Property | Type | Description | |
---|---|---|---|
Precipitate | void |
Method | Description | |
---|---|---|
AddDungeons ( byte &b, |
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AddSoil ( long X, long Z, |
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AddTrees ( |
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DetermineBiomes ( Vector3i chunkScale, long X, long Z ) : ].BiomeType[ | ||
Generate ( IMapHandler map, long X, long Z, double &min, double &max ) : ].double[ | ||
Load ( string Folder ) : void | ||
Save ( string Folder ) : void | ||
SetupBiomeNoise ( int RandomSeed ) : void |
Method | Description | |
---|---|---|
Precipitate ( byte &b, BiomeType bt, MapGenMaterials mats, long X, long Z ) : void |
public AddDungeons ( byte &b, |
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b | byte | |
mh | ||
rand | ||
X | long | |
Z | long | |
return | void |
public AddSoil ( long X, long Z, |
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X | long | |
Z | long | |
CavernNoise | ||
CaveNoise | ||
hm | double | |
b | byte | |
biomes | BiomeType | |
WaterHeight | int | |
depth | int | |
mats | MapGenMaterials | |
return | void |
public AddTrees ( |
||
mh | ||
biomes | BiomeType | |
rand | ||
X | int | |
Z | int | |
H | int | |
return | void |
public DetermineBiomes ( Vector3i chunkScale, long X, long Z ) : ].BiomeType[ | ||
chunkScale | Vector3i | |
X | long | |
Z | long | |
return | ].BiomeType[ |
public abstract Generate ( IMapHandler map, long X, long Z, double &min, double &max ) : ].double[ | ||
map | IMapHandler | |
X | long | |
Z | long | |
min | double | |
max | double | |
return | ].double[ |
public abstract Load ( string Folder ) : void | ||
Folder | string | |
return | void |
public abstract Save ( string Folder ) : void | ||
Folder | string | |
return | void |
public SetupBiomeNoise ( int RandomSeed ) : void | ||
RandomSeed | int | |
return | void |