Method | Description | |
---|---|---|
Accum ( AccumOp op, float value ) : void | ||
AlphaFunc ( AlphaFunction func, float reference ) : void | ||
AreTexturesResident ( int n, uint textures, bool residences ) : bool | ||
AreTexturesResident ( int n, uint textures, byte residences ) : bool | ||
ArrayElement ( int i ) : void | ||
Begin ( BeginMode aMode ) : void | ||
BeginLineLoop ( ) : void | ||
BeginLineStrip ( ) : void | ||
BeginLines ( ) : void | ||
BeginPoints ( ) : void | ||
BeginPolygon ( ) : void | ||
BeginQuadStrip ( ) : void | ||
BeginQuads ( ) : void | ||
BeginTriangleFan ( ) : void | ||
BeginTriangleStrip ( ) : void | ||
BeginTriangles ( ) : void | ||
BindTexture ( TextureBindTarget target, uint texture ) : void | ||
Bitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte bitmap ) : void | ||
BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void | ||
CallList ( uint list ) : void | ||
CallLists ( int n, ListNameType type, byte lists ) : void | ||
CallLists ( int n, ListNameType type, float lists ) : void | ||
CallLists ( int n, ListNameType type, int lists ) : void | ||
CallLists ( int n, ListNameType type, sbyte lists ) : void | ||
CallLists ( int n, ListNameType type, short lists ) : void | ||
CallLists ( int n, ListNameType type, uint lists ) : void | ||
CallLists ( int n, ListNameType type, ushort lists ) : void | ||
Clear ( ClearBufferMask flags ) : void | ||
ClearAccum ( ColorRGBA aColor ) : void | ||
ClearAccum ( float red, float green, float blue, float alpha ) : void | ||
ClearColor ( ColorRGBA aColor ) : void | ||
ClearColor ( float red, float green, float blue, float alpha ) : void | ||
ClearDepth ( double depth ) : void | ||
ClearIndex ( float c ) : void | ||
ClearStencil ( int s ) : void | ||
ClipPlane ( ClipPlaneName plane, double equation ) : void | ||
Color ( ColorRGBA aColor ) : void | ||
Color3 ( Vector3f vec ) : void | ||
Color3 ( byte v ) : void | ||
Color3 ( byte red, byte green, byte blue ) : void | ||
Color3 ( double v ) : void | ||
Color3 ( double red, double green, double blue ) : void | ||
Color3 ( float v ) : void | ||
Color3 ( float red, float green, float blue ) : void | ||
Color3 ( int v ) : void | ||
Color3 ( int red, int green, int blue ) : void | ||
Color3 ( sbyte v ) : void | ||
Color3 ( sbyte red, sbyte green, sbyte blue ) : void | ||
Color3 ( short v ) : void | ||
Color3 ( short red, short green, short blue ) : void | ||
Color3 ( uint v ) : void | ||
Color3 ( uint red, uint green, uint blue ) : void | ||
Color3 ( ushort v ) : void | ||
Color3 ( ushort red, ushort green, ushort blue ) : void | ||
Color4 ( ColorRGBA aColor ) : void | ||
Color4 ( byte v ) : void | ||
Color4 ( byte red, byte green, byte blue, byte alpha ) : void | ||
Color4 ( double v ) : void | ||
Color4 ( double red, double green, double blue, double alpha ) : void | ||
Color4 ( float v ) : void | ||
Color4 ( float red, float green, float blue, float alpha ) : void | ||
Color4 ( |
||
Color4 ( int v ) : void | ||
Color4 ( int red, int green, int blue, int alpha ) : void | ||
Color4 ( sbyte v ) : void | ||
Color4 ( sbyte red, sbyte green, sbyte blue, sbyte alpha ) : void | ||
Color4 ( short v ) : void | ||
Color4 ( short red, short green, short blue, short alpha ) : void | ||
Color4 ( uint v ) : void | ||
Color4 ( uint red, uint green, uint blue, uint alpha ) : void | ||
Color4 ( ushort v ) : void | ||
Color4 ( ushort red, ushort green, ushort blue, ushort alpha ) : void | ||
ColorMask ( byte red, byte green, byte blue, byte alpha ) : void | ||
ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, |
||
ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, double pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, int pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, sbyte pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, short pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, uint pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, ushort pointer ) : void | ||
CopyPixels ( int x, int y, int width, int height, PixelCopyType type ) : void | ||
CopyTexImage1D ( int level, TextureInternalFormat internalFormat, int x, int y, int width, int border ) : void | ||
CopyTexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalFormat, int x, int y, int width, int height, int border ) : void | ||
CopyTexSubImage1D ( int level, int xoffset, int x, int y, int width ) : void | ||
CopyTexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void | ||
CullFace ( GLFace mode ) : void | ||
DeleteLists ( uint list, int range ) : void | ||
DeleteTextures ( int n, uint textures ) : void | ||
DepthFunc ( DepthFunction func ) : void | ||
DepthMask ( System.Boolean flag ) : void | ||
DepthRange ( double zNear, double zFar ) : void | ||
Disable ( GLOption cap ) : void | ||
DisableClientState ( ClientArrayType array ) : void | ||
DrawArrays ( BeginMode mode, int first, int count ) : void | ||
DrawBuffer ( DrawBufferMode mode ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, |
||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void | ||
EdgeFlag ( bool flag ) : void | ||
EdgeFlagPointer ( int stride, System.Boolean pointer ) : void | ||
EdgeFlagPointer ( int stride, |
||
EdgeFlagPointer ( int stride, byte pointer ) : void | ||
EdgeFlagv ( System.Boolean &flag ) : void | ||
Enable ( GLOption cap ) : void | ||
EnableClientState ( ClientArrayType array ) : void | ||
End ( ) : void | ||
EndList ( ) : void | ||
EvalCoord1 ( double u ) : void | ||
EvalCoord1 ( float u ) : void | ||
EvalCoord2 ( double u ) : void | ||
EvalCoord2 ( double u, double v ) : void | ||
EvalCoord2 ( float u ) : void | ||
EvalCoord2 ( float u, float v ) : void | ||
EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void | ||
EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void | ||
EvalPoint1 ( int i ) : void | ||
EvalPoint2 ( int i, int j ) : void | ||
FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void | ||
Finish ( ) : void | ||
Flush ( ) : void | ||
Fogf ( FogParameter pname, float param ) : void | ||
Fogfv ( FogParameter pname, float parameters ) : void | ||
Fogi ( FogParameter pname, int param ) : void | ||
Fogiv ( FogParameter pname, int parms ) : void | ||
FrontFace ( FrontFaceDirection mode ) : void | ||
Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
GenLists ( int range ) : uint | ||
GenTextures ( int n, uint textures ) : void | ||
GetBoolean ( GetTarget pname ) : bool | ||
GetBoolean ( GetTarget pname, byte parameters ) : void | ||
GetBoolean ( GetTarget pname, int parameters ) : void | ||
GetClipPlane ( ClipPlaneName plane, double equation ) : void | ||
GetDouble ( GetTarget pname ) : double | ||
GetDouble ( GetTarget pname, double parameters ) : void | ||
GetError ( ) : GLErrorCode | ||
GetFloat ( GetTarget pname ) : float | ||
GetFloat ( GetTarget pname, float parameters ) : void | ||
GetInteger ( GetTarget pname ) : int | ||
GetInteger ( GetTarget pname, int parameters ) : void | ||
GetLightfv ( GLLightName light, LightParameter pname, float parameters ) : void | ||
GetLightiv ( GLLightName light, LightParameter pname, int parameters ) : void | ||
GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void | ||
GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void | ||
GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void | ||
GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void | ||
GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void | ||
GetPixelMapfv ( GetPixelMap map, float values ) : void | ||
GetPixelMapuiv ( GetPixelMap map, uint values ) : void | ||
GetPixelMapusv ( GetPixelMap map, ushort values ) : void | ||
GetPointerv ( GetPointerTarget pname, |
||
GetPolygonStipple ( byte mask ) : void | ||
GetString ( StringName name ) : string | ||
GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void | ||
GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void | ||
GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void | ||
GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void | ||
GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, float pixels ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, int pixels ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, sbyte pixels ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, short pixels ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, uint pixels ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, ushort pixels ) : void | ||
GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void | ||
GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void | ||
GetTexParameterfv ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void | ||
GetTexParameteriv ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void | ||
Hint ( HintTarget target, HintMode mode ) : void | ||
Index ( byte c ) : void | ||
Index ( double c ) : void | ||
Index ( float c ) : void | ||
Index ( int c ) : void | ||
Index ( short c ) : void | ||
IndexMask ( uint mask ) : void | ||
IndexPointer ( IndexPointerType type, int stride, |
||
IndexPointer ( IndexPointerType type, int stride, double pointer ) : void | ||
IndexPointer ( IndexPointerType type, int stride, float pointer ) : void | ||
IndexPointer ( IndexPointerType type, int stride, int pointer ) : void | ||
IndexPointer ( IndexPointerType type, int stride, short pointer ) : void | ||
InitNames ( ) : void | ||
InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void | ||
InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void | ||
IsEnabled ( GLOption cap ) : System.Boolean | ||
IsList ( uint list ) : System.Boolean | ||
IsTexture ( uint texture ) : System.Boolean | ||
Light ( GLLightName light, LightParameter pname, float param ) : void | ||
Light ( GLLightName light, LightParameter pname, int param ) : void | ||
LightModel ( LightModelParameter pname, LightModel param ) : void | ||
LightModel ( LightModelParameter pname, float param ) : void | ||
LightModel ( LightModelParameter pname, int param ) : void | ||
LineStipple ( int factor, ushort pattern ) : void | ||
LineWidth ( float width ) : void | ||
ListBase ( uint abase ) : void | ||
LoadIdentity ( ) : void | ||
LoadMatrixd ( double m ) : void | ||
LoadMatrixf ( float m ) : void | ||
LoadName ( uint name ) : void | ||
LogicOp ( LogicOp opcode ) : void | ||
Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void | ||
Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void | ||
Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void | ||
Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void | ||
MapGrid1 ( int un, double u1, double u2 ) : void | ||
MapGrid1 ( int un, float u1, float u2 ) : void | ||
MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void | ||
MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void | ||
Material ( GLFace face, MaterialParameter pname, float param ) : void | ||
Material ( GLFace face, MaterialParameter pname, int param ) : void | ||
MatrixMode ( MatrixMode mode ) : void | ||
MultMatrix ( double m ) : void | ||
MultMatrix ( float m ) : void | ||
NewList ( uint list, ListMode mode ) : void | ||
Normal ( Vector3f vec ) : void | ||
Normal3 ( double v ) : void | ||
Normal3 ( double nx, double ny, double nz ) : void | ||
Normal3 ( float v ) : void | ||
Normal3 ( float nx, float ny, float nz ) : void | ||
Normal3 ( int v ) : void | ||
Normal3 ( int nx, int ny, int nz ) : void | ||
Normal3 ( sbyte v ) : void | ||
Normal3 ( sbyte nx, sbyte ny, sbyte nz ) : void | ||
Normal3 ( short v ) : void | ||
Normal3 ( short nx, short ny, short nz ) : void | ||
NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void | ||
NormalPointer ( NormalPointerType type, int stride, byte pointer ) : void | ||
NormalPointer ( NormalPointerType type, int stride, double pointer ) : void | ||
NormalPointer ( NormalPointerType type, int stride, float pointer ) : void | ||
NormalPointer ( NormalPointerType type, int stride, int pointer ) : void | ||
NormalPointer ( NormalPointerType type, int stride, short pointer ) : void | ||
NormalPointer ( Vector3f pointer ) : void | ||
Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
PassThrough ( float token ) : void | ||
PixelMapfv ( uint map, int mapsize, float values ) : void | ||
PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void | ||
PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void | ||
PixelStore ( PixelStore pname, float param ) : void | ||
PixelStore ( PixelStore pname, int param ) : void | ||
PixelTransfer ( PixelTransfer pname, float param ) : void | ||
PixelTransfer ( PixelTransfer pname, int param ) : void | ||
PixelZoom ( float xfactor, float yfactor ) : void | ||
PointSize ( float size ) : void | ||
PolygonMode ( GLFace face, PolygonMode mode ) : void | ||
PolygonOffset ( float factor, float units ) : void | ||
PolygonStipple ( byte mask ) : void | ||
PopAttrib ( ) : void | ||
PopClientAttrib ( ) : void | ||
PopMatrix ( ) : void | ||
PopName ( ) : void | ||
PrioritizeTextures ( int n, uint textures, float priorities ) : void | ||
PushAttrib ( AttribMask mask ) : void | ||
PushClientAttrib ( ClientAttribMask mask ) : void | ||
PushMatrix ( ) : void | ||
PushName ( uint name ) : void | ||
RasterPos ( Vector3f vec ) : void | ||
RasterPos ( float2 vec ) : void | ||
RasterPos ( float4 vec ) : void | ||
RasterPos2d ( double x, double y ) : void | ||
RasterPos2dv ( double v ) : void | ||
RasterPos2f ( float x, float y ) : void | ||
RasterPos2fv ( float v ) : void | ||
RasterPos2i ( int x, int y ) : void | ||
RasterPos2iv ( int v ) : void | ||
RasterPos2s ( short x, short y ) : void | ||
RasterPos2sv ( short v ) : void | ||
RasterPos3d ( double x, double y, double z ) : void | ||
RasterPos3dv ( double v ) : void | ||
RasterPos3f ( float x, float y, float z ) : void | ||
RasterPos3fv ( float v ) : void | ||
RasterPos3i ( int x, int y, int z ) : void | ||
RasterPos3iv ( int v ) : void | ||
RasterPos3s ( short x, short y, short z ) : void | ||
RasterPos3sv ( short v ) : void | ||
RasterPos4d ( double x, double y, double z, double w ) : void | ||
RasterPos4dv ( double v ) : void | ||
RasterPos4f ( float x, float y, float z, float w ) : void | ||
RasterPos4fv ( float v ) : void | ||
RasterPos4i ( int x, int y, int z, int w ) : void | ||
RasterPos4iv ( int v ) : void | ||
RasterPos4s ( short x, short y, short z, short w ) : void | ||
RasterPos4sv ( short v ) : void | ||
ReadBuffer ( ReadBufferMode mode ) : void | ||
Rect ( double v1, double v2 ) : void | ||
Rect ( double x1, double y1, double x2, double y2 ) : void | ||
Rect ( float v1, float v2 ) : void | ||
Rect ( float x1, float y1, float x2, float y2 ) : void | ||
Rect ( int v1, int v2 ) : void | ||
Rect ( int x1, int y1, int x2, int y2 ) : void | ||
Rect ( short v1, short v2 ) : void | ||
Rect ( short x1, short y1, short x2, short y2 ) : void | ||
RenderMode ( RenderingMode mode ) : RenderingMode | ||
Rotate ( double angle, double x, double y, double z ) : void | ||
Rotate ( float angle, float x, float y, float z ) : void | ||
Scale ( double x, double y, double z ) : void | ||
Scale ( float x, float y, float z ) : void | ||
Scissor ( int x, int y, int width, int height ) : void | ||
SelectBuffer ( int size, uint buffer ) : void | ||
ShadeModel ( ShadingModel mode ) : void | ||
StencilFunc ( StencilFunction func, int reference, uint mask ) : void | ||
StencilMask ( uint mask ) : void | ||
StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void | ||
TexCoord ( TextureCoordinates coords ) : void | ||
TexCoord1 ( double s ) : void | ||
TexCoord1 ( float s ) : void | ||
TexCoord1 ( int s ) : void | ||
TexCoord1 ( short s ) : void | ||
TexCoord2 ( double v ) : void | ||
TexCoord2 ( double s, double t ) : void | ||
TexCoord2 ( float v ) : void | ||
TexCoord2 ( float s, float t ) : void | ||
TexCoord2 ( int v ) : void | ||
TexCoord2 ( int s, int t ) : void | ||
TexCoord2 ( short v ) : void | ||
TexCoord2 ( short s, short t ) : void | ||
TexCoord3 ( double v ) : void | ||
TexCoord3 ( double s, double t, double r ) : void | ||
TexCoord3 ( float v ) : void | ||
TexCoord3 ( float s, float t, float r ) : void | ||
TexCoord3 ( int v ) : void | ||
TexCoord3 ( int s, int t, int r ) : void | ||
TexCoord3 ( short v ) : void | ||
TexCoord3 ( short s, short t, short r ) : void | ||
TexCoord4 ( double v ) : void | ||
TexCoord4 ( double s, double t, double r, double q ) : void | ||
TexCoord4 ( float v ) : void | ||
TexCoord4 ( float s, float t, float r, float q ) : void | ||
TexCoord4 ( int v ) : void | ||
TexCoord4 ( int s, int t, int r, int q ) : void | ||
TexCoord4 ( short v ) : void | ||
TexCoord4 ( short s, short t, short r, short q ) : void | ||
TexCoordPointer ( TextureCoordinates pointer ) : void | ||
TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void | ||
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void | ||
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void | ||
TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void | ||
TexGen ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void | ||
TexGen ( TextureCoordName coord, uint pname, float parameters ) : void | ||
TexGen ( TextureCoordName coord, uint pname, int parameters ) : void | ||
TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void | ||
TexParameterf ( TextureParameterTarget target, TextureParameterName pname, float param ) : void | ||
TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void | ||
TexParameteri ( TextureParameterTarget target, TextureParameterName pname, int param ) : void | ||
TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void | ||
TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void | ||
Translate ( double x, double y, double z ) : void | ||
Translate ( float x, float y, float z ) : void | ||
Vertex ( Vector3f aVector ) : void | ||
Vertex ( float x, float y ) : void | ||
Vertex ( float2 aVector ) : void | ||
Vertex ( float4 vec ) : void | ||
Vertex2 ( double v ) : void | ||
Vertex2 ( double x, double y ) : void | ||
Vertex2 ( float v ) : void | ||
Vertex2 ( int v ) : void | ||
Vertex2 ( int x, int y ) : void | ||
Vertex2 ( short v ) : void | ||
Vertex2 ( short x, short y ) : void | ||
Vertex3 ( double v ) : void | ||
Vertex3 ( double x, double y, double z ) : void | ||
Vertex3 ( float v ) : void | ||
Vertex3 ( float x, float y, float z ) : void | ||
Vertex3 ( int v ) : void | ||
Vertex3 ( int x, int y, int z ) : void | ||
Vertex3 ( short v ) : void | ||
Vertex3 ( short x, short y, short z ) : void | ||
Vertex4 ( double v ) : void | ||
Vertex4 ( double x, double y, double z, double w ) : void | ||
Vertex4 ( float v ) : void | ||
Vertex4 ( float x, float y, float z, float w ) : void | ||
Vertex4 ( int v ) : void | ||
Vertex4 ( int x, int y, int z, int w ) : void | ||
Vertex4 ( short v ) : void | ||
Vertex4 ( short x, short y, short z, short w ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, double pointer ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, float pointer ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, int pointer ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, short pointer ) : void | ||
Viewport ( int x, int y, int width, int height ) : void | ||
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void | ||
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void | ||
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void | ||
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void | ||
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void | ||
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void | ||
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void |
public static Accum ( AccumOp op, float value ) : void | ||
op | AccumOp | |
value | float | |
return | void |
public static AlphaFunc ( AlphaFunction func, float reference ) : void | ||
func | AlphaFunction | |
reference | float | |
return | void |
public static AreTexturesResident ( int n, uint textures, bool residences ) : bool | ||
n | int | |
textures | uint | |
residences | bool | |
return | bool |
public static AreTexturesResident ( int n, uint textures, byte residences ) : bool | ||
n | int | |
textures | uint | |
residences | byte | |
return | bool |
public static Begin ( BeginMode aMode ) : void | ||
aMode | BeginMode | |
return | void |
public static BindTexture ( TextureBindTarget target, uint texture ) : void | ||
target | TextureBindTarget | |
texture | uint | |
return | void |
public static Bitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte bitmap ) : void | ||
width | int | |
height | int | |
xorig | float | |
yorig | float | |
xmove | float | |
ymove | float | |
bitmap | byte | |
return | void |
public static BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void | ||
sfactor | BlendingFactorSrc | |
dfactor | BlendingFactorDest | |
return | void |
public static CallLists ( int n, ListNameType type, byte lists ) : void | ||
n | int | |
type | ListNameType | |
lists | byte | |
return | void |
public static CallLists ( int n, ListNameType type, float lists ) : void | ||
n | int | |
type | ListNameType | |
lists | float | |
return | void |
public static CallLists ( int n, ListNameType type, int lists ) : void | ||
n | int | |
type | ListNameType | |
lists | int | |
return | void |
public static CallLists ( int n, ListNameType type, sbyte lists ) : void | ||
n | int | |
type | ListNameType | |
lists | sbyte | |
return | void |
public static CallLists ( int n, ListNameType type, short lists ) : void | ||
n | int | |
type | ListNameType | |
lists | short | |
return | void |
public static CallLists ( int n, ListNameType type, uint lists ) : void | ||
n | int | |
type | ListNameType | |
lists | uint | |
return | void |
public static CallLists ( int n, ListNameType type, ushort lists ) : void | ||
n | int | |
type | ListNameType | |
lists | ushort | |
return | void |
public static Clear ( ClearBufferMask flags ) : void | ||
flags | ClearBufferMask | |
return | void |
public static ClearAccum ( ColorRGBA aColor ) : void | ||
aColor | ColorRGBA | |
return | void |
public static ClearAccum ( float red, float green, float blue, float alpha ) : void | ||
red | float | |
green | float | |
blue | float | |
alpha | float | |
return | void |
public static ClearColor ( ColorRGBA aColor ) : void | ||
aColor | ColorRGBA | |
return | void |
public static ClearColor ( float red, float green, float blue, float alpha ) : void | ||
red | float | |
green | float | |
blue | float | |
alpha | float | |
return | void |
public static ClearDepth ( double depth ) : void | ||
depth | double | |
return | void |
public static ClipPlane ( ClipPlaneName plane, double equation ) : void | ||
plane | ClipPlaneName | |
equation | double | |
return | void |
public static Color ( ColorRGBA aColor ) : void | ||
aColor | ColorRGBA | |
return | void |
public static Color3 ( byte red, byte green, byte blue ) : void | ||
red | byte | |
green | byte | |
blue | byte | |
return | void |
public static Color3 ( double red, double green, double blue ) : void | ||
red | double | |
green | double | |
blue | double | |
return | void |
public static Color3 ( float red, float green, float blue ) : void | ||
red | float | |
green | float | |
blue | float | |
return | void |
public static Color3 ( int red, int green, int blue ) : void | ||
red | int | |
green | int | |
blue | int | |
return | void |
public static Color3 ( sbyte red, sbyte green, sbyte blue ) : void | ||
red | sbyte | |
green | sbyte | |
blue | sbyte | |
return | void |
public static Color3 ( short red, short green, short blue ) : void | ||
red | short | |
green | short | |
blue | short | |
return | void |
public static Color3 ( uint red, uint green, uint blue ) : void | ||
red | uint | |
green | uint | |
blue | uint | |
return | void |
public static Color3 ( ushort red, ushort green, ushort blue ) : void | ||
red | ushort | |
green | ushort | |
blue | ushort | |
return | void |
public static Color4 ( ColorRGBA aColor ) : void | ||
aColor | ColorRGBA | |
return | void |
public static Color4 ( byte red, byte green, byte blue, byte alpha ) : void | ||
red | byte | |
green | byte | |
blue | byte | |
alpha | byte | |
return | void |
public static Color4 ( double red, double green, double blue, double alpha ) : void | ||
red | double | |
green | double | |
blue | double | |
alpha | double | |
return | void |
public static Color4 ( float red, float green, float blue, float alpha ) : void | ||
red | float | |
green | float | |
blue | float | |
alpha | float | |
return | void |
public static Color4 ( int red, int green, int blue, int alpha ) : void | ||
red | int | |
green | int | |
blue | int | |
alpha | int | |
return | void |
public static Color4 ( sbyte red, sbyte green, sbyte blue, sbyte alpha ) : void | ||
red | sbyte | |
green | sbyte | |
blue | sbyte | |
alpha | sbyte | |
return | void |
public static Color4 ( short red, short green, short blue, short alpha ) : void | ||
red | short | |
green | short | |
blue | short | |
alpha | short | |
return | void |
public static Color4 ( uint red, uint green, uint blue, uint alpha ) : void | ||
red | uint | |
green | uint | |
blue | uint | |
alpha | uint | |
return | void |
public static Color4 ( ushort red, ushort green, ushort blue, ushort alpha ) : void | ||
red | ushort | |
green | ushort | |
blue | ushort | |
alpha | ushort | |
return | void |
public static ColorMask ( byte red, byte green, byte blue, byte alpha ) : void | ||
red | byte | |
green | byte | |
blue | byte | |
alpha | byte | |
return | void |
public static ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void | ||
face | GLFace | |
mode | ColorMaterialParameter | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, |
||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | ||
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | byte | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, double pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | double | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | float | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, int pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | int | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, sbyte pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | sbyte | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, short pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | short | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, uint pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | uint | |
return | void |
public static ColorPointer ( int size, ColorPointerType type, int stride, ushort pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | ushort | |
return | void |
public static CopyPixels ( int x, int y, int width, int height, PixelCopyType type ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
type | PixelCopyType | |
return | void |
public static CopyTexImage1D ( int level, TextureInternalFormat internalFormat, int x, int y, int width, int border ) : void | ||
level | int | |
internalFormat | TextureInternalFormat | |
x | int | |
y | int | |
width | int | |
border | int | |
return | void |
public static CopyTexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalFormat, int x, int y, int width, int height, int border ) : void | ||
target | Texture2DTarget | |
level | int | |
internalFormat | TextureInternalFormat | |
x | int | |
y | int | |
width | int | |
height | int | |
border | int | |
return | void |
public static CopyTexSubImage1D ( int level, int xoffset, int x, int y, int width ) : void | ||
level | int | |
xoffset | int | |
x | int | |
y | int | |
width | int | |
return | void |
public static CopyTexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void | ||
target | Texture2DTarget | |
level | int | |
xoffset | int | |
yoffset | int | |
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public static CullFace ( GLFace mode ) : void | ||
mode | GLFace | |
return | void |
public static DeleteLists ( uint list, int range ) : void | ||
list | uint | |
range | int | |
return | void |
public static DeleteTextures ( int n, uint textures ) : void | ||
n | int | |
textures | uint | |
return | void |
public static DepthFunc ( DepthFunction func ) : void | ||
func | DepthFunction | |
return | void |
public static DepthMask ( System.Boolean flag ) : void | ||
flag | System.Boolean | |
return | void |
public static DepthRange ( double zNear, double zFar ) : void | ||
zNear | double | |
zFar | double | |
return | void |
public static Disable ( GLOption cap ) : void | ||
cap | GLOption | |
return | void |
public static DisableClientState ( ClientArrayType array ) : void | ||
array | ClientArrayType | |
return | void |
public static DrawArrays ( BeginMode mode, int first, int count ) : void | ||
mode | BeginMode | |
first | int | |
count | int | |
return | void |
public static DrawBuffer ( DrawBufferMode mode ) : void | ||
mode | DrawBufferMode | |
return | void |
public static DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | byte | |
return | void |
public static DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | int | |
return | void |
public static DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | uint | |
return | void |
public static DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | ushort | |
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, |
||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | ||
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void | ||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | byte | |
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void | ||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | float | |
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void | ||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | int | |
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void | ||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | sbyte | |
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void | ||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | short | |
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void | ||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | uint | |
return | void |
public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void | ||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | ushort | |
return | void |
public static EdgeFlagPointer ( int stride, System.Boolean pointer ) : void | ||
stride | int | |
pointer | System.Boolean | |
return | void |
public static EdgeFlagPointer ( int stride, |
||
stride | int | |
pointer | ||
return | void |
public static EdgeFlagPointer ( int stride, byte pointer ) : void | ||
stride | int | |
pointer | byte | |
return | void |
public static EdgeFlagv ( System.Boolean &flag ) : void | ||
flag | System.Boolean | |
return | void |
public static EnableClientState ( ClientArrayType array ) : void | ||
array | ClientArrayType | |
return | void |
public static EvalCoord2 ( double u, double v ) : void | ||
u | double | |
v | double | |
return | void |
public static EvalCoord2 ( float u, float v ) : void | ||
u | float | |
v | float | |
return | void |
public static EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void | ||
mode | MeshMode1 | |
i1 | int | |
i2 | int | |
return | void |
public static EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void | ||
mode | MeshMode2 | |
i1 | int | |
i2 | int | |
j1 | int | |
j2 | int | |
return | void |
public static EvalPoint2 ( int i, int j ) : void | ||
i | int | |
j | int | |
return | void |
public static FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void | ||
size | int | |
type | FeedBackMode | |
buffer | float | |
return | void |
public static Fogf ( FogParameter pname, float param ) : void | ||
pname | FogParameter | |
param | float | |
return | void |
public static Fogfv ( FogParameter pname, float parameters ) : void | ||
pname | FogParameter | |
parameters | float | |
return | void |
public static Fogi ( FogParameter pname, int param ) : void | ||
pname | FogParameter | |
param | int | |
return | void |
public static Fogiv ( FogParameter pname, int parms ) : void | ||
pname | FogParameter | |
parms | int | |
return | void |
public static FrontFace ( FrontFaceDirection mode ) : void | ||
mode | FrontFaceDirection | |
return | void |
public static Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
left | double | |
right | double | |
bottom | double | |
top | double | |
zNear | double | |
zFar | double | |
return | void |
public static GenTextures ( int n, uint textures ) : void | ||
n | int | |
textures | uint | |
return | void |
public static GetBoolean ( GetTarget pname ) : bool | ||
pname | GetTarget | |
return | bool |
public static GetBoolean ( GetTarget pname, byte parameters ) : void | ||
pname | GetTarget | |
parameters | byte | |
return | void |
public static GetBoolean ( GetTarget pname, int parameters ) : void | ||
pname | GetTarget | |
parameters | int | |
return | void |
public static GetClipPlane ( ClipPlaneName plane, double equation ) : void | ||
plane | ClipPlaneName | |
equation | double | |
return | void |
public static GetDouble ( GetTarget pname ) : double | ||
pname | GetTarget | |
return | double |
public static GetDouble ( GetTarget pname, double parameters ) : void | ||
pname | GetTarget | |
parameters | double | |
return | void |
public static GetFloat ( GetTarget pname ) : float | ||
pname | GetTarget | |
return | float |
public static GetFloat ( GetTarget pname, float parameters ) : void | ||
pname | GetTarget | |
parameters | float | |
return | void |
public static GetInteger ( GetTarget pname ) : int | ||
pname | GetTarget | |
return | int |
public static GetInteger ( GetTarget pname, int parameters ) : void | ||
pname | GetTarget | |
parameters | int | |
return | void |
public static GetLightfv ( GLLightName light, LightParameter pname, float parameters ) : void | ||
light | GLLightName | |
pname | LightParameter | |
parameters | float | |
return | void |
public static GetLightiv ( GLLightName light, LightParameter pname, int parameters ) : void | ||
light | GLLightName | |
pname | LightParameter | |
parameters | int | |
return | void |
public static GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void | ||
target | MapTarget | |
query | GetMapTarget | |
v | double | |
return | void |
public static GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void | ||
target | MapTarget | |
query | GetMapTarget | |
v | float | |
return | void |
public static GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void | ||
target | MapTarget | |
query | GetMapTarget | |
v | int | |
return | void |
public static GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void | ||
face | GLFace | |
pname | GetMaterialParameter | |
parameters | float | |
return | void |
public static GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void | ||
face | GLFace | |
pname | GetMaterialParameter | |
parameters | int | |
return | void |
public static GetPixelMapfv ( GetPixelMap map, float values ) : void | ||
map | GetPixelMap | |
values | float | |
return | void |
public static GetPixelMapuiv ( GetPixelMap map, uint values ) : void | ||
map | GetPixelMap | |
values | uint | |
return | void |
public static GetPixelMapusv ( GetPixelMap map, ushort values ) : void | ||
map | GetPixelMap | |
values | ushort | |
return | void |
public static GetPointerv ( GetPointerTarget pname, |
||
pname | GetPointerTarget | |
parameters | ||
return | void |
public static GetPolygonStipple ( byte mask ) : void | ||
mask | byte | |
return | void |
public static GetString ( StringName name ) : string | ||
name | StringName | |
return | string |
public static GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
parameters | float | |
return | void |
public static GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
parameters | int | |
return | void |
public static GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
parameters | double | |
return | void |
public static GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
parameters | float | |
return | void |
public static GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
parameters | int | |
return | void |
public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | byte | |
return | void |
public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, float pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | float | |
return | void |
public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, int pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | int | |
return | void |
public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, sbyte pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | sbyte | |
return | void |
public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, short pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | short | |
return | void |
public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, uint pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | uint | |
return | void |
public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, ushort pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | ushort | |
return | void |
public static GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void | ||
target | GetTextureLevelTarget | |
level | int | |
pname | GetTextureLevelParamter | |
parameters | float | |
return | void |
public static GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void | ||
target | GetTextureLevelTarget | |
level | int | |
pname | GetTextureLevelParamter | |
parameters | int | |
return | void |
public static GetTexParameterfv ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void | ||
target | GetTextureParameterTarget | |
pname | GetTextureParameter | |
parameters | float | |
return | void |
public static GetTexParameteriv ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void | ||
target | GetTextureParameterTarget | |
pname | GetTextureParameter | |
parameters | int | |
return | void |
public static Hint ( HintTarget target, HintMode mode ) : void | ||
target | HintTarget | |
mode | HintMode | |
return | void |
public static IndexPointer ( IndexPointerType type, int stride, |
||
type | IndexPointerType | |
stride | int | |
pointer | ||
return | void |
public static IndexPointer ( IndexPointerType type, int stride, double pointer ) : void | ||
type | IndexPointerType | |
stride | int | |
pointer | double | |
return | void |
public static IndexPointer ( IndexPointerType type, int stride, float pointer ) : void | ||
type | IndexPointerType | |
stride | int | |
pointer | float | |
return | void |
public static IndexPointer ( IndexPointerType type, int stride, int pointer ) : void | ||
type | IndexPointerType | |
stride | int | |
pointer | int | |
return | void |
public static IndexPointer ( IndexPointerType type, int stride, short pointer ) : void | ||
type | IndexPointerType | |
stride | int | |
pointer | short | |
return | void |
public static InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void | ||
format | InterleavedArrays | |
stride | int | |
pointer | byte | |
return | void |
public static InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void | ||
format | InterleavedArrays | |
stride | int | |
pointer | float | |
return | void |
public static IsEnabled ( GLOption cap ) : System.Boolean | ||
cap | GLOption | |
return | System.Boolean |
public static IsList ( uint list ) : System.Boolean | ||
list | uint | |
return | System.Boolean |
public static IsTexture ( uint texture ) : System.Boolean | ||
texture | uint | |
return | System.Boolean |
public static Light ( GLLightName light, LightParameter pname, float param ) : void | ||
light | GLLightName | |
pname | LightParameter | |
param | float | |
return | void |
public static Light ( GLLightName light, LightParameter pname, int param ) : void | ||
light | GLLightName | |
pname | LightParameter | |
param | int | |
return | void |
public static LightModel ( LightModelParameter pname, LightModel param ) : void | ||
pname | LightModelParameter | |
param | LightModel | |
return | void |
public static LightModel ( LightModelParameter pname, float param ) : void | ||
pname | LightModelParameter | |
param | float | |
return | void |
public static LightModel ( LightModelParameter pname, int param ) : void | ||
pname | LightModelParameter | |
param | int | |
return | void |
public static LineStipple ( int factor, ushort pattern ) : void | ||
factor | int | |
pattern | ushort | |
return | void |
public static LineWidth ( float width ) : void | ||
width | float | |
return | void |
public static LoadMatrixd ( double m ) : void | ||
m | double | |
return | void |
public static LogicOp ( LogicOp opcode ) : void | ||
opcode | LogicOp | |
return | void |
public static Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void | ||
target | MapTarget | |
u1 | double | |
u2 | double | |
stride | int | |
order | int | |
points | double | |
return | void |
public static Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void | ||
target | MapTarget | |
u1 | float | |
u2 | float | |
stride | int | |
order | int | |
points | float | |
return | void |
public static Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void | ||
target | MapTarget | |
u1 | double | |
u2 | double | |
ustride | int | |
uorder | int | |
v1 | double | |
v2 | double | |
vstride | int | |
vorder | int | |
points | double | |
return | void |
public static Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void | ||
target | MapTarget | |
u1 | float | |
u2 | float | |
ustride | int | |
uorder | int | |
v1 | float | |
v2 | float | |
vstride | int | |
vorder | int | |
points | float | |
return | void |
public static MapGrid1 ( int un, double u1, double u2 ) : void | ||
un | int | |
u1 | double | |
u2 | double | |
return | void |
public static MapGrid1 ( int un, float u1, float u2 ) : void | ||
un | int | |
u1 | float | |
u2 | float | |
return | void |
public static MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void | ||
un | int | |
u1 | double | |
u2 | double | |
vn | int | |
v1 | double | |
v2 | double | |
return | void |
public static MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void | ||
un | int | |
u1 | float | |
u2 | float | |
vn | int | |
v1 | float | |
v2 | float | |
return | void |
public static Material ( GLFace face, MaterialParameter pname, float param ) : void | ||
face | GLFace | |
pname | MaterialParameter | |
param | float | |
return | void |
public static Material ( GLFace face, MaterialParameter pname, int param ) : void | ||
face | GLFace | |
pname | MaterialParameter | |
param | int | |
return | void |
public static MatrixMode ( MatrixMode mode ) : void | ||
mode | MatrixMode | |
return | void |
public static NewList ( uint list, ListMode mode ) : void | ||
list | uint | |
mode | ListMode | |
return | void |
public static Normal3 ( double nx, double ny, double nz ) : void | ||
nx | double | |
ny | double | |
nz | double | |
return | void |
public static Normal3 ( float nx, float ny, float nz ) : void | ||
nx | float | |
ny | float | |
nz | float | |
return | void |
public static Normal3 ( int nx, int ny, int nz ) : void | ||
nx | int | |
ny | int | |
nz | int | |
return | void |
public static Normal3 ( sbyte nx, sbyte ny, sbyte nz ) : void | ||
nx | sbyte | |
ny | sbyte | |
nz | sbyte | |
return | void |
public static Normal3 ( short nx, short ny, short nz ) : void | ||
nx | short | |
ny | short | |
nz | short | |
return | void |
public static NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | IntPtr | |
return | void |
public static NormalPointer ( NormalPointerType type, int stride, byte pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | byte | |
return | void |
public static NormalPointer ( NormalPointerType type, int stride, double pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | double | |
return | void |
public static NormalPointer ( NormalPointerType type, int stride, float pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | float | |
return | void |
public static NormalPointer ( NormalPointerType type, int stride, int pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | int | |
return | void |
public static NormalPointer ( NormalPointerType type, int stride, short pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | short | |
return | void |
public static NormalPointer ( Vector3f pointer ) : void | ||
pointer | Vector3f | |
return | void |
public static Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
left | double | |
right | double | |
bottom | double | |
top | double | |
zNear | double | |
zFar | double | |
return | void |
public static PassThrough ( float token ) : void | ||
token | float | |
return | void |
public static PixelMapfv ( uint map, int mapsize, float values ) : void | ||
map | uint | |
mapsize | int | |
values | float | |
return | void |
public static PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void | ||
map | PixelMap | |
mapsize | int | |
values | uint | |
return | void |
public static PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void | ||
map | PixelMap | |
mapsize | int | |
values | ushort | |
return | void |
public static PixelStore ( PixelStore pname, float param ) : void | ||
pname | PixelStore | |
param | float | |
return | void |
public static PixelStore ( PixelStore pname, int param ) : void | ||
pname | PixelStore | |
param | int | |
return | void |
public static PixelTransfer ( PixelTransfer pname, float param ) : void | ||
pname | PixelTransfer | |
param | float | |
return | void |
public static PixelTransfer ( PixelTransfer pname, int param ) : void | ||
pname | PixelTransfer | |
param | int | |
return | void |
public static PixelZoom ( float xfactor, float yfactor ) : void | ||
xfactor | float | |
yfactor | float | |
return | void |
public static PointSize ( float size ) : void | ||
size | float | |
return | void |
public static PolygonMode ( GLFace face, PolygonMode mode ) : void | ||
face | GLFace | |
mode | PolygonMode | |
return | void |
public static PolygonOffset ( float factor, float units ) : void | ||
factor | float | |
units | float | |
return | void |
public static PolygonStipple ( byte mask ) : void | ||
mask | byte | |
return | void |
public static PrioritizeTextures ( int n, uint textures, float priorities ) : void | ||
n | int | |
textures | uint | |
priorities | float | |
return | void |
public static PushAttrib ( AttribMask mask ) : void | ||
mask | AttribMask | |
return | void |
public static PushClientAttrib ( ClientAttribMask mask ) : void | ||
mask | ClientAttribMask | |
return | void |
public static RasterPos ( Vector3f vec ) : void | ||
vec | Vector3f | |
return | void |
public static RasterPos ( float2 vec ) : void | ||
vec | float2 | |
return | void |
public static RasterPos ( float4 vec ) : void | ||
vec | float4 | |
return | void |
public static RasterPos2d ( double x, double y ) : void | ||
x | double | |
y | double | |
return | void |
public static RasterPos2dv ( double v ) : void | ||
v | double | |
return | void |
public static RasterPos2f ( float x, float y ) : void | ||
x | float | |
y | float | |
return | void |
public static RasterPos2fv ( float v ) : void | ||
v | float | |
return | void |
public static RasterPos2i ( int x, int y ) : void | ||
x | int | |
y | int | |
return | void |
public static RasterPos2s ( short x, short y ) : void | ||
x | short | |
y | short | |
return | void |
public static RasterPos2sv ( short v ) : void | ||
v | short | |
return | void |
public static RasterPos3d ( double x, double y, double z ) : void | ||
x | double | |
y | double | |
z | double | |
return | void |
public static RasterPos3dv ( double v ) : void | ||
v | double | |
return | void |
public static RasterPos3f ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public static RasterPos3fv ( float v ) : void | ||
v | float | |
return | void |
public static RasterPos3i ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public static RasterPos3s ( short x, short y, short z ) : void | ||
x | short | |
y | short | |
z | short | |
return | void |
public static RasterPos3sv ( short v ) : void | ||
v | short | |
return | void |
public static RasterPos4d ( double x, double y, double z, double w ) : void | ||
x | double | |
y | double | |
z | double | |
w | double | |
return | void |
public static RasterPos4dv ( double v ) : void | ||
v | double | |
return | void |
public static RasterPos4f ( float x, float y, float z, float w ) : void | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public static RasterPos4fv ( float v ) : void | ||
v | float | |
return | void |
public static RasterPos4i ( int x, int y, int z, int w ) : void | ||
x | int | |
y | int | |
z | int | |
w | int | |
return | void |
public static RasterPos4s ( short x, short y, short z, short w ) : void | ||
x | short | |
y | short | |
z | short | |
w | short | |
return | void |
public static RasterPos4sv ( short v ) : void | ||
v | short | |
return | void |
public static ReadBuffer ( ReadBufferMode mode ) : void | ||
mode | ReadBufferMode | |
return | void |
public static Rect ( double v1, double v2 ) : void | ||
v1 | double | |
v2 | double | |
return | void |
public static Rect ( double x1, double y1, double x2, double y2 ) : void | ||
x1 | double | |
y1 | double | |
x2 | double | |
y2 | double | |
return | void |
public static Rect ( float v1, float v2 ) : void | ||
v1 | float | |
v2 | float | |
return | void |
public static Rect ( float x1, float y1, float x2, float y2 ) : void | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
return | void |
public static Rect ( int x1, int y1, int x2, int y2 ) : void | ||
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
return | void |
public static Rect ( short v1, short v2 ) : void | ||
v1 | short | |
v2 | short | |
return | void |
public static Rect ( short x1, short y1, short x2, short y2 ) : void | ||
x1 | short | |
y1 | short | |
x2 | short | |
y2 | short | |
return | void |
public static RenderMode ( RenderingMode mode ) : RenderingMode | ||
mode | RenderingMode | |
return | RenderingMode |
public static Rotate ( double angle, double x, double y, double z ) : void | ||
angle | double | |
x | double | |
y | double | |
z | double | |
return | void |
public static Rotate ( float angle, float x, float y, float z ) : void | ||
angle | float | |
x | float | |
y | float | |
z | float | |
return | void |
public static Scale ( double x, double y, double z ) : void | ||
x | double | |
y | double | |
z | double | |
return | void |
public static Scale ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public static Scissor ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public static SelectBuffer ( int size, uint buffer ) : void | ||
size | int | |
buffer | uint | |
return | void |
public static ShadeModel ( ShadingModel mode ) : void | ||
mode | ShadingModel | |
return | void |
public static StencilFunc ( StencilFunction func, int reference, uint mask ) : void | ||
func | StencilFunction | |
reference | int | |
mask | uint | |
return | void |
public static StencilMask ( uint mask ) : void | ||
mask | uint | |
return | void |
public static StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void | ||
fail | StencilOp | |
zfail | StencilOp | |
zpass | StencilOp | |
return | void |
public static TexCoord ( TextureCoordinates coords ) : void | ||
coords | TextureCoordinates | |
return | void |
public static TexCoord2 ( double s, double t ) : void | ||
s | double | |
t | double | |
return | void |
public static TexCoord2 ( float s, float t ) : void | ||
s | float | |
t | float | |
return | void |
public static TexCoord2 ( int s, int t ) : void | ||
s | int | |
t | int | |
return | void |
public static TexCoord2 ( short s, short t ) : void | ||
s | short | |
t | short | |
return | void |
public static TexCoord3 ( double s, double t, double r ) : void | ||
s | double | |
t | double | |
r | double | |
return | void |
public static TexCoord3 ( float s, float t, float r ) : void | ||
s | float | |
t | float | |
r | float | |
return | void |
public static TexCoord3 ( int s, int t, int r ) : void | ||
s | int | |
t | int | |
r | int | |
return | void |
public static TexCoord3 ( short s, short t, short r ) : void | ||
s | short | |
t | short | |
r | short | |
return | void |
public static TexCoord4 ( double s, double t, double r, double q ) : void | ||
s | double | |
t | double | |
r | double | |
q | double | |
return | void |
public static TexCoord4 ( float s, float t, float r, float q ) : void | ||
s | float | |
t | float | |
r | float | |
q | float | |
return | void |
public static TexCoord4 ( int s, int t, int r, int q ) : void | ||
s | int | |
t | int | |
r | int | |
q | int | |
return | void |
public static TexCoord4 ( short s, short t, short r, short q ) : void | ||
s | short | |
t | short | |
r | short | |
q | short | |
return | void |
public static TexCoordPointer ( TextureCoordinates pointer ) : void | ||
pointer | TextureCoordinates | |
return | void |
public static TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void | ||
size | int | |
type | TexCoordPointerType | |
stride | int | |
pointer | IntPtr | |
return | void |
public static TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
parameters | float | |
return | void |
public static TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
param | int | |
return | void |
public static TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
param | TextureGenMode | |
return | void |
public static TexGen ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
parameters | double | |
return | void |
public static TexGen ( TextureCoordName coord, uint pname, float parameters ) : void | ||
coord | TextureCoordName | |
pname | uint | |
parameters | float | |
return | void |
public static TexGen ( TextureCoordName coord, uint pname, int parameters ) : void | ||
coord | TextureCoordName | |
pname | uint | |
parameters | int | |
return | void |
public static TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | IntPtr | |
return | void |
public static TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | object | |
return | void |
public static TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
height | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | IntPtr | |
return | void |
public static TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
height | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | object | |
return | void |
public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | TextureMagFilter | |
return | void |
public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | TextureMinFilter | |
return | void |
public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
shadowParam | TextureShadow | |
return | void |
public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | TextureWrapMode | |
return | void |
public static TexParameterf ( TextureParameterTarget target, TextureParameterName pname, float param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | float | |
return | void |
public static TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void | ||
target | TextureArrayParameterTarget | |
pname | TextureParameterName | |
parameters | float | |
return | void |
public static TexParameteri ( TextureParameterTarget target, TextureParameterName pname, int param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | int | |
return | void |
public static TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void | ||
target | TextureArrayParameterTarget | |
pname | TextureParameterName | |
parameters | int | |
return | void |
public static TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
level | int | |
xoffset | int | |
width | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | object | |
return | void |
public static TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
xoffset | int | |
yoffset | int | |
width | int | |
height | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | IntPtr | |
return | void |
public static TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
xoffset | int | |
yoffset | int | |
width | int | |
height | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | byte | |
return | void |
public static Translate ( double x, double y, double z ) : void | ||
x | double | |
y | double | |
z | double | |
return | void |
public static Translate ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public static Vertex ( Vector3f aVector ) : void | ||
aVector | Vector3f | |
return | void |
public static Vertex ( float x, float y ) : void | ||
x | float | |
y | float | |
return | void |
public static Vertex ( float2 aVector ) : void | ||
aVector | float2 | |
return | void |
public static Vertex2 ( double x, double y ) : void | ||
x | double | |
y | double | |
return | void |
public static Vertex2 ( int x, int y ) : void | ||
x | int | |
y | int | |
return | void |
public static Vertex2 ( short x, short y ) : void | ||
x | short | |
y | short | |
return | void |
public static Vertex3 ( double x, double y, double z ) : void | ||
x | double | |
y | double | |
z | double | |
return | void |
public static Vertex3 ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public static Vertex3 ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public static Vertex3 ( short x, short y, short z ) : void | ||
x | short | |
y | short | |
z | short | |
return | void |
public static Vertex4 ( double x, double y, double z, double w ) : void | ||
x | double | |
y | double | |
z | double | |
w | double | |
return | void |
public static Vertex4 ( float x, float y, float z, float w ) : void | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public static Vertex4 ( int x, int y, int z, int w ) : void | ||
x | int | |
y | int | |
z | int | |
w | int | |
return | void |
public static Vertex4 ( short x, short y, short z, short w ) : void | ||
x | short | |
y | short | |
z | short | |
w | short | |
return | void |
public static VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
pointer | IntPtr | |
return | void |
public static VertexPointer ( int size, VertexPointerType type, int stride, double pointer ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
pointer | double | |
return | void |
public static VertexPointer ( int size, VertexPointerType type, int stride, float pointer ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
pointer | float | |
return | void |
public static VertexPointer ( int size, VertexPointerType type, int stride, int pointer ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
pointer | int | |
return | void |
public static VertexPointer ( int size, VertexPointerType type, int stride, short pointer ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
pointer | short | |
return | void |
public static Viewport ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | byte | |
return | void |
public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | float | |
return | void |
public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | int | |
return | void |
public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | sbyte | |
return | void |
public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | short | |
return | void |
public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | uint | |
return | void |
public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | ushort | |
return | void |