C# Class NewTOAPIA.GL.GL

Datei anzeigen Open project: Wiladams/NewTOAPIA

Public Methods

Method Description
Accum ( AccumOp op, float value ) : void
AlphaFunc ( AlphaFunction func, float reference ) : void
AreTexturesResident ( int n, uint textures, bool residences ) : bool
AreTexturesResident ( int n, uint textures, byte residences ) : bool
ArrayElement ( int i ) : void
Begin ( BeginMode aMode ) : void
BeginLineLoop ( ) : void
BeginLineStrip ( ) : void
BeginLines ( ) : void
BeginPoints ( ) : void
BeginPolygon ( ) : void
BeginQuadStrip ( ) : void
BeginQuads ( ) : void
BeginTriangleFan ( ) : void
BeginTriangleStrip ( ) : void
BeginTriangles ( ) : void
BindTexture ( TextureBindTarget target, uint texture ) : void
Bitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte bitmap ) : void
BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void
CallList ( uint list ) : void
CallLists ( int n, ListNameType type, byte lists ) : void
CallLists ( int n, ListNameType type, float lists ) : void
CallLists ( int n, ListNameType type, int lists ) : void
CallLists ( int n, ListNameType type, sbyte lists ) : void
CallLists ( int n, ListNameType type, short lists ) : void
CallLists ( int n, ListNameType type, uint lists ) : void
CallLists ( int n, ListNameType type, ushort lists ) : void
Clear ( ClearBufferMask flags ) : void
ClearAccum ( ColorRGBA aColor ) : void
ClearAccum ( float red, float green, float blue, float alpha ) : void
ClearColor ( ColorRGBA aColor ) : void
ClearColor ( float red, float green, float blue, float alpha ) : void
ClearDepth ( double depth ) : void
ClearIndex ( float c ) : void
ClearStencil ( int s ) : void
ClipPlane ( ClipPlaneName plane, double equation ) : void
Color ( ColorRGBA aColor ) : void
Color3 ( Vector3f vec ) : void
Color3 ( byte v ) : void
Color3 ( byte red, byte green, byte blue ) : void
Color3 ( double v ) : void
Color3 ( double red, double green, double blue ) : void
Color3 ( float v ) : void
Color3 ( float red, float green, float blue ) : void
Color3 ( int v ) : void
Color3 ( int red, int green, int blue ) : void
Color3 ( sbyte v ) : void
Color3 ( sbyte red, sbyte green, sbyte blue ) : void
Color3 ( short v ) : void
Color3 ( short red, short green, short blue ) : void
Color3 ( uint v ) : void
Color3 ( uint red, uint green, uint blue ) : void
Color3 ( ushort v ) : void
Color3 ( ushort red, ushort green, ushort blue ) : void
Color4 ( ColorRGBA aColor ) : void
Color4 ( byte v ) : void
Color4 ( byte red, byte green, byte blue, byte alpha ) : void
Color4 ( double v ) : void
Color4 ( double red, double green, double blue, double alpha ) : void
Color4 ( float v ) : void
Color4 ( float red, float green, float blue, float alpha ) : void
Color4 ( float4 vec ) : void
Color4 ( int v ) : void
Color4 ( int red, int green, int blue, int alpha ) : void
Color4 ( sbyte v ) : void
Color4 ( sbyte red, sbyte green, sbyte blue, sbyte alpha ) : void
Color4 ( short v ) : void
Color4 ( short red, short green, short blue, short alpha ) : void
Color4 ( uint v ) : void
Color4 ( uint red, uint green, uint blue, uint alpha ) : void
Color4 ( ushort v ) : void
Color4 ( ushort red, ushort green, ushort blue, ushort alpha ) : void
ColorMask ( byte red, byte green, byte blue, byte alpha ) : void
ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void
ColorPointer ( int size, ColorPointerType type, int stride, IntPtr pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, double pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, int pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, sbyte pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, short pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, uint pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, ushort pointer ) : void
CopyPixels ( int x, int y, int width, int height, PixelCopyType type ) : void
CopyTexImage1D ( int level, TextureInternalFormat internalFormat, int x, int y, int width, int border ) : void
CopyTexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalFormat, int x, int y, int width, int height, int border ) : void
CopyTexSubImage1D ( int level, int xoffset, int x, int y, int width ) : void
CopyTexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void
CullFace ( GLFace mode ) : void
DeleteLists ( uint list, int range ) : void
DeleteTextures ( int n, uint textures ) : void
DepthFunc ( DepthFunction func ) : void
DepthMask ( System.Boolean flag ) : void
DepthRange ( double zNear, double zFar ) : void
Disable ( GLOption cap ) : void
DisableClientState ( ClientArrayType array ) : void
DrawArrays ( BeginMode mode, int first, int count ) : void
DrawBuffer ( DrawBufferMode mode ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, IntPtr pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void
EdgeFlag ( bool flag ) : void
EdgeFlagPointer ( int stride, System.Boolean pointer ) : void
EdgeFlagPointer ( int stride, IntPtr pointer ) : void
EdgeFlagPointer ( int stride, byte pointer ) : void
EdgeFlagv ( System.Boolean &flag ) : void
Enable ( GLOption cap ) : void
EnableClientState ( ClientArrayType array ) : void
End ( ) : void
EndList ( ) : void
EvalCoord1 ( double u ) : void
EvalCoord1 ( float u ) : void
EvalCoord2 ( double u ) : void
EvalCoord2 ( double u, double v ) : void
EvalCoord2 ( float u ) : void
EvalCoord2 ( float u, float v ) : void
EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void
EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void
EvalPoint1 ( int i ) : void
EvalPoint2 ( int i, int j ) : void
FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void
Finish ( ) : void
Flush ( ) : void
Fogf ( FogParameter pname, float param ) : void
Fogfv ( FogParameter pname, float parameters ) : void
Fogi ( FogParameter pname, int param ) : void
Fogiv ( FogParameter pname, int parms ) : void
FrontFace ( FrontFaceDirection mode ) : void
Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
GenLists ( int range ) : uint
GenTextures ( int n, uint textures ) : void
GetBoolean ( GetTarget pname ) : bool
GetBoolean ( GetTarget pname, byte parameters ) : void
GetBoolean ( GetTarget pname, int parameters ) : void
GetClipPlane ( ClipPlaneName plane, double equation ) : void
GetDouble ( GetTarget pname ) : double
GetDouble ( GetTarget pname, double parameters ) : void
GetError ( ) : GLErrorCode
GetFloat ( GetTarget pname ) : float
GetFloat ( GetTarget pname, float parameters ) : void
GetInteger ( GetTarget pname ) : int
GetInteger ( GetTarget pname, int parameters ) : void
GetLightfv ( GLLightName light, LightParameter pname, float parameters ) : void
GetLightiv ( GLLightName light, LightParameter pname, int parameters ) : void
GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void
GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void
GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void
GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void
GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void
GetPixelMapfv ( GetPixelMap map, float values ) : void
GetPixelMapuiv ( GetPixelMap map, uint values ) : void
GetPixelMapusv ( GetPixelMap map, ushort values ) : void
GetPointerv ( GetPointerTarget pname, IntPtr &parameters ) : void
GetPolygonStipple ( byte mask ) : void
GetString ( StringName name ) : string
GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void
GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void
GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void
GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void
GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, float pixels ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, int pixels ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, sbyte pixels ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, short pixels ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, uint pixels ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, ushort pixels ) : void
GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void
GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void
GetTexParameterfv ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void
GetTexParameteriv ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void
Hint ( HintTarget target, HintMode mode ) : void
Index ( byte c ) : void
Index ( double c ) : void
Index ( float c ) : void
Index ( int c ) : void
Index ( short c ) : void
IndexMask ( uint mask ) : void
IndexPointer ( IndexPointerType type, int stride, IntPtr pointer ) : void
IndexPointer ( IndexPointerType type, int stride, double pointer ) : void
IndexPointer ( IndexPointerType type, int stride, float pointer ) : void
IndexPointer ( IndexPointerType type, int stride, int pointer ) : void
IndexPointer ( IndexPointerType type, int stride, short pointer ) : void
InitNames ( ) : void
InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void
InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void
IsEnabled ( GLOption cap ) : System.Boolean
IsList ( uint list ) : System.Boolean
IsTexture ( uint texture ) : System.Boolean
Light ( GLLightName light, LightParameter pname, float param ) : void
Light ( GLLightName light, LightParameter pname, int param ) : void
LightModel ( LightModelParameter pname, LightModel param ) : void
LightModel ( LightModelParameter pname, float param ) : void
LightModel ( LightModelParameter pname, int param ) : void
LineStipple ( int factor, ushort pattern ) : void
LineWidth ( float width ) : void
ListBase ( uint abase ) : void
LoadIdentity ( ) : void
LoadMatrixd ( double m ) : void
LoadMatrixf ( float m ) : void
LoadName ( uint name ) : void
LogicOp ( LogicOp opcode ) : void
Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void
Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void
Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void
Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void
MapGrid1 ( int un, double u1, double u2 ) : void
MapGrid1 ( int un, float u1, float u2 ) : void
MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void
MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void
Material ( GLFace face, MaterialParameter pname, float param ) : void
Material ( GLFace face, MaterialParameter pname, int param ) : void
MatrixMode ( MatrixMode mode ) : void
MultMatrix ( double m ) : void
MultMatrix ( float m ) : void
NewList ( uint list, ListMode mode ) : void
Normal ( Vector3f vec ) : void
Normal3 ( double v ) : void
Normal3 ( double nx, double ny, double nz ) : void
Normal3 ( float v ) : void
Normal3 ( float nx, float ny, float nz ) : void
Normal3 ( int v ) : void
Normal3 ( int nx, int ny, int nz ) : void
Normal3 ( sbyte v ) : void
Normal3 ( sbyte nx, sbyte ny, sbyte nz ) : void
Normal3 ( short v ) : void
Normal3 ( short nx, short ny, short nz ) : void
NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void
NormalPointer ( NormalPointerType type, int stride, byte pointer ) : void
NormalPointer ( NormalPointerType type, int stride, double pointer ) : void
NormalPointer ( NormalPointerType type, int stride, float pointer ) : void
NormalPointer ( NormalPointerType type, int stride, int pointer ) : void
NormalPointer ( NormalPointerType type, int stride, short pointer ) : void
NormalPointer ( Vector3f pointer ) : void
Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
PassThrough ( float token ) : void
PixelMapfv ( uint map, int mapsize, float values ) : void
PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void
PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void
PixelStore ( PixelStore pname, float param ) : void
PixelStore ( PixelStore pname, int param ) : void
PixelTransfer ( PixelTransfer pname, float param ) : void
PixelTransfer ( PixelTransfer pname, int param ) : void
PixelZoom ( float xfactor, float yfactor ) : void
PointSize ( float size ) : void
PolygonMode ( GLFace face, PolygonMode mode ) : void
PolygonOffset ( float factor, float units ) : void
PolygonStipple ( byte mask ) : void
PopAttrib ( ) : void
PopClientAttrib ( ) : void
PopMatrix ( ) : void
PopName ( ) : void
PrioritizeTextures ( int n, uint textures, float priorities ) : void
PushAttrib ( AttribMask mask ) : void
PushClientAttrib ( ClientAttribMask mask ) : void
PushMatrix ( ) : void
PushName ( uint name ) : void
RasterPos ( Vector3f vec ) : void
RasterPos ( float2 vec ) : void
RasterPos ( float4 vec ) : void
RasterPos2d ( double x, double y ) : void
RasterPos2dv ( double v ) : void
RasterPos2f ( float x, float y ) : void
RasterPos2fv ( float v ) : void
RasterPos2i ( int x, int y ) : void
RasterPos2iv ( int v ) : void
RasterPos2s ( short x, short y ) : void
RasterPos2sv ( short v ) : void
RasterPos3d ( double x, double y, double z ) : void
RasterPos3dv ( double v ) : void
RasterPos3f ( float x, float y, float z ) : void
RasterPos3fv ( float v ) : void
RasterPos3i ( int x, int y, int z ) : void
RasterPos3iv ( int v ) : void
RasterPos3s ( short x, short y, short z ) : void
RasterPos3sv ( short v ) : void
RasterPos4d ( double x, double y, double z, double w ) : void
RasterPos4dv ( double v ) : void
RasterPos4f ( float x, float y, float z, float w ) : void
RasterPos4fv ( float v ) : void
RasterPos4i ( int x, int y, int z, int w ) : void
RasterPos4iv ( int v ) : void
RasterPos4s ( short x, short y, short z, short w ) : void
RasterPos4sv ( short v ) : void
ReadBuffer ( ReadBufferMode mode ) : void
Rect ( double v1, double v2 ) : void
Rect ( double x1, double y1, double x2, double y2 ) : void
Rect ( float v1, float v2 ) : void
Rect ( float x1, float y1, float x2, float y2 ) : void
Rect ( int v1, int v2 ) : void
Rect ( int x1, int y1, int x2, int y2 ) : void
Rect ( short v1, short v2 ) : void
Rect ( short x1, short y1, short x2, short y2 ) : void
RenderMode ( RenderingMode mode ) : RenderingMode
Rotate ( double angle, double x, double y, double z ) : void
Rotate ( float angle, float x, float y, float z ) : void
Scale ( double x, double y, double z ) : void
Scale ( float x, float y, float z ) : void
Scissor ( int x, int y, int width, int height ) : void
SelectBuffer ( int size, uint buffer ) : void
ShadeModel ( ShadingModel mode ) : void
StencilFunc ( StencilFunction func, int reference, uint mask ) : void
StencilMask ( uint mask ) : void
StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void
TexCoord ( TextureCoordinates coords ) : void
TexCoord1 ( double s ) : void
TexCoord1 ( float s ) : void
TexCoord1 ( int s ) : void
TexCoord1 ( short s ) : void
TexCoord2 ( double v ) : void
TexCoord2 ( double s, double t ) : void
TexCoord2 ( float v ) : void
TexCoord2 ( float s, float t ) : void
TexCoord2 ( int v ) : void
TexCoord2 ( int s, int t ) : void
TexCoord2 ( short v ) : void
TexCoord2 ( short s, short t ) : void
TexCoord3 ( double v ) : void
TexCoord3 ( double s, double t, double r ) : void
TexCoord3 ( float v ) : void
TexCoord3 ( float s, float t, float r ) : void
TexCoord3 ( int v ) : void
TexCoord3 ( int s, int t, int r ) : void
TexCoord3 ( short v ) : void
TexCoord3 ( short s, short t, short r ) : void
TexCoord4 ( double v ) : void
TexCoord4 ( double s, double t, double r, double q ) : void
TexCoord4 ( float v ) : void
TexCoord4 ( float s, float t, float r, float q ) : void
TexCoord4 ( int v ) : void
TexCoord4 ( int s, int t, int r, int q ) : void
TexCoord4 ( short v ) : void
TexCoord4 ( short s, short t, short r, short q ) : void
TexCoordPointer ( TextureCoordinates pointer ) : void
TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void
TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void
TexGen ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void
TexGen ( TextureCoordName coord, uint pname, float parameters ) : void
TexGen ( TextureCoordName coord, uint pname, int parameters ) : void
TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void
TexParameterf ( TextureParameterTarget target, TextureParameterName pname, float param ) : void
TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void
TexParameteri ( TextureParameterTarget target, TextureParameterName pname, int param ) : void
TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void
TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void
Translate ( double x, double y, double z ) : void
Translate ( float x, float y, float z ) : void
Vertex ( Vector3f aVector ) : void
Vertex ( float x, float y ) : void
Vertex ( float2 aVector ) : void
Vertex ( float4 vec ) : void
Vertex2 ( double v ) : void
Vertex2 ( double x, double y ) : void
Vertex2 ( float v ) : void
Vertex2 ( int v ) : void
Vertex2 ( int x, int y ) : void
Vertex2 ( short v ) : void
Vertex2 ( short x, short y ) : void
Vertex3 ( double v ) : void
Vertex3 ( double x, double y, double z ) : void
Vertex3 ( float v ) : void
Vertex3 ( float x, float y, float z ) : void
Vertex3 ( int v ) : void
Vertex3 ( int x, int y, int z ) : void
Vertex3 ( short v ) : void
Vertex3 ( short x, short y, short z ) : void
Vertex4 ( double v ) : void
Vertex4 ( double x, double y, double z, double w ) : void
Vertex4 ( float v ) : void
Vertex4 ( float x, float y, float z, float w ) : void
Vertex4 ( int v ) : void
Vertex4 ( int x, int y, int z, int w ) : void
Vertex4 ( short v ) : void
Vertex4 ( short x, short y, short z, short w ) : void
VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void
VertexPointer ( int size, VertexPointerType type, int stride, double pointer ) : void
VertexPointer ( int size, VertexPointerType type, int stride, float pointer ) : void
VertexPointer ( int size, VertexPointerType type, int stride, int pointer ) : void
VertexPointer ( int size, VertexPointerType type, int stride, short pointer ) : void
Viewport ( int x, int y, int width, int height ) : void
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void
glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void

Method Details

Accum() public static method

public static Accum ( AccumOp op, float value ) : void
op AccumOp
value float
return void

AlphaFunc() public static method

public static AlphaFunc ( AlphaFunction func, float reference ) : void
func AlphaFunction
reference float
return void

AreTexturesResident() public static method

public static AreTexturesResident ( int n, uint textures, bool residences ) : bool
n int
textures uint
residences bool
return bool

AreTexturesResident() public static method

public static AreTexturesResident ( int n, uint textures, byte residences ) : bool
n int
textures uint
residences byte
return bool

ArrayElement() public static method

public static ArrayElement ( int i ) : void
i int
return void

Begin() public static method

public static Begin ( BeginMode aMode ) : void
aMode BeginMode
return void

BeginLineLoop() public static method

public static BeginLineLoop ( ) : void
return void

BeginLineStrip() public static method

public static BeginLineStrip ( ) : void
return void

BeginLines() public static method

public static BeginLines ( ) : void
return void

BeginPoints() public static method

public static BeginPoints ( ) : void
return void

BeginPolygon() public static method

public static BeginPolygon ( ) : void
return void

BeginQuadStrip() public static method

public static BeginQuadStrip ( ) : void
return void

BeginQuads() public static method

public static BeginQuads ( ) : void
return void

BeginTriangleFan() public static method

public static BeginTriangleFan ( ) : void
return void

BeginTriangleStrip() public static method

public static BeginTriangleStrip ( ) : void
return void

BeginTriangles() public static method

public static BeginTriangles ( ) : void
return void

BindTexture() public static method

public static BindTexture ( TextureBindTarget target, uint texture ) : void
target TextureBindTarget
texture uint
return void

Bitmap() public static method

public static Bitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte bitmap ) : void
width int
height int
xorig float
yorig float
xmove float
ymove float
bitmap byte
return void

BlendFunc() public static method

public static BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void
sfactor BlendingFactorSrc
dfactor BlendingFactorDest
return void

CallList() public static method

public static CallList ( uint list ) : void
list uint
return void

CallLists() public static method

public static CallLists ( int n, ListNameType type, byte lists ) : void
n int
type ListNameType
lists byte
return void

CallLists() public static method

public static CallLists ( int n, ListNameType type, float lists ) : void
n int
type ListNameType
lists float
return void

CallLists() public static method

public static CallLists ( int n, ListNameType type, int lists ) : void
n int
type ListNameType
lists int
return void

CallLists() public static method

public static CallLists ( int n, ListNameType type, sbyte lists ) : void
n int
type ListNameType
lists sbyte
return void

CallLists() public static method

public static CallLists ( int n, ListNameType type, short lists ) : void
n int
type ListNameType
lists short
return void

CallLists() public static method

public static CallLists ( int n, ListNameType type, uint lists ) : void
n int
type ListNameType
lists uint
return void

CallLists() public static method

public static CallLists ( int n, ListNameType type, ushort lists ) : void
n int
type ListNameType
lists ushort
return void

Clear() public static method

public static Clear ( ClearBufferMask flags ) : void
flags ClearBufferMask
return void

ClearAccum() public static method

public static ClearAccum ( ColorRGBA aColor ) : void
aColor ColorRGBA
return void

ClearAccum() public static method

public static ClearAccum ( float red, float green, float blue, float alpha ) : void
red float
green float
blue float
alpha float
return void

ClearColor() public static method

public static ClearColor ( ColorRGBA aColor ) : void
aColor ColorRGBA
return void

ClearColor() public static method

public static ClearColor ( float red, float green, float blue, float alpha ) : void
red float
green float
blue float
alpha float
return void

ClearDepth() public static method

public static ClearDepth ( double depth ) : void
depth double
return void

ClearIndex() public static method

public static ClearIndex ( float c ) : void
c float
return void

ClearStencil() public static method

public static ClearStencil ( int s ) : void
s int
return void

ClipPlane() public static method

public static ClipPlane ( ClipPlaneName plane, double equation ) : void
plane ClipPlaneName
equation double
return void

Color() public static method

public static Color ( ColorRGBA aColor ) : void
aColor ColorRGBA
return void

Color3() public static method

public static Color3 ( Vector3f vec ) : void
vec Vector3f
return void

Color3() public static method

public static Color3 ( byte v ) : void
v byte
return void

Color3() public static method

public static Color3 ( byte red, byte green, byte blue ) : void
red byte
green byte
blue byte
return void

Color3() public static method

public static Color3 ( double v ) : void
v double
return void

Color3() public static method

public static Color3 ( double red, double green, double blue ) : void
red double
green double
blue double
return void

Color3() public static method

public static Color3 ( float v ) : void
v float
return void

Color3() public static method

public static Color3 ( float red, float green, float blue ) : void
red float
green float
blue float
return void

Color3() public static method

public static Color3 ( int v ) : void
v int
return void

Color3() public static method

public static Color3 ( int red, int green, int blue ) : void
red int
green int
blue int
return void

Color3() public static method

public static Color3 ( sbyte v ) : void
v sbyte
return void

Color3() public static method

public static Color3 ( sbyte red, sbyte green, sbyte blue ) : void
red sbyte
green sbyte
blue sbyte
return void

Color3() public static method

public static Color3 ( short v ) : void
v short
return void

Color3() public static method

public static Color3 ( short red, short green, short blue ) : void
red short
green short
blue short
return void

Color3() public static method

public static Color3 ( uint v ) : void
v uint
return void

Color3() public static method

public static Color3 ( uint red, uint green, uint blue ) : void
red uint
green uint
blue uint
return void

Color3() public static method

public static Color3 ( ushort v ) : void
v ushort
return void

Color3() public static method

public static Color3 ( ushort red, ushort green, ushort blue ) : void
red ushort
green ushort
blue ushort
return void

Color4() public static method

public static Color4 ( ColorRGBA aColor ) : void
aColor ColorRGBA
return void

Color4() public static method

public static Color4 ( byte v ) : void
v byte
return void

Color4() public static method

public static Color4 ( byte red, byte green, byte blue, byte alpha ) : void
red byte
green byte
blue byte
alpha byte
return void

Color4() public static method

public static Color4 ( double v ) : void
v double
return void

Color4() public static method

public static Color4 ( double red, double green, double blue, double alpha ) : void
red double
green double
blue double
alpha double
return void

Color4() public static method

public static Color4 ( float v ) : void
v float
return void

Color4() public static method

public static Color4 ( float red, float green, float blue, float alpha ) : void
red float
green float
blue float
alpha float
return void

Color4() public static method

public static Color4 ( float4 vec ) : void
vec float4
return void

Color4() public static method

public static Color4 ( int v ) : void
v int
return void

Color4() public static method

public static Color4 ( int red, int green, int blue, int alpha ) : void
red int
green int
blue int
alpha int
return void

Color4() public static method

public static Color4 ( sbyte v ) : void
v sbyte
return void

Color4() public static method

public static Color4 ( sbyte red, sbyte green, sbyte blue, sbyte alpha ) : void
red sbyte
green sbyte
blue sbyte
alpha sbyte
return void

Color4() public static method

public static Color4 ( short v ) : void
v short
return void

Color4() public static method

public static Color4 ( short red, short green, short blue, short alpha ) : void
red short
green short
blue short
alpha short
return void

Color4() public static method

public static Color4 ( uint v ) : void
v uint
return void

Color4() public static method

public static Color4 ( uint red, uint green, uint blue, uint alpha ) : void
red uint
green uint
blue uint
alpha uint
return void

Color4() public static method

public static Color4 ( ushort v ) : void
v ushort
return void

Color4() public static method

public static Color4 ( ushort red, ushort green, ushort blue, ushort alpha ) : void
red ushort
green ushort
blue ushort
alpha ushort
return void

ColorMask() public static method

public static ColorMask ( byte red, byte green, byte blue, byte alpha ) : void
red byte
green byte
blue byte
alpha byte
return void

ColorMaterial() public static method

public static ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void
face GLFace
mode ColorMaterialParameter
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, IntPtr pointer ) : void
size int
type ColorPointerType
stride int
pointer System.IntPtr
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void
size int
type ColorPointerType
stride int
pointer byte
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, double pointer ) : void
size int
type ColorPointerType
stride int
pointer double
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void
size int
type ColorPointerType
stride int
pointer float
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, int pointer ) : void
size int
type ColorPointerType
stride int
pointer int
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, sbyte pointer ) : void
size int
type ColorPointerType
stride int
pointer sbyte
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, short pointer ) : void
size int
type ColorPointerType
stride int
pointer short
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, uint pointer ) : void
size int
type ColorPointerType
stride int
pointer uint
return void

ColorPointer() public static method

public static ColorPointer ( int size, ColorPointerType type, int stride, ushort pointer ) : void
size int
type ColorPointerType
stride int
pointer ushort
return void

CopyPixels() public static method

public static CopyPixels ( int x, int y, int width, int height, PixelCopyType type ) : void
x int
y int
width int
height int
type PixelCopyType
return void

CopyTexImage1D() public static method

public static CopyTexImage1D ( int level, TextureInternalFormat internalFormat, int x, int y, int width, int border ) : void
level int
internalFormat TextureInternalFormat
x int
y int
width int
border int
return void

CopyTexImage2D() public static method

public static CopyTexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalFormat, int x, int y, int width, int height, int border ) : void
target Texture2DTarget
level int
internalFormat TextureInternalFormat
x int
y int
width int
height int
border int
return void

CopyTexSubImage1D() public static method

public static CopyTexSubImage1D ( int level, int xoffset, int x, int y, int width ) : void
level int
xoffset int
x int
y int
width int
return void

CopyTexSubImage2D() public static method

public static CopyTexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void
target Texture2DTarget
level int
xoffset int
yoffset int
x int
y int
width int
height int
return void

CullFace() public static method

public static CullFace ( GLFace mode ) : void
mode GLFace
return void

DeleteLists() public static method

public static DeleteLists ( uint list, int range ) : void
list uint
range int
return void

DeleteTextures() public static method

public static DeleteTextures ( int n, uint textures ) : void
n int
textures uint
return void

DepthFunc() public static method

public static DepthFunc ( DepthFunction func ) : void
func DepthFunction
return void

DepthMask() public static method

public static DepthMask ( System.Boolean flag ) : void
flag System.Boolean
return void

DepthRange() public static method

public static DepthRange ( double zNear, double zFar ) : void
zNear double
zFar double
return void

Disable() public static method

public static Disable ( GLOption cap ) : void
cap GLOption
return void

DisableClientState() public static method

public static DisableClientState ( ClientArrayType array ) : void
array ClientArrayType
return void

DrawArrays() public static method

public static DrawArrays ( BeginMode mode, int first, int count ) : void
mode BeginMode
first int
count int
return void

DrawBuffer() public static method

public static DrawBuffer ( DrawBufferMode mode ) : void
mode DrawBufferMode
return void

DrawElements() public static method

public static DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void
mode BeginMode
count int
type DrawElementType
indices byte
return void

DrawElements() public static method

public static DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void
mode BeginMode
count int
type DrawElementType
indices int
return void

DrawElements() public static method

public static DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void
mode BeginMode
count int
type DrawElementType
indices uint
return void

DrawElements() public static method

public static DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void
mode BeginMode
count int
type DrawElementType
indices ushort
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, IntPtr pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels System.IntPtr
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels byte
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels float
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels int
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels sbyte
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels short
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels uint
return void

DrawPixels() public static method

public static DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels ushort
return void

EdgeFlag() public static method

public static EdgeFlag ( bool flag ) : void
flag bool
return void

EdgeFlagPointer() public static method

public static EdgeFlagPointer ( int stride, System.Boolean pointer ) : void
stride int
pointer System.Boolean
return void

EdgeFlagPointer() public static method

public static EdgeFlagPointer ( int stride, IntPtr pointer ) : void
stride int
pointer System.IntPtr
return void

EdgeFlagPointer() public static method

public static EdgeFlagPointer ( int stride, byte pointer ) : void
stride int
pointer byte
return void

EdgeFlagv() public static method

public static EdgeFlagv ( System.Boolean &flag ) : void
flag System.Boolean
return void

Enable() public static method

public static Enable ( GLOption cap ) : void
cap GLOption
return void

EnableClientState() public static method

public static EnableClientState ( ClientArrayType array ) : void
array ClientArrayType
return void

End() public static method

public static End ( ) : void
return void

EndList() public static method

public static EndList ( ) : void
return void

EvalCoord1() public static method

public static EvalCoord1 ( double u ) : void
u double
return void

EvalCoord1() public static method

public static EvalCoord1 ( float u ) : void
u float
return void

EvalCoord2() public static method

public static EvalCoord2 ( double u ) : void
u double
return void

EvalCoord2() public static method

public static EvalCoord2 ( double u, double v ) : void
u double
v double
return void

EvalCoord2() public static method

public static EvalCoord2 ( float u ) : void
u float
return void

EvalCoord2() public static method

public static EvalCoord2 ( float u, float v ) : void
u float
v float
return void

EvalMesh1() public static method

public static EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void
mode MeshMode1
i1 int
i2 int
return void

EvalMesh2() public static method

public static EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void
mode MeshMode2
i1 int
i2 int
j1 int
j2 int
return void

EvalPoint1() public static method

public static EvalPoint1 ( int i ) : void
i int
return void

EvalPoint2() public static method

public static EvalPoint2 ( int i, int j ) : void
i int
j int
return void

FeedbackBuffer() public static method

public static FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void
size int
type FeedBackMode
buffer float
return void

Finish() public static method

public static Finish ( ) : void
return void

Flush() public static method

public static Flush ( ) : void
return void

Fogf() public static method

public static Fogf ( FogParameter pname, float param ) : void
pname FogParameter
param float
return void

Fogfv() public static method

public static Fogfv ( FogParameter pname, float parameters ) : void
pname FogParameter
parameters float
return void

Fogi() public static method

public static Fogi ( FogParameter pname, int param ) : void
pname FogParameter
param int
return void

Fogiv() public static method

public static Fogiv ( FogParameter pname, int parms ) : void
pname FogParameter
parms int
return void

FrontFace() public static method

public static FrontFace ( FrontFaceDirection mode ) : void
mode FrontFaceDirection
return void

Frustum() public static method

public static Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
left double
right double
bottom double
top double
zNear double
zFar double
return void

GenLists() public static method

public static GenLists ( int range ) : uint
range int
return uint

GenTextures() public static method

public static GenTextures ( int n, uint textures ) : void
n int
textures uint
return void

GetBoolean() public static method

public static GetBoolean ( GetTarget pname ) : bool
pname GetTarget
return bool

GetBoolean() public static method

public static GetBoolean ( GetTarget pname, byte parameters ) : void
pname GetTarget
parameters byte
return void

GetBoolean() public static method

public static GetBoolean ( GetTarget pname, int parameters ) : void
pname GetTarget
parameters int
return void

GetClipPlane() public static method

public static GetClipPlane ( ClipPlaneName plane, double equation ) : void
plane ClipPlaneName
equation double
return void

GetDouble() public static method

public static GetDouble ( GetTarget pname ) : double
pname GetTarget
return double

GetDouble() public static method

public static GetDouble ( GetTarget pname, double parameters ) : void
pname GetTarget
parameters double
return void

GetError() public static method

public static GetError ( ) : GLErrorCode
return GLErrorCode

GetFloat() public static method

public static GetFloat ( GetTarget pname ) : float
pname GetTarget
return float

GetFloat() public static method

public static GetFloat ( GetTarget pname, float parameters ) : void
pname GetTarget
parameters float
return void

GetInteger() public static method

public static GetInteger ( GetTarget pname ) : int
pname GetTarget
return int

GetInteger() public static method

public static GetInteger ( GetTarget pname, int parameters ) : void
pname GetTarget
parameters int
return void

GetLightfv() public static method

public static GetLightfv ( GLLightName light, LightParameter pname, float parameters ) : void
light GLLightName
pname LightParameter
parameters float
return void

GetLightiv() public static method

public static GetLightiv ( GLLightName light, LightParameter pname, int parameters ) : void
light GLLightName
pname LightParameter
parameters int
return void

GetMapdv() public static method

public static GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void
target MapTarget
query GetMapTarget
v double
return void

GetMapfv() public static method

public static GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void
target MapTarget
query GetMapTarget
v float
return void

GetMapiv() public static method

public static GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void
target MapTarget
query GetMapTarget
v int
return void

GetMaterialfv() public static method

public static GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void
face GLFace
pname GetMaterialParameter
parameters float
return void

GetMaterialiv() public static method

public static GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void
face GLFace
pname GetMaterialParameter
parameters int
return void

GetPixelMapfv() public static method

public static GetPixelMapfv ( GetPixelMap map, float values ) : void
map GetPixelMap
values float
return void

GetPixelMapuiv() public static method

public static GetPixelMapuiv ( GetPixelMap map, uint values ) : void
map GetPixelMap
values uint
return void

GetPixelMapusv() public static method

public static GetPixelMapusv ( GetPixelMap map, ushort values ) : void
map GetPixelMap
values ushort
return void

GetPointerv() public static method

public static GetPointerv ( GetPointerTarget pname, IntPtr &parameters ) : void
pname GetPointerTarget
parameters System.IntPtr
return void

GetPolygonStipple() public static method

public static GetPolygonStipple ( byte mask ) : void
mask byte
return void

GetString() public static method

public static GetString ( StringName name ) : string
name StringName
return string

GetTexEnvfv() public static method

public static GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
parameters float
return void

GetTexEnviv() public static method

public static GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
parameters int
return void

GetTexGendv() public static method

public static GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void
coord TextureCoordName
pname TextureGenParameter
parameters double
return void

GetTexGenfv() public static method

public static GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void
coord TextureCoordName
pname TextureGenParameter
parameters float
return void

GetTexGeniv() public static method

public static GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void
coord TextureCoordName
pname TextureGenParameter
parameters int
return void

GetTexImage() public static method

public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels byte
return void

GetTexImage() public static method

public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, float pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels float
return void

GetTexImage() public static method

public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, int pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels int
return void

GetTexImage() public static method

public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, sbyte pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels sbyte
return void

GetTexImage() public static method

public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, short pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels short
return void

GetTexImage() public static method

public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, uint pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels uint
return void

GetTexImage() public static method

public static GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, ushort pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels ushort
return void

GetTexLevelParameterfv() public static method

public static GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void
target GetTextureLevelTarget
level int
pname GetTextureLevelParamter
parameters float
return void

GetTexLevelParameteriv() public static method

public static GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void
target GetTextureLevelTarget
level int
pname GetTextureLevelParamter
parameters int
return void

GetTexParameterfv() public static method

public static GetTexParameterfv ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void
target GetTextureParameterTarget
pname GetTextureParameter
parameters float
return void

GetTexParameteriv() public static method

public static GetTexParameteriv ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void
target GetTextureParameterTarget
pname GetTextureParameter
parameters int
return void

Hint() public static method

public static Hint ( HintTarget target, HintMode mode ) : void
target HintTarget
mode HintMode
return void

Index() public static method

public static Index ( byte c ) : void
c byte
return void

Index() public static method

public static Index ( double c ) : void
c double
return void

Index() public static method

public static Index ( float c ) : void
c float
return void

Index() public static method

public static Index ( int c ) : void
c int
return void

Index() public static method

public static Index ( short c ) : void
c short
return void

IndexMask() public static method

public static IndexMask ( uint mask ) : void
mask uint
return void

IndexPointer() public static method

public static IndexPointer ( IndexPointerType type, int stride, IntPtr pointer ) : void
type IndexPointerType
stride int
pointer System.IntPtr
return void

IndexPointer() public static method

public static IndexPointer ( IndexPointerType type, int stride, double pointer ) : void
type IndexPointerType
stride int
pointer double
return void

IndexPointer() public static method

public static IndexPointer ( IndexPointerType type, int stride, float pointer ) : void
type IndexPointerType
stride int
pointer float
return void

IndexPointer() public static method

public static IndexPointer ( IndexPointerType type, int stride, int pointer ) : void
type IndexPointerType
stride int
pointer int
return void

IndexPointer() public static method

public static IndexPointer ( IndexPointerType type, int stride, short pointer ) : void
type IndexPointerType
stride int
pointer short
return void

InitNames() public static method

public static InitNames ( ) : void
return void

InterleavedArrays() public static method

public static InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void
format InterleavedArrays
stride int
pointer byte
return void

InterleavedArrays() public static method

public static InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void
format InterleavedArrays
stride int
pointer float
return void

IsEnabled() public static method

public static IsEnabled ( GLOption cap ) : System.Boolean
cap GLOption
return System.Boolean

IsList() public static method

public static IsList ( uint list ) : System.Boolean
list uint
return System.Boolean

IsTexture() public static method

public static IsTexture ( uint texture ) : System.Boolean
texture uint
return System.Boolean

Light() public static method

public static Light ( GLLightName light, LightParameter pname, float param ) : void
light GLLightName
pname LightParameter
param float
return void

Light() public static method

public static Light ( GLLightName light, LightParameter pname, int param ) : void
light GLLightName
pname LightParameter
param int
return void

LightModel() public static method

public static LightModel ( LightModelParameter pname, LightModel param ) : void
pname LightModelParameter
param LightModel
return void

LightModel() public static method

public static LightModel ( LightModelParameter pname, float param ) : void
pname LightModelParameter
param float
return void

LightModel() public static method

public static LightModel ( LightModelParameter pname, int param ) : void
pname LightModelParameter
param int
return void

LineStipple() public static method

public static LineStipple ( int factor, ushort pattern ) : void
factor int
pattern ushort
return void

LineWidth() public static method

public static LineWidth ( float width ) : void
width float
return void

ListBase() public static method

public static ListBase ( uint abase ) : void
abase uint
return void

LoadIdentity() public static method

public static LoadIdentity ( ) : void
return void

LoadMatrixd() public static method

public static LoadMatrixd ( double m ) : void
m double
return void

LoadMatrixf() public static method

public static LoadMatrixf ( float m ) : void
m float
return void

LoadName() public static method

public static LoadName ( uint name ) : void
name uint
return void

LogicOp() public static method

public static LogicOp ( LogicOp opcode ) : void
opcode LogicOp
return void

Map1() public static method

public static Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void
target MapTarget
u1 double
u2 double
stride int
order int
points double
return void

Map1() public static method

public static Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void
target MapTarget
u1 float
u2 float
stride int
order int
points float
return void

Map2() public static method

public static Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void
target MapTarget
u1 double
u2 double
ustride int
uorder int
v1 double
v2 double
vstride int
vorder int
points double
return void

Map2() public static method

public static Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void
target MapTarget
u1 float
u2 float
ustride int
uorder int
v1 float
v2 float
vstride int
vorder int
points float
return void

MapGrid1() public static method

public static MapGrid1 ( int un, double u1, double u2 ) : void
un int
u1 double
u2 double
return void

MapGrid1() public static method

public static MapGrid1 ( int un, float u1, float u2 ) : void
un int
u1 float
u2 float
return void

MapGrid2() public static method

public static MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void
un int
u1 double
u2 double
vn int
v1 double
v2 double
return void

MapGrid2() public static method

public static MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void
un int
u1 float
u2 float
vn int
v1 float
v2 float
return void

Material() public static method

public static Material ( GLFace face, MaterialParameter pname, float param ) : void
face GLFace
pname MaterialParameter
param float
return void

Material() public static method

public static Material ( GLFace face, MaterialParameter pname, int param ) : void
face GLFace
pname MaterialParameter
param int
return void

MatrixMode() public static method

public static MatrixMode ( MatrixMode mode ) : void
mode MatrixMode
return void

MultMatrix() public static method

public static MultMatrix ( double m ) : void
m double
return void

MultMatrix() public static method

public static MultMatrix ( float m ) : void
m float
return void

NewList() public static method

public static NewList ( uint list, ListMode mode ) : void
list uint
mode ListMode
return void

Normal() public static method

public static Normal ( Vector3f vec ) : void
vec Vector3f
return void

Normal3() public static method

public static Normal3 ( double v ) : void
v double
return void

Normal3() public static method

public static Normal3 ( double nx, double ny, double nz ) : void
nx double
ny double
nz double
return void

Normal3() public static method

public static Normal3 ( float v ) : void
v float
return void

Normal3() public static method

public static Normal3 ( float nx, float ny, float nz ) : void
nx float
ny float
nz float
return void

Normal3() public static method

public static Normal3 ( int v ) : void
v int
return void

Normal3() public static method

public static Normal3 ( int nx, int ny, int nz ) : void
nx int
ny int
nz int
return void

Normal3() public static method

public static Normal3 ( sbyte v ) : void
v sbyte
return void

Normal3() public static method

public static Normal3 ( sbyte nx, sbyte ny, sbyte nz ) : void
nx sbyte
ny sbyte
nz sbyte
return void

Normal3() public static method

public static Normal3 ( short v ) : void
v short
return void

Normal3() public static method

public static Normal3 ( short nx, short ny, short nz ) : void
nx short
ny short
nz short
return void

NormalPointer() public static method

public static NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void
type NormalPointerType
stride int
pointer IntPtr
return void

NormalPointer() public static method

public static NormalPointer ( NormalPointerType type, int stride, byte pointer ) : void
type NormalPointerType
stride int
pointer byte
return void

NormalPointer() public static method

public static NormalPointer ( NormalPointerType type, int stride, double pointer ) : void
type NormalPointerType
stride int
pointer double
return void

NormalPointer() public static method

public static NormalPointer ( NormalPointerType type, int stride, float pointer ) : void
type NormalPointerType
stride int
pointer float
return void

NormalPointer() public static method

public static NormalPointer ( NormalPointerType type, int stride, int pointer ) : void
type NormalPointerType
stride int
pointer int
return void

NormalPointer() public static method

public static NormalPointer ( NormalPointerType type, int stride, short pointer ) : void
type NormalPointerType
stride int
pointer short
return void

NormalPointer() public static method

public static NormalPointer ( Vector3f pointer ) : void
pointer Vector3f
return void

Ortho() public static method

public static Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
left double
right double
bottom double
top double
zNear double
zFar double
return void

PassThrough() public static method

public static PassThrough ( float token ) : void
token float
return void

PixelMapfv() public static method

public static PixelMapfv ( uint map, int mapsize, float values ) : void
map uint
mapsize int
values float
return void

PixelMapuiv() public static method

public static PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void
map PixelMap
mapsize int
values uint
return void

PixelMapusv() public static method

public static PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void
map PixelMap
mapsize int
values ushort
return void

PixelStore() public static method

public static PixelStore ( PixelStore pname, float param ) : void
pname PixelStore
param float
return void

PixelStore() public static method

public static PixelStore ( PixelStore pname, int param ) : void
pname PixelStore
param int
return void

PixelTransfer() public static method

public static PixelTransfer ( PixelTransfer pname, float param ) : void
pname PixelTransfer
param float
return void

PixelTransfer() public static method

public static PixelTransfer ( PixelTransfer pname, int param ) : void
pname PixelTransfer
param int
return void

PixelZoom() public static method

public static PixelZoom ( float xfactor, float yfactor ) : void
xfactor float
yfactor float
return void

PointSize() public static method

public static PointSize ( float size ) : void
size float
return void

PolygonMode() public static method

public static PolygonMode ( GLFace face, PolygonMode mode ) : void
face GLFace
mode PolygonMode
return void

PolygonOffset() public static method

public static PolygonOffset ( float factor, float units ) : void
factor float
units float
return void

PolygonStipple() public static method

public static PolygonStipple ( byte mask ) : void
mask byte
return void

PopAttrib() public static method

public static PopAttrib ( ) : void
return void

PopClientAttrib() public static method

public static PopClientAttrib ( ) : void
return void

PopMatrix() public static method

public static PopMatrix ( ) : void
return void

PopName() public static method

public static PopName ( ) : void
return void

PrioritizeTextures() public static method

public static PrioritizeTextures ( int n, uint textures, float priorities ) : void
n int
textures uint
priorities float
return void

PushAttrib() public static method

public static PushAttrib ( AttribMask mask ) : void
mask AttribMask
return void

PushClientAttrib() public static method

public static PushClientAttrib ( ClientAttribMask mask ) : void
mask ClientAttribMask
return void

PushMatrix() public static method

public static PushMatrix ( ) : void
return void

PushName() public static method

public static PushName ( uint name ) : void
name uint
return void

RasterPos() public static method

public static RasterPos ( Vector3f vec ) : void
vec Vector3f
return void

RasterPos() public static method

public static RasterPos ( float2 vec ) : void
vec float2
return void

RasterPos() public static method

public static RasterPos ( float4 vec ) : void
vec float4
return void

RasterPos2d() public static method

public static RasterPos2d ( double x, double y ) : void
x double
y double
return void

RasterPos2dv() public static method

public static RasterPos2dv ( double v ) : void
v double
return void

RasterPos2f() public static method

public static RasterPos2f ( float x, float y ) : void
x float
y float
return void

RasterPos2fv() public static method

public static RasterPos2fv ( float v ) : void
v float
return void

RasterPos2i() public static method

public static RasterPos2i ( int x, int y ) : void
x int
y int
return void

RasterPos2iv() public static method

public static RasterPos2iv ( int v ) : void
v int
return void

RasterPos2s() public static method

public static RasterPos2s ( short x, short y ) : void
x short
y short
return void

RasterPos2sv() public static method

public static RasterPos2sv ( short v ) : void
v short
return void

RasterPos3d() public static method

public static RasterPos3d ( double x, double y, double z ) : void
x double
y double
z double
return void

RasterPos3dv() public static method

public static RasterPos3dv ( double v ) : void
v double
return void

RasterPos3f() public static method

public static RasterPos3f ( float x, float y, float z ) : void
x float
y float
z float
return void

RasterPos3fv() public static method

public static RasterPos3fv ( float v ) : void
v float
return void

RasterPos3i() public static method

public static RasterPos3i ( int x, int y, int z ) : void
x int
y int
z int
return void

RasterPos3iv() public static method

public static RasterPos3iv ( int v ) : void
v int
return void

RasterPos3s() public static method

public static RasterPos3s ( short x, short y, short z ) : void
x short
y short
z short
return void

RasterPos3sv() public static method

public static RasterPos3sv ( short v ) : void
v short
return void

RasterPos4d() public static method

public static RasterPos4d ( double x, double y, double z, double w ) : void
x double
y double
z double
w double
return void

RasterPos4dv() public static method

public static RasterPos4dv ( double v ) : void
v double
return void

RasterPos4f() public static method

public static RasterPos4f ( float x, float y, float z, float w ) : void
x float
y float
z float
w float
return void

RasterPos4fv() public static method

public static RasterPos4fv ( float v ) : void
v float
return void

RasterPos4i() public static method

public static RasterPos4i ( int x, int y, int z, int w ) : void
x int
y int
z int
w int
return void

RasterPos4iv() public static method

public static RasterPos4iv ( int v ) : void
v int
return void

RasterPos4s() public static method

public static RasterPos4s ( short x, short y, short z, short w ) : void
x short
y short
z short
w short
return void

RasterPos4sv() public static method

public static RasterPos4sv ( short v ) : void
v short
return void

ReadBuffer() public static method

public static ReadBuffer ( ReadBufferMode mode ) : void
mode ReadBufferMode
return void

Rect() public static method

public static Rect ( double v1, double v2 ) : void
v1 double
v2 double
return void

Rect() public static method

public static Rect ( double x1, double y1, double x2, double y2 ) : void
x1 double
y1 double
x2 double
y2 double
return void

Rect() public static method

public static Rect ( float v1, float v2 ) : void
v1 float
v2 float
return void

Rect() public static method

public static Rect ( float x1, float y1, float x2, float y2 ) : void
x1 float
y1 float
x2 float
y2 float
return void

Rect() public static method

public static Rect ( int v1, int v2 ) : void
v1 int
v2 int
return void

Rect() public static method

public static Rect ( int x1, int y1, int x2, int y2 ) : void
x1 int
y1 int
x2 int
y2 int
return void

Rect() public static method

public static Rect ( short v1, short v2 ) : void
v1 short
v2 short
return void

Rect() public static method

public static Rect ( short x1, short y1, short x2, short y2 ) : void
x1 short
y1 short
x2 short
y2 short
return void

RenderMode() public static method

public static RenderMode ( RenderingMode mode ) : RenderingMode
mode RenderingMode
return RenderingMode

Rotate() public static method

public static Rotate ( double angle, double x, double y, double z ) : void
angle double
x double
y double
z double
return void

Rotate() public static method

public static Rotate ( float angle, float x, float y, float z ) : void
angle float
x float
y float
z float
return void

Scale() public static method

public static Scale ( double x, double y, double z ) : void
x double
y double
z double
return void

Scale() public static method

public static Scale ( float x, float y, float z ) : void
x float
y float
z float
return void

Scissor() public static method

public static Scissor ( int x, int y, int width, int height ) : void
x int
y int
width int
height int
return void

SelectBuffer() public static method

public static SelectBuffer ( int size, uint buffer ) : void
size int
buffer uint
return void

ShadeModel() public static method

public static ShadeModel ( ShadingModel mode ) : void
mode ShadingModel
return void

StencilFunc() public static method

public static StencilFunc ( StencilFunction func, int reference, uint mask ) : void
func StencilFunction
reference int
mask uint
return void

StencilMask() public static method

public static StencilMask ( uint mask ) : void
mask uint
return void

StencilOp() public static method

public static StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void
fail StencilOp
zfail StencilOp
zpass StencilOp
return void

TexCoord() public static method

public static TexCoord ( TextureCoordinates coords ) : void
coords TextureCoordinates
return void

TexCoord1() public static method

public static TexCoord1 ( double s ) : void
s double
return void

TexCoord1() public static method

public static TexCoord1 ( float s ) : void
s float
return void

TexCoord1() public static method

public static TexCoord1 ( int s ) : void
s int
return void

TexCoord1() public static method

public static TexCoord1 ( short s ) : void
s short
return void

TexCoord2() public static method

public static TexCoord2 ( double v ) : void
v double
return void

TexCoord2() public static method

public static TexCoord2 ( double s, double t ) : void
s double
t double
return void

TexCoord2() public static method

public static TexCoord2 ( float v ) : void
v float
return void

TexCoord2() public static method

public static TexCoord2 ( float s, float t ) : void
s float
t float
return void

TexCoord2() public static method

public static TexCoord2 ( int v ) : void
v int
return void

TexCoord2() public static method

public static TexCoord2 ( int s, int t ) : void
s int
t int
return void

TexCoord2() public static method

public static TexCoord2 ( short v ) : void
v short
return void

TexCoord2() public static method

public static TexCoord2 ( short s, short t ) : void
s short
t short
return void

TexCoord3() public static method

public static TexCoord3 ( double v ) : void
v double
return void

TexCoord3() public static method

public static TexCoord3 ( double s, double t, double r ) : void
s double
t double
r double
return void

TexCoord3() public static method

public static TexCoord3 ( float v ) : void
v float
return void

TexCoord3() public static method

public static TexCoord3 ( float s, float t, float r ) : void
s float
t float
r float
return void

TexCoord3() public static method

public static TexCoord3 ( int v ) : void
v int
return void

TexCoord3() public static method

public static TexCoord3 ( int s, int t, int r ) : void
s int
t int
r int
return void

TexCoord3() public static method

public static TexCoord3 ( short v ) : void
v short
return void

TexCoord3() public static method

public static TexCoord3 ( short s, short t, short r ) : void
s short
t short
r short
return void

TexCoord4() public static method

public static TexCoord4 ( double v ) : void
v double
return void

TexCoord4() public static method

public static TexCoord4 ( double s, double t, double r, double q ) : void
s double
t double
r double
q double
return void

TexCoord4() public static method

public static TexCoord4 ( float v ) : void
v float
return void

TexCoord4() public static method

public static TexCoord4 ( float s, float t, float r, float q ) : void
s float
t float
r float
q float
return void

TexCoord4() public static method

public static TexCoord4 ( int v ) : void
v int
return void

TexCoord4() public static method

public static TexCoord4 ( int s, int t, int r, int q ) : void
s int
t int
r int
q int
return void

TexCoord4() public static method

public static TexCoord4 ( short v ) : void
v short
return void

TexCoord4() public static method

public static TexCoord4 ( short s, short t, short r, short q ) : void
s short
t short
r short
q short
return void

TexCoordPointer() public static method

public static TexCoordPointer ( TextureCoordinates pointer ) : void
pointer TextureCoordinates
return void

TexCoordPointer() public static method

public static TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void
size int
type TexCoordPointerType
stride int
pointer IntPtr
return void

TexEnv() public static method

public static TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
parameters float
return void

TexEnv() public static method

public static TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
param int
return void

TexGen() public static method

public static TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void
coord TextureCoordName
pname TextureGenParameter
param TextureGenMode
return void

TexGen() public static method

public static TexGen ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void
coord TextureCoordName
pname TextureGenParameter
parameters double
return void

TexGen() public static method

public static TexGen ( TextureCoordName coord, uint pname, float parameters ) : void
coord TextureCoordName
pname uint
parameters float
return void

TexGen() public static method

public static TexGen ( TextureCoordName coord, uint pname, int parameters ) : void
coord TextureCoordName
pname uint
parameters int
return void

TexImage1D() public static method

public static TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
level int
internalformat TextureInternalFormat
width int
border int
format TexturePixelFormat
type PixelComponentType
pixels IntPtr
return void

TexImage1D() public static method

public static TexImage1D ( int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
level int
internalformat TextureInternalFormat
width int
border int
format TexturePixelFormat
type PixelComponentType
pixels object
return void

TexImage2D() public static method

public static TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
target Texture2DTarget
level int
internalformat TextureInternalFormat
width int
height int
border int
format TexturePixelFormat
type PixelComponentType
pixels IntPtr
return void

TexImage2D() public static method

public static TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
target Texture2DTarget
level int
internalformat TextureInternalFormat
width int
height int
border int
format TexturePixelFormat
type PixelComponentType
pixels object
return void

TexParameter() public static method

public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void
target TextureParameterTarget
pname TextureParameterName
param TextureMagFilter
return void

TexParameter() public static method

public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void
target TextureParameterTarget
pname TextureParameterName
param TextureMinFilter
return void

TexParameter() public static method

public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void
target TextureParameterTarget
pname TextureParameterName
shadowParam TextureShadow
return void

TexParameter() public static method

public static TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void
target TextureParameterTarget
pname TextureParameterName
param TextureWrapMode
return void

TexParameterf() public static method

public static TexParameterf ( TextureParameterTarget target, TextureParameterName pname, float param ) : void
target TextureParameterTarget
pname TextureParameterName
param float
return void

TexParameterfv() public static method

public static TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void
target TextureArrayParameterTarget
pname TextureParameterName
parameters float
return void

TexParameteri() public static method

public static TexParameteri ( TextureParameterTarget target, TextureParameterName pname, int param ) : void
target TextureParameterTarget
pname TextureParameterName
param int
return void

TexParameteriv() public static method

public static TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void
target TextureArrayParameterTarget
pname TextureParameterName
parameters int
return void

TexSubImage1D() public static method

public static TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
level int
xoffset int
width int
format TexturePixelFormat
type PixelComponentType
pixels object
return void

TexSubImage2D() public static method

public static TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
target Texture2DTarget
level int
xoffset int
yoffset int
width int
height int
format TexturePixelFormat
type PixelComponentType
pixels IntPtr
return void

TexSubImage2D() public static method

public static TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void
target Texture2DTarget
level int
xoffset int
yoffset int
width int
height int
format TexturePixelFormat
type PixelComponentType
pixels byte
return void

Translate() public static method

public static Translate ( double x, double y, double z ) : void
x double
y double
z double
return void

Translate() public static method

public static Translate ( float x, float y, float z ) : void
x float
y float
z float
return void

Vertex() public static method

public static Vertex ( Vector3f aVector ) : void
aVector Vector3f
return void

Vertex() public static method

public static Vertex ( float x, float y ) : void
x float
y float
return void

Vertex() public static method

public static Vertex ( float2 aVector ) : void
aVector float2
return void

Vertex() public static method

public static Vertex ( float4 vec ) : void
vec float4
return void

Vertex2() public static method

public static Vertex2 ( double v ) : void
v double
return void

Vertex2() public static method

public static Vertex2 ( double x, double y ) : void
x double
y double
return void

Vertex2() public static method

public static Vertex2 ( float v ) : void
v float
return void

Vertex2() public static method

public static Vertex2 ( int v ) : void
v int
return void

Vertex2() public static method

public static Vertex2 ( int x, int y ) : void
x int
y int
return void

Vertex2() public static method

public static Vertex2 ( short v ) : void
v short
return void

Vertex2() public static method

public static Vertex2 ( short x, short y ) : void
x short
y short
return void

Vertex3() public static method

public static Vertex3 ( double v ) : void
v double
return void

Vertex3() public static method

public static Vertex3 ( double x, double y, double z ) : void
x double
y double
z double
return void

Vertex3() public static method

public static Vertex3 ( float v ) : void
v float
return void

Vertex3() public static method

public static Vertex3 ( float x, float y, float z ) : void
x float
y float
z float
return void

Vertex3() public static method

public static Vertex3 ( int v ) : void
v int
return void

Vertex3() public static method

public static Vertex3 ( int x, int y, int z ) : void
x int
y int
z int
return void

Vertex3() public static method

public static Vertex3 ( short v ) : void
v short
return void

Vertex3() public static method

public static Vertex3 ( short x, short y, short z ) : void
x short
y short
z short
return void

Vertex4() public static method

public static Vertex4 ( double v ) : void
v double
return void

Vertex4() public static method

public static Vertex4 ( double x, double y, double z, double w ) : void
x double
y double
z double
w double
return void

Vertex4() public static method

public static Vertex4 ( float v ) : void
v float
return void

Vertex4() public static method

public static Vertex4 ( float x, float y, float z, float w ) : void
x float
y float
z float
w float
return void

Vertex4() public static method

public static Vertex4 ( int v ) : void
v int
return void

Vertex4() public static method

public static Vertex4 ( int x, int y, int z, int w ) : void
x int
y int
z int
w int
return void

Vertex4() public static method

public static Vertex4 ( short v ) : void
v short
return void

Vertex4() public static method

public static Vertex4 ( short x, short y, short z, short w ) : void
x short
y short
z short
w short
return void

VertexPointer() public static method

public static VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void
size int
type VertexPointerType
stride int
pointer IntPtr
return void

VertexPointer() public static method

public static VertexPointer ( int size, VertexPointerType type, int stride, double pointer ) : void
size int
type VertexPointerType
stride int
pointer double
return void

VertexPointer() public static method

public static VertexPointer ( int size, VertexPointerType type, int stride, float pointer ) : void
size int
type VertexPointerType
stride int
pointer float
return void

VertexPointer() public static method

public static VertexPointer ( int size, VertexPointerType type, int stride, int pointer ) : void
size int
type VertexPointerType
stride int
pointer int
return void

VertexPointer() public static method

public static VertexPointer ( int size, VertexPointerType type, int stride, short pointer ) : void
size int
type VertexPointerType
stride int
pointer short
return void

Viewport() public static method

public static Viewport ( int x, int y, int width, int height ) : void
x int
y int
width int
height int
return void

glReadPixels() public static method

public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void
x int
y int
width int
height int
format PixelLayout
type PixelComponentType
pixels byte
return void

glReadPixels() public static method

public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void
x int
y int
width int
height int
format PixelLayout
type PixelComponentType
pixels float
return void

glReadPixels() public static method

public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void
x int
y int
width int
height int
format PixelLayout
type PixelComponentType
pixels int
return void

glReadPixels() public static method

public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void
x int
y int
width int
height int
format PixelLayout
type PixelComponentType
pixels sbyte
return void

glReadPixels() public static method

public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void
x int
y int
width int
height int
format PixelLayout
type PixelComponentType
pixels short
return void

glReadPixels() public static method

public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void
x int
y int
width int
height int
format PixelLayout
type PixelComponentType
pixels uint
return void

glReadPixels() public static method

public static glReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void
x int
y int
width int
height int
format PixelLayout
type PixelComponentType
pixels ushort
return void