Method | Description | |
---|---|---|
AddSoundSourceFromMemory ( byte data, int channels, int sampleBits, int sampleRate ) : ISoundSource | ||
AvailableDevices ( ) : SoundDevice[] | ||
Dispose ( ) : void | ||
OpenAlSoundEngine ( string deviceName ) : System | ||
PauseSound ( ISound sound, bool paused ) : void | ||
Play2D ( ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume ) : ISound | ||
SetAllSoundsPaused ( bool paused ) : void | ||
SetListenerPosition ( WPos position ) : void | ||
SetSoundVolume ( float volume, ISound music, ISound video ) : void | ||
StopAllSounds ( ) : void | ||
StopSound ( ISound sound ) : void |
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void | ||
PhysicalDevices ( ) : string[] | ||
QueryDevices ( string label, int type ) : string[] | ||
TryGetSourceFromPool ( uint &source ) : bool |
public AddSoundSourceFromMemory ( byte data, int channels, int sampleBits, int sampleRate ) : ISoundSource | ||
data | byte | |
channels | int | |
sampleBits | int | |
sampleRate | int | |
return | ISoundSource |
public OpenAlSoundEngine ( string deviceName ) : System | ||
deviceName | string | |
return | System |
public PauseSound ( ISound sound, bool paused ) : void | ||
sound | ISound | |
paused | bool | |
return | void |
public Play2D ( ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume ) : ISound | ||
sound | ISoundSource | |
loop | bool | |
relative | bool | |
pos | WPos | |
volume | float | |
attenuateVolume | bool | |
return | ISound |
public SetAllSoundsPaused ( bool paused ) : void | ||
paused | bool | |
return | void |
public SetListenerPosition ( WPos position ) : void | ||
position | WPos | |
return | void |
public SetSoundVolume ( float volume, ISound music, ISound video ) : void | ||
volume | float | |
music | ISound | |
video | ISound | |
return | void |