C# Class OpenMetaverse.Simulator.SimStats

Simulator Statistics
Datei anzeigen Open project: 3di/3di-viewer-rei-libs

Public Properties

Property Type Description
ActiveScripts int
AgentTime float
AgentUpdates float
Agents int
ChildAgents int
ConnectTime int
Dilation float
FPS int
FrameTime float
INPPS int
ImageTime float
IncomingBPS int
LSLIPS int
LastLag int
LastPingID byte
LastPingSent int
MissedPings int
NetTime float
OUTPPS int
Objects int
OtherTime float
OutgoingBPS int
PendingDownloads int
PendingLocalUploads int
PendingUploads int
PhysicsFPS float
PhysicsTime float
ReceivedPongs int
ReceivedResends int
RecvBytes ulong
RecvPackets ulong
ResentPackets int
ResidentSize int
ScriptTime float
ScriptedObjects int
SentBytes ulong
SentPackets ulong
SentPings int
UnackedBytes int
VirtualSize int

Property Details

ActiveScripts public_oe property

Number of Active scripts running in this simulator
public int ActiveScripts
return int

AgentTime public_oe property

public float AgentTime
return float

AgentUpdates public_oe property

public float AgentUpdates
return float

Agents public_oe property

Number of agents currently in this simulator
public int Agents
return int

ChildAgents public_oe property

Number of agents in neighbor simulators
public int ChildAgents
return int

ConnectTime public_oe property

Time in seconds agent has been connected to simulator
public int ConnectTime
return int

Dilation public_oe property

Current time dilation of this simulator
public float Dilation
return float

FPS public_oe property

Current Frames per second of simulator
public int FPS
return int

FrameTime public_oe property

public float FrameTime
return float

INPPS public_oe property

public int INPPS
return int

ImageTime public_oe property

public float ImageTime
return float

IncomingBPS public_oe property

Incoming bytes per second
It would be nice to have this claculated on the fly, but this is far, far easier
public int IncomingBPS
return int

LSLIPS public_oe property

public int LSLIPS
return int

LastLag public_oe property

public int LastLag
return int

LastPingID public_oe property

ID of last Ping sent
public byte LastPingID
return byte

LastPingSent public_oe property

Time last ping was sent
public int LastPingSent
return int

MissedPings public_oe property

public int MissedPings
return int

NetTime public_oe property

public float NetTime
return float

OUTPPS public_oe property

public int OUTPPS
return int

Objects public_oe property

Total number of objects Simulator is simulating
public int Objects
return int

OtherTime public_oe property

public float OtherTime
return float

OutgoingBPS public_oe property

Outgoing bytes per second
It would be nice to have this claculated on the fly, but this is far, far easier
public int OutgoingBPS
return int

PendingDownloads public_oe property

Number of downloads pending
public int PendingDownloads
return int

PendingLocalUploads public_oe property

Number of local uploads pending
public int PendingLocalUploads
return int

PendingUploads public_oe property

Number of uploads pending
public int PendingUploads
return int

PhysicsFPS public_oe property

Current Physics frames per second of simulator
public float PhysicsFPS
return float

PhysicsTime public_oe property

public float PhysicsTime
return float

ReceivedPongs public_oe property

Total number of ping replies sent to this agent by this simulator
public int ReceivedPongs
return int

ReceivedResends public_oe property

Total number of resent packets recieved
public int ReceivedResends
return int

RecvBytes public_oe property

Total number of bytes received by this simulator to this agent
public ulong RecvBytes
return ulong

RecvPackets public_oe property

Total number of packets received by this simulator to this agent
public ulong RecvPackets
return ulong

ResentPackets public_oe property

Total number of packets that have been resent
public int ResentPackets
return int

ResidentSize public_oe property

public int ResidentSize
return int

ScriptTime public_oe property

public float ScriptTime
return float

ScriptedObjects public_oe property

Total number of Active (Scripted) objects running
public int ScriptedObjects
return int

SentBytes public_oe property

Total number of bytes sent by this simulator to this agent
public ulong SentBytes
return ulong

SentPackets public_oe property

Total number of packets sent by this simulator to this agent
public ulong SentPackets
return ulong

SentPings public_oe property

Total number of pings sent to this simulator by this agent
public int SentPings
return int

UnackedBytes public_oe property

Unacknowledged bytes in queue
public int UnackedBytes
return int

VirtualSize public_oe property

public int VirtualSize
return int