
---|---|---|
generatePlatform ( int width, Vector2 position ) : void | ||
generateRoom ( |
||
generateSquare ( int width, int height, Vector2 position ) : void |
public instanciateWall ( Vector2 position ) : void | ||
position | Vector2 | |
return | void |
public LevelGenerationStrategy levelGenerationStrategy | ||
return | LevelGenerationStrategy |