Method | Description | |
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InitScreen ( ScreenType screenName ) : void | ||
MPShipsScreen ( |
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Update ( GameTime game ) : void |
Method | Description | |
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Component_NetworkInformationReceived ( object sender, Glib e ) : void | ||
CurrentSession_GameStarted ( object sender, GameStartedEventArgs e ) : void |
Called on the computer of ALL PLAYERS when the game is started by the host.
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CurrentSession_GamerJoined ( object sender, Microsoft.Xna.Framework.Net.GamerJoinedEventArgs e ) : void | ||
CurrentSession_GamerLeft ( object sender, Microsoft.Xna.Framework.Net.GamerLeftEventArgs e ) : void | ||
StartLabel_Pressed ( object sender, |
Start label pressed event handler. Called when the HOST presses the start label. |
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StateManager_ScreenStateChanged ( object sender, |
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gameLeave ( object o, Microsoft.Xna.Framework.Net.GamerLeftEventArgs glea ) : void |
Mid-game player leaving code.
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lScr_ScreenFinished ( object sender, |
Client-side switch to GameScreen after data reception.
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onDataRecv ( ) : void |
Called on the CLIENT side when the host-sent ship data has been received. No networking. |
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playerShip_NetworkStateChanged ( object sender, |
Called when the LOCAL SHIP needs to send network data.
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public InitScreen ( ScreenType screenName ) : void | ||
screenName | ScreenType | |
return | void |
public MPShipsScreen ( |
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sb | ||
return | System |