Property | Type | Description | |
---|---|---|---|
IsAlive | bool | ||
Pouch | |||
retryTimer | double | ||
stuckCounter | int | ||
stuckTimer | int |
Method | Description | |
---|---|---|
AddCommand ( |
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ClearCommands ( ) : void | ||
Command ( ) : void | ||
Draw ( |
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Enemy ( Vector2 position ) : System | ||
GetTargetType ( ) : String | ||
LoadContent ( ) : void | ||
PlayAppropriateAnimation ( ) : void | ||
Update ( |
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changeState ( State newState ) : void |
Method | Description | |
---|---|---|
ListenForCommands ( ) : void | ||
StartCommands ( ) : void | ||
beAfraid ( |
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beAimless ( |
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beEvil ( |
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beFollowing ( |
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bePlanting ( |
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checkStuck ( |
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dealWithCollisions ( ) : void | ||
doCommands ( |
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drawCommands ( |
public AddCommand ( |
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command | ||
return | void |
public Draw ( |
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spriteBatch | ||
return | void |
public Update ( |
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gameTime | ||
return | void |