C# Class OpenSim.Region.CoreModules.World.Terrain.TerrainModule

Inheritance: INonSharedRegionModule, ICommandableModule, ITerrainModule
Datei anzeigen Open project: openmetaversefoundation/fortis-opensim Class Usage Examples

Public Methods

Method Description
AddRegion ( Scene scene ) : void
Close ( ) : void
Initialise ( IConfigSource config ) : void

Creates and initialises a terrain module for a region

InstallPlugin ( string pluginName, ITerrainEffect effect ) : void
LoadFromFile ( string filename ) : void

Loads a terrain file from disk and installs it in the scene.

LoadFromFile ( string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY ) : void

Loads a tile from a larger terrain file and installs it into the region.

LoadFromStream ( string filename, Stream stream ) : void

Loads a terrain file from a stream and installs it in the scene.

LoadFromStream ( string filename, Uri pathToTerrainHeightmap ) : void

Loads a terrain file from the specified URI

ModifyTerrain ( UUID user, System.Vector3 pos, byte size, byte action, UUID agentId ) : void

Modify Land

RegionLoaded ( Scene scene ) : void
RemoveRegion ( Scene scene ) : void
SaveToFile ( string filename ) : void

Saves the current heightmap to a specified file.

SaveToStream ( string filename, Stream stream ) : void

Saves the current heightmap to a specified stream.

TaintTerrain ( ) : void
UndoTerrain ( ITerrainChannel channel ) : void
UpdateRevertMap ( ) : void

Saves the current state of the region into the revert map buffer.

Protected Methods

Method Description
client_OnUnackedTerrain ( IClientAPI client, int patchX, int patchY ) : void

Private Methods

Method Description
CheckForTerrainUpdates ( ) : void

Checks to see if the terrain has been modified since last check but won't attempt to limit those changes to the limits specified in the estate settings currently invoked by the command line operations in the region server only

CheckForTerrainUpdates ( bool respectEstateSettings ) : void

Checks to see if the terrain has been modified since last check. If it has been modified, every all the terrain patches are sent to the client. If the call is asked to respect the estate settings for terrain_raise_limit and terrain_lower_limit, it will clamp terrain updates between these values currently invoked by client_OnModifyTerrain only and not the Commander interfaces should height map deltas be limited to the estate settings limits

EventManager_OnNewClient ( IClientAPI client ) : void

Installs terrain brush hook to IClientAPI

EventManager_OnPluginConsole ( string args ) : void

Processes commandline input. Do not call directly.

EventManager_OnTerrainTick ( ) : void

Performs updates to the region periodically, synchronising physics and other heightmap aware sections

InstallDefaultEffects ( ) : void

Installs into terrain module the standard suite of brushes

InstallInterfaces ( ) : void
InterfaceBakeTerrain ( Object args ) : void
InterfaceElevateTerrain ( Object args ) : void
InterfaceEnableExperimentalBrushes ( Object args ) : void
InterfaceFillTerrain ( Object args ) : void
InterfaceFlipTerrain ( Object args ) : void
InterfaceLoadFile ( Object args ) : void
InterfaceLoadTileFile ( Object args ) : void
InterfaceLowerTerrain ( Object args ) : void
InterfaceMultiplyTerrain ( Object args ) : void
InterfaceRescaleTerrain ( Object args ) : void
InterfaceRevertTerrain ( Object args ) : void
InterfaceRunPluginEffect ( Object args ) : void
InterfaceSaveFile ( Object args ) : void
InterfaceShowDebugStats ( Object args ) : void
LimitChannelChanges ( int xStart, int yStart ) : bool

Checks to see height deltas in the tainted terrain patch at xStart ,yStart are all within the current estate limits true if changes were limited, false otherwise

LoadPlugins ( ) : void
SendToClients ( float serialised, int x, int y ) : void

Sends a copy of the current terrain to the scenes clients

StoreUndoState ( ) : void
URIFetch ( Uri uri ) : Stream
client_OnBakeTerrain ( IClientAPI remoteClient ) : void
client_OnLandUndo ( IClientAPI client ) : void
client_OnModifyTerrain ( UUID user, float height, float seconds, byte size, byte action, float north, float west, float south, float east, UUID agentId ) : void

Method Details

AddRegion() public method

public AddRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

Close() public method

public Close ( ) : void
return void

Initialise() public method

Creates and initialises a terrain module for a region
public Initialise ( IConfigSource config ) : void
config IConfigSource Config for the region
return void

InstallPlugin() public method

public InstallPlugin ( string pluginName, ITerrainEffect effect ) : void
pluginName string
effect ITerrainEffect
return void

LoadFromFile() public method

Loads a terrain file from disk and installs it in the scene.
public LoadFromFile ( string filename ) : void
filename string Filename to terrain file. Type is determined by extension.
return void

LoadFromFile() public method

Loads a tile from a larger terrain file and installs it into the region.
public LoadFromFile ( string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY ) : void
filename string The terrain file to load
fileWidth int The width of the file in units
fileHeight int The height of the file in units
fileStartX int Where to begin our slice
fileStartY int Where to begin our slice
return void

LoadFromStream() public method

Loads a terrain file from a stream and installs it in the scene.
public LoadFromStream ( string filename, Stream stream ) : void
filename string Filename to terrain file. Type is determined by extension.
stream Stream
return void

LoadFromStream() public method

Loads a terrain file from the specified URI
public LoadFromStream ( string filename, Uri pathToTerrainHeightmap ) : void
filename string The name of the terrain to load
pathToTerrainHeightmap System.Uri The URI to the terrain height map
return void

ModifyTerrain() public method

Modify Land
public ModifyTerrain ( UUID user, System.Vector3 pos, byte size, byte action, UUID agentId ) : void
user UUID
pos System.Vector3 Land-position (X,Y,0)
size byte The size of the brush (0=small, 1=medium, 2=large)
action byte 0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT
agentId UUID UUID of script-owner
return void

RegionLoaded() public method

public RegionLoaded ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

RemoveRegion() public method

public RemoveRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

SaveToFile() public method

Saves the current heightmap to a specified file.
public SaveToFile ( string filename ) : void
filename string The destination filename
return void

SaveToStream() public method

Saves the current heightmap to a specified stream.
public SaveToStream ( string filename, Stream stream ) : void
filename string The destination filename. Used here only to identify the image type
stream Stream
return void

TaintTerrain() public method

public TaintTerrain ( ) : void
return void

UndoTerrain() public method

public UndoTerrain ( ITerrainChannel channel ) : void
channel ITerrainChannel
return void

UpdateRevertMap() public method

Saves the current state of the region into the revert map buffer.
public UpdateRevertMap ( ) : void
return void

client_OnUnackedTerrain() protected method

protected client_OnUnackedTerrain ( IClientAPI client, int patchX, int patchY ) : void
client IClientAPI
patchX int
patchY int
return void