Method | Description | |
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load ( |
Loads a BCH file. Note that BCH must start at offset 0x0 (don't try using it for BCHs inside containers).
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load ( string fileName ) : RenderBase.OModelGroup |
Loads a BCH file.
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Method | Description | |
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getAnimationKeyFrame ( |
Gets an Animation Key frame from the BCH file. The Reader position must be set to the beggining of the Key Frame Data.
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getAnimationKeyFrameBool ( |
Gets an Animation Key frame from the BCH file. The Reader position must be set to the beggining of the Key Frame Data. This function should be ONLY used with Bool values, since they're stored in a different way.
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getMetaData ( |
Gets Meta Data from the BCH Stream.
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getVector ( |
Gets a Vector4 from Data. Number of used elements of the Vector4 will depend on the vector type.
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peek ( |
Reads a UInt without advancing the position on the Stream.
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readString ( |
Reads a string if offset is different of 0. Position advances 4 bytes only.
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scaleSkeleton ( List |
Scales all child bones of the current bone.
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transformSkeleton ( List |
Transforms a Skeleton from relative to absolute positions.
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public static load ( |
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data | Memory Stream of the BCH file. The Stream will not be usable after | |
return | RenderBase.OModelGroup |
public static load ( string fileName ) : RenderBase.OModelGroup | ||
fileName | string | File Name of the BCH file |
return | RenderBase.OModelGroup |